• 제목/요약/키워드: geometry learning

검색결과 241건 처리시간 0.025초

평면변환기하에 있어서 Mathematica를 이용한 교수-학습방법 (Teaching-Learning Method for Plane Transformation Geometry with Mathematica)

  • 김향숙
    • 한국수학교육학회지시리즈A:수학교육
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    • 제40권1호
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    • pp.93-102
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    • 2001
  • The world we live in is called the age of information. Thus communication and computers are doing the central role in it. When one studies the mathematical problem, the use of tools such as computers, calculators and technology is available for all students, and then students are actively engaged in reasoning, communicating, problem solving, and making connections with mathematics, between mathematics and other disciplines. The use of technology extends to include computer algebra systems, spreadsheets, dynamic geometry software and the Internet and help active learning of students by analyzing data and realizing mathematical models visually. In this paper, we explain concepts of transformation, linear transformation, congruence transformation and homothety, and introduce interesting, meaningful and visual models for teaching of a plane transformation geomeoy which are obtained by using Mathematica. Moreover, this study will show how to visualize linear transformation for student's better understanding in teaching a plane transformation geometry in classroom. New development of these kinds of teaching-learning methods can simulate student's curiosity about mathematics and their interest. Therefore these models will give teachers the active teaching and also give students the successful loaming for obtaining the concept of linear transformation.

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고등학교 이차곡선 단원의 효과적인 지도 방안

  • 한은지;김동화
    • East Asian mathematical journal
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    • 제28권4호
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    • pp.453-474
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    • 2012
  • The conic sections is an important topic in the current high school geometry. It has been recognized by many researchers that high school students often have difficulty or misconception in the learning of the conic sections because they are taught the conic sections only with algebraic perspective or analytic geometry perspective. In this research, we suggest a way of teaching the conic sections using a dynamic geometry software based on some mathematics teaching and learning theories such as Freudenthal's and Dienes'. Students have various experience of constructing and manipulating the conic sections for themselves and the experience of deriving the equations of the quadratic curves under the teacher's careful guidance. We identified this approach was a feasible way to improve the teaching and learning methods of the conic sections.

탐구형 소프트웨어를 활용한 기하영역의 수학화 교수학습 방법 ("Mathematising learning and teaching methods" using dynamic software in geometry)

  • 정보나;류희찬;조완영
    • 대한수학교육학회지:수학교육학연구
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    • 제12권4호
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    • pp.543-556
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    • 2002
  • The purpose of this study is to find a method to improve geometry instruction. For this purpose, I have investigated aims and problems of geometry education. I also reviewed related literature about discovery methods as well as verification. Through this review, “Mathematising teaching and learning methods” by Freudenthal is Presented as an alternative to geometry instruction. I investigated the capability of dynamic software for realization of this method. The result of this investigation is that dynamic software is a powerful tool in realizing this method. At last, I present one example of mathematic activity using dynamic software that can be used by school teachers.

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증명의 필요성 이해와 탐구형 기하 소프트웨어 활용 (The Understanding the Necessity Proof and Using Dynamic Geometry Software)

  • 류희찬;조완영
    • 대한수학교육학회지:수학교육학연구
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    • 제9권2호
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    • pp.419-438
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    • 1999
  • This paper explored the impact of dynamic geometry software such as CabriII, GSP on student's understanding deductive justification, on the assumption that proof in school mathematics should be used in the broader, psychological sense of justification rather than in the narrow sense of deductive, formal proof. The following results have been drawn: Dynamic geometry provided positive impact on interacting between empirical justification and deductive justification, especially on understanding the necessity of deductive justification. And teacher in the computer environment played crucial role in reducing on difficulties in connecting empirical justification to deductive justification. At the beginning of the research, however, it was not the case. However, once students got intocul-de-sac in empirical justification and understood the need of deductive justification, they tried to justify deductively. Compared with current paper-and-pencil environment that many students fail to learn the basic knowledge on proof, dynamic geometry software will give more positive ffect for learning. Dynamic geometry software may promote interaction between empirical justification and edeductive justification and give a feedback to students about results of their own actions. At present, there is some very helpful computer software. However the presence of good dynamic geometry software can not be the solution in itself. Since learning on proof is a function of various factors such as curriculum organization, evaluation method, the role of teacher and student. Most of all, the meaning of proof need to be reconceptualized in the future research.

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개인차를 고려한 중학교 기하 교수-학습 방법 개발 (A Study on Teaching Methods of Geometry Based on Individual Differences in Middle School)

  • 권영인;서보억
    • 한국수학교육학회지시리즈A:수학교육
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    • 제47권2호
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    • pp.113-133
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    • 2008
  • This study is to develop the methods of specifying teaching that can consider individual differences in middle school geometry education. The purpose of this study is to decide the variations causing individual differences and to find the proper learning methods considering the variations. Through literature review, this study made it clear that the matter of individual difference is just the matter of talent and examined what factors make up mathematical talents. On the basis of the result, five important variations and fourteen subordinate factors were determined. I researched into the learning methods that consider the determined subordinate factors using the 'congruence' unit of middle school textbooks and developed specific learning methods for each of the subordinate factors through specific congruence problem solving situations. This study can be summarized as follows : I researched the studies of mathematical ability conducted by several educators and psychologists. This research is divided into the early study and the developed study of mathematical ability. Through this study five specific variations were determined. And fourteen subordinate factors have been made from the determined variations. The specific learning methods based on individual differences was developed according to the fourteen subordinate factors on the basis of middle school textbooks of Korea, Gusev's textbook, problem books of Russia, and etc.

