• Title/Summary/Keyword: imitate

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Homo replicus: imitation, mirror neurons, and memes (호모 리플리쿠스(Homo replicus): 모방, 거울뉴런, 그리고 밈)

  • Jang, Dayk
    • Korean Journal of Cognitive Science
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    • v.23 no.4
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    • pp.517-551
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    • 2012
  • We are imitating animals. True imitation can be defined as a learning to do an act from seeing it done by others. We have been building culture by imitating others' skills and knowledge with high fidelity. In this regard, it is important to ask how the faculty of imitation has evolved and how imitation behaviors develop ontogenetically. It is also interesting to see whether nonhuman animals can imitate truly or not and how different imitation learning is among human and non-human animals. In this paper, first I review empirical data from imitation studies with human and nonhuman animals. Comparing different species, I highlight their different levels of copying fidelity and explain the reason why they are showing the difference. Then I review recent studies on neurobiological mechanisms underlying imitation. The initial neurobiological studies on imitation in humans suggested a core imitation circuitry composed of mirror neuron system [inferior parietal lobule(IPL) and inferior frontal gyrus(IFG)] and the posterior part of the superior temporal sulcus(pSTS). More recent studies on the neurobiology of imitation, however, has gone beyond the studies on the core mechanisms. Finally, I try to find out implications of psychology and biology of imitation for cultural evolution. I argue for a memetic approach to cultural evolution, along the lines with a recent study on measuring memes by mirror neurons system.

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Influence of Various Parameter for Nonlinear Finite Element Analysis of FRP-Concrete Composite Beam Using Concrete Damaged Plasticity Model (콘크리트 손상 소성모델을 이용한 FRP-콘크리트 합성보의 비선형 유한요소해석에서 여러 변수들의 영향)

  • Yoo, Seung-Woon;Kang, Ga-Ram
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.697-703
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    • 2017
  • This paper examines the flexure behavior of FRP-concrete composite structure that can replace conventional reinforced concrete structure types. In order to investigate the structural performance and behavioral characteristics in numerical analysis means, ABAQUS, a general purpose finite element analysis program, was utilized for nonlinear finite element analysis, and the various variables and their influences were analyzed and compared with experimental results to suggest values optimized to this composite structure. The concrete damage plasticity model and Euro code for concrete were used. In the implicit finite element analysis, the convergence was ambiguous when geometrical and material nonlinearity were large, so the explicit finite element analysis used in this study was deemed to be appropriate. From the comparison with the experiment about concrete damaged plasticity model, 20mm for the mesh size, $30^{\circ}$ for the dilation angle, $100Nmm/mm^2$ for the value of fracture energy, 0.667 for Kc value, and the consideration of damage parameter were suggested believed to be appropriate. The numerical model suggested in this study was able to imitate the ultimate load and cracking pattern very well; therefore, it is expected to be utilized in research of various new material composite structures.

Observation Training Research of Stanislavski School for Creating the Role (역할 창조를 위한 스타니슬랍스키 학파의 관찰훈련 연구)

  • Ha, Byoung-Hun
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.585-593
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    • 2017
  • This study is about an observation, namely, the starting point of a role creation with playing a bridge role regarding the work of the role at the work with oneself in the actor training program of the stanislavsky school called the bible about the reenactment acting which is the most basic study of the performance, and in the circumstance of theatrical circles of Korea, which relatively have a lack of the research as mentioned earlier, it described the necessity, usefulness and types of the observation as well as methods of a stepwise observation. First of all, actors should capture observing targets suitable for a role in the play, and if the targets were captured, he needs to imitate and then learn it by using his own body In addition, it must go through the process of an extended application by an adjustment, an amplification, and the application depending on the circumstances of the role after understanding the principle of physical behavior. Also, in order to overcome the simple duplication of outward appearance, making it his own should be conducted through the process of learning it by body and identification by attempting empathy, and for become not the process of the observations which can be partially and fragmentarily finished but the whole acts handling the whole play, it requires the actors to continuously make efforts to create the role, designed to be appropriate for the role while comprehensively arranging each behavior of fragmented figures.

Study on Strategies for Overseas Expansion of Domestic Logistics Company Using by Imitation Strategy (Imitation Strategy를 이용한 국내 물류기업의 해외진출 전략에 관한 연구)

  • Kim, Hwa-Young;Lee, Sung-Woo
    • Journal of Korea Port Economic Association
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    • v.26 no.3
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    • pp.56-74
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    • 2010
  • The overseas expansion of global logistics company (GLC) is increasing rapidly under the influence of international specialization of manufacturing, and the necessity of global logistics service is increasing, and then the logistics market is growing year to year. The purposes of this study are to investigate the growing factors and strategies making global logistics company and to suggest the best strategies for overseas expansion of domestic logistics company (DLC) by using imitation strategy. The major results are as follows ; Firstly, DLC has to imitate liner shipping company or terminal operator which has competitiveness rather than other part of logistics. Secondly, DLC has to build up competition through investigation the global logistics companies which have globalization, specialization, monopolization and public elements. Thirdly, DLC has to use 'coming from behind strategy' for the exiting market, the 'pioneer importer strategy' for the new emerging market or niche. Lastly, DLC has to make a road map or process for expanding the logistics service area without collision exiting business models.