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역동기하 환경에서 "끌기(dragging)"의 역할에 대한 고찰 (Review of the Role of Dragging in Dynamic Geometry Environments)

  • 조정수;이은숙
    • 대한수학교육학회지:학교수학
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    • 제15권2호
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    • pp.481-501
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    • 2013
  • 본 연구는 역동기하 환경에서 "끌기"의 역할을 고찰하고자 한다. 끌기는 도형을 역동적으로 변화시키면서 기하 도형의 숨겨진 성질과 이들 사이의 관계를 나타내는 불변성을 탐색 가능하게 하는 중요한 역할을 한다. 따라서 본 연구는 선행 연구의 분석을 통해 역동기하 환경에서 끌기의 사용이 세 가지 관점으로, 즉 역동적 표상, 도구유발행위, 그리고 어포던스로 구분될 수 있다는 결론을 도출하였다. 본 연구에서는 끌기의 사용에 대한 이들 각각의 관점을 선행 연구를 중심으로 살펴보았다. 그리고 이로부터 (1) 연역적, 공리적, 형식적 지필기하를 실험수학으로 접근할 수 있게 하는 끌기의 가능성 탐구, (2) 추측과 증명 사이에서 끌기의 유형에 따른 작용 분석, (3) 학생과 DGS 사이의 도구발생 과정에 따른 기하 학습의 차이 분석, (4) 끌기에 의한 의사소통이나 담화 유형의 분석, (5) 어포던스로서 끌기에 의해 수반되는 측정 기능의 역할 분석, 그리고 (6) 끌기에 의한 기하 개념의 정의에 대한 학생들의 인식론적 변화를 기하의 교수-학습과 후속연구를 위한 제언으로 제시하고 있다.

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컴퓨터 환경에서 초등학교 기하 지도에 관한 고찰 (A Study on the Teaching Elementary Geometry Using the Computer)

  • 이종영
    • 대한수학교육학회지:수학교육학연구
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    • 제11권1호
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    • pp.89-102
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    • 2001
  • Computer has been regarded as an alternative that could overcome the difficulties in the teaching and learning of mathematics. But the didactical problems of the computer-based environment for mathematics education could give us new obstacles. In this paper, first of all, we examined the application of the learning theories of mathematics to the computer environment. If the feedbacks of the computer are too immediate, students would have less opportunity to reflect on their thinking and focus their attention on the visual aspects, which leads to the simple abstraction rather than the reflective abstraction. We also examined some other Problems related to cognitive obstacle to learn the concepts of geometric figure and the geometric knowledge. Based on the analysis on the problems related to the computer-based environment of mathematics teaching and learning, we tried to find out the direction to use computer more adequately in teaching and learning geometry.

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기하문제해결에서의 GSP를 활용한 탐구학습 신장 (A experimental model of combining exploratory learning and geometry problem solving with GSP)

  • 전영국;주미
    • 대한수학교육학회지:수학교육학연구
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    • 제8권2호
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    • pp.605-620
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    • 1998
  • This paper suggested a geometry learning model which relates an exploratory learning model with GSP applications, Such a model adopts GSP's capability of visualizing dynamic geometric figures and exploratory learning method's advantages of discovering properties and relations of geometric problem proving and concepts associated with geometric inferencing of students. The research was conducted for 3 middle school students by applying the proposed model for 6times at computer laboratory. The overall procedure was videotaped so that the collected data was later analyzed by qualitative methodology. The analysis indicated that the students with less than van Hiele 4 level took advantages of adoption our proposed model to gain concrete understandings of geometric principles and concepts with GSP. One of the lessons learned from this study suggested that the roles of students and a teacher who want to employ the proposed model need to change their roles respectively.

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How do one expert mathematics teacher in China implement deep teaching in problem-solving and problem-posing classroom: A case study

  • Yanhui Xu
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제27권1호
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    • pp.1-24
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    • 2024
  • In this paper, the author analyzed characteristics of deep mathematics learning in problem solving and problem-posing classroom teaching. Based on a simple wrong plane geometry problem, the author describes the classroom experience how one expert Chinese mathematics teacher guides students to modify geometry problems from solution to investigation, and guides the students to learn how to pose mathematics problems in inquiry-based deep learning classroom. This also demonstrates how expert mathematics teacher can effectively guide students to teach deep learning in regular classroom.

Developing Geometry Software for Exploration-Geometry Player

  • Yuan, Yuan;Lee, Chun-Yi;Huang, Jiung-Rong
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제11권3호
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    • pp.209-218
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    • 2007
  • The purpose of this study is to create an interactive tool Geometry Player for geometric explorations. In designing this software, we referred to van Hiele's geometric learning theory of and Duval's cognitive comprehension theory of geometric figures. With Geometry Player, it is easy to construct and manipulate dynamic geometric figures. Teachers can easily present the dynamic process of geometric figures in class, and students can use it as a leaning tool to construct geometric concepts by themselves. It is hoped that Geometry Player can be a useful assistant for teachers and a nice partner for students. A brief introduction to Geometry Player and some application examples are included in this paper.

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