A Study on the utilizing parody and pastiche in Contemporary Art Works (현대 예술 작품에서 나타나는 패러디와 패스티쉬에 관한 연구)

  • Song, Ho-Jin;Jeong, Eui-Tae
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.201-212
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    • 2015
  • They insist that there is no more new stuff in modern art to change every circumstance rapidly. According to this situation, they recreate the works which are made with the existed idea or materials, and also transform creative concept which cites the existing functions with modern meaning. Furthermore they can look into any data everywhere from their daily routine using the internet. And this must become one of the general forms which they imitate others' works which are referred or chosen in modern art. These social complextion is called a parody and pastich is technique of the Post Modernism which is the existence of past. Using the new construction, the parody and pastich which can accomplish some better value and bring other meanings makes original recreation with the concept of copying and repeating. It keeps changing and is shaping up to be different aspect so far. Every field has a little different term using its own expression but it keeps empathizing each other a same essential meaning. Although it is like universal mode of expression, It is fact that the public cannot distinguish what is creation, imitation, or piracy. This thesis shows the concept of it and files for terms which is using like that. At last it selects some artist who worked with parody and pastich analyses and compares them and their works.

How Gamification Moves Students: A Study on Psychic Anti-entropy and Meme through Analysis of Study Time Management Services (게이미피게이션은 어떻게 학생들을 움직이는가: 학습시간 관리서비스 분석을 통한 심리적 반엔트로피와 밈에 관한 연구)

  • Shin, Jongcheon;Yoon, Joonsung
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.27-40
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    • 2017
  • This study explores the concept of Study Time Management Service(STMS) and the characteristics of gamification elements in STMS, in order to propose the meaning of psychic anti-entropy and the role of a meme as a new gamification element. The goal of gamification in education is to enhance study motivation and lead to flow by integrating similarities between game and study into the study environment. STMS also aims at such a goal. However, it differs in that the external anti-entropy environment, such as blocking apps, is connected with game mechanics or game thinking to give extrinsic motivation. It is also unique in that it uses a meme as a new gamification element to induce intrinsic motivation. In particular, a meme as a kind of guideline for performing study activities induces intrinsic motivation to imitate good study patterns and offers the driving force to sustain psychic anti-entropy state. Therefore, gamification in STMS is to strengthen the external anti-entropy environment by utilizing game mechanics or game thinking, and to maintain the psychic anti-entropy state by utilizing a meme of study patterns.

Functions and Roles of Digital Landscape Architectural Drawing (조경 설계에서 디지털 드로잉의 기능과 역할)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.2
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    • pp.1-13
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    • 2018
  • This work discusses the major roles of digital technologies in the history of landscape architectural drawing, and offers a critique of the dominant trend towards realism in recent digital landscape representations. During the period of transition from conventional drawing tools, computer technologies generally functioned as mechanical tools to imitate prior manual techniques. Specifically, the GIS was served as a mechanical tool to efficiently process the manual layer cake; CAD software generally functioned to translate physical models to two-dimensional construction documents while graphic software generally functioned as a tool to perform processes similar to those of manual collage and montage techniques. Recent digital landscape drawings tend to adopt a realistic depiction like the painting of landscape appearance. In the representations, discernible traces of cutting and assembling are removed via graphic software; thus, the complete representations are perceived as if they were a copy of an actual landscape. The realistic images are an easy way to communicate with the public. However, it is difficult to achieve a full embodiment of all of the multisensory characteristics of a landscape through these visuals. They often deceive viewers by visualizing idealized conditions of not-yet-actualized landscapes and production of the final images takes up a large portion of the overall design process. Alternatively, 3D digital modeling of landscape performance and creative uses of digital technologies during the overall design process, as well as hybridized techniques with different drawing techniques and technologies, provide the opportunity to explore various aspects of a landscape.

Broken Mirror or Unbroken Mirror? : An Investigation for Mirror Neuron Dysfunction of the Autism Spectrum Disorder (깨진 거울인가 깨지지 않은 거울인가? : 자폐 스펙트럼 장애의 거울 뉴런 문제에 관한 고찰)

  • Son, Jung-Woo;Ghim, Hei-Rhee
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.24 no.3
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    • pp.109-123
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    • 2013
  • The discovery of the mirror neuron system (MNS) is one of the most important neuroscientific achievements in the 20th century. Some researchers had reported that MNS dysfunction was discovered in autism spectrum disorders (ASD). Finally, the 'broken mirror' theory of ASD was announced in the mid 2000's. According to this theory, ASD cannot simulate the mind and behavior of others due to MNS dysfunction; therefore, they cannot imitate the behaviors and empathized with the mind of others. However, ASD does not always show imitation problems. The researchers who have criticized the 'broken mirror' theory proposed the 'social top-down response modulation (STORM)' theory. On STORM theory, the medial prefrontal cortex or temporo-parietal junction, brain areas related with mentalising, might modulate MNS according to social context. We compared the strengths and weaknesses of each theory.

Appearance Management Activities of Female High School Students Through Star-Entertainer Imitation - School Uniform Modification, Hairstyle, and Makeup - (여고생들의 연예인 모방유형에 따른 외모관리행동의 차이 - 교복변형, 헤어스타일, 화장을 중심으로 -)

  • Choi, Na-Young
    • Journal of Korean Home Economics Education Association
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    • v.24 no.3
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    • pp.175-189
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    • 2012
  • This paper examines the effect of star-entertainer imitation on female high school students in terms of their appearance management activities such as school uniform modification behaviors, hair style care behaviors, and make-up behaviors. For this research, data of 379 female high school students living in Jeollabuk-do was analyzed through reliability analysis, factorial analysis, cluster analysis, one-way analysis of variance, and cross-tabulation analysis. In the research, based on the type of star-entertainer imitation, the female high school students were divided into three categories: active followers, psychological followers, and passive followers. The research showed that active followers, who exhibited imitation behavior most frequently and had the highest imitation desire, were most frequently involved in school uniform modification. Inclined to imitate the school uniform styles of star-entertainers in soap operas, they modified their school uniforms. The active followers were also enthusiastic about hair care, were well aware of trendy hair styles, and demonstrated a fondness for star-entertainer hair styles. In addition, they were actively involved in make-up activities. They put on basic make-up everyday and exhibited a desire to learn about make-up styles. However, passive followers, who showed the least frequent imitation behavior and the lowest imitation desire, were not as keenly involved in school uniform modification behaviors, hair style care behaviors, or make-up behaviors. The study concludes that by providing teenagers with systematic education on desirable mass media and educating them on proper behavior, an effective educational tool for guidance on clothing habits can be derived.

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A Study on the Cultural Exchange of the Weaving Skills and Patterns Witnessed in Geum-textiles between the East and West - from Ancient Times to the Tang Dynasty - (제직기술과 문양을 통해 본 금직물(錦織物)의 동서교류에 관한 연구 - 고대부터 당시대를 중심으로 -)

  • Shin, Hey-Sung
    • Journal of the Korean Society of Costume
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    • v.62 no.4
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    • pp.107-122
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    • 2012
  • The purpose of this study is to investigate the changes and developments that occurred as a result of the exchanges of gyeong-geum(經錦), a warp-faced compound weave of East Asia, and wie-geum(緯錦), a weft-faced compound weave of West Asia. In order to maximize the efficiency of this research, topics were narrowed down to the weaving skills and patterns, and the period was limited to the Tang dynasty. The systematic characteristics and differences of gyeong-geum and wie-geum were compared and contrasted through different works of literature. Then the excavated remains of geum-textiles were analyzed and the characteristics of the geum-textiles were defined in chronological order. The origin of wie-geum is traced back to the time when West Asia started to imitate the weaving style of the East Asian gyeong-geum. When combined with the weaving skills of the West Asian, gyeong-geum, which broke through the West and developed into the weft-faced compound twill silk, or samite. The exchange of geum-textiles took place as the techniques of gastric filament woven geum-textiles returned to the East. Along with the pearl roundel motifs of Sassanian Persia, mythical animals and western motifs of hunter patterns were used for the patterns of wie-geumin during the early Tang dynasty. This tendency is related to pa-sa-geum(波斯錦), ho-geum(胡錦), beon-geum(番錦) according to the recorded literature. The 8th and 9th century are periods when the West Asian Persian style was abandoned and the East Asian style, samite, was established. Not only did S twist silk threads replace Z twists, but also the repetition of patterns unfolded along with the weft and the warp. As this tendency was strengthened after the 9th century, the expression of patterns became more vividly colorful and showed both elements of naturalism and realism. The characteristics of the Bosangwha(寶相花) pattern in the Tang period were established with the rampantly repeated rosettes with birds often holding auspicious branches, that fly amid floral compositions.