• Title/Summary/Keyword: fiction

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A Study on AN-DONG Traditional Main Character Creative Processing Project in Content Development - with 'Mother Wonlee' Film Main Character (안동 전통 문화 콘텐츠 주인공 캐릭터 개발과정과 제작 고찰 - '원이엄마' 영상 남녀 주인공을 중심으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.243-260
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    • 2015
  • Being a symbolic image to let traditional 'mother wonlee' contents characters known widely, need to be made in a way that can deliver the powerful message of korea An-dong traditional local contents and the value of regent story. As for the contents character develope methods and the scope of the study, an theoretical study was conducted based on literature review, and, factor plus fiction field surveys, and the legend story and then an effect of character marketing on global contents with original identity. 'mother wonlee' pre-production plaining have been analysis with creative described based on the ancients features and the classification of ancient original characters, and the situation and the concept of An-dong local place. as a results this thesis is show up how to make up a main character develop processing and make a features design processing of the characters who different age and a scenes. as a conclusion is drawing about a 'Wonlee' and 'Eungtea' both main Character plaining processing and graphics; traditional face, all clothes, body proportion, etc. Also we trade to traditional patten with character planing. it will be a high value industry which facilitates a variety of industries in conjunction with marketing traditional source characters in global. Recognizing the value of traditional story main character design and graphics marketing and utilizing the value through various media will create infinite value, enabling the global marketing.

Research on the Production and Acceptance of How Fandom Culture ; Focusing on Fan Fiction and Fan Illustration (팬덤 문화의 생산과 수용방식에 대한 연구 - 팬 픽션과 팬 일러스트레이션 중심으로)

  • LIm, Jae-Min;Kim, Dai-Hyun
    • Cartoon and Animation Studies
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    • s.42
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    • pp.315-335
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    • 2016
  • Culture is being created and consumed as several form by human development. Populace is forming through movement of mass of people to specific place which influenced by urbanization and industrialization. Since cultural products are created on base of economic principles cultural content makers are make culture products after lot of study and analyze. In early days popular culture was accepted only by the meaning of the text which has settled already via country or company which was holding the capital. But today we can apply culture products freely by the power of public opinion and media art's growth. Especially fandom is giving the opportunity to consume the image of cultural products actively and offering the good influence to make it by several ways of activities to the culture producers. In this study, consumption as a cultural group formed by the fandom in public will be transformed into participatory groups by the influence of cultural activities with fan art reproduction. These changes in the consumption of culture products will make it in positive way. Thereby culture creator who thinks fandom as a group of culture capital maker only use it now for the indicator for predicting success of culture products. Will find out in this study how culture consumption is accomplishing by fan fiction and fan illustration in the fandom culture and how reproduced fan art is affects to culture creators.

A National Study of Perceived Outcomes of Public Library Services: Measuring the Perceived Benefits of Public Library Services among Korean Adult Library Users (공공도서관 서비스 성과 평가 - 일상생활에서의 공공도서관 서비스 혜택에 대한 전국 성인들의 인식을 중심으로 -)

  • Kwon, Nahyun
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.2
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    • pp.169-194
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    • 2015
  • The purpose of this study was to assess the performance of Korean public libraries based on the national representative sample using Vakkari and Serola's (2012) public library outcome scale. Conducting a web-based survey to 1,000 Korean adults nationwide, the responses of 629 respondents who had visited the public library in the past year were analyzed. Results showed that, among the 19 benefit areas, "reading fiction and non-fiction" was the most perceived benefit area followed by "acquiring educational opportunities", and "self-development during leisure time". The benefits were considerably lowly perceived in the rest 16 areas. Different from the original four-factor structure, "reading/self development" were emerged as a new factor in this Korean sample. The benefits were perceived differently by citizens with different socio-demographic backgrounds. Results informed the current status of the public library performance and values perceived by the general Korean adults population across the nation.

Between Dystopia and Utopia A Comparative Study on Cormac MacCarthy's The Road and J.M. Coetzee's The Childhood of Jesus (디스토피아와 유토피아 사이 - 코멕 매카시의 『더 로드』와 존 쿳시의 『예수의 어린시절』 비교연구)

  • Jeon, So-Young
    • Cross-Cultural Studies
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    • v.40
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    • pp.91-110
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    • 2015
  • Both Plato and More imagined alternative ways of organizing society. What is common to both authors, then, is the fact that they resorted to fiction to discuss other options. They differed, however, in the way they presented that fiction. The concept of utopia is no doubt an attribute of modern thought, and one of its most visible consequences. But one of the main features of utopia as a literary genre is its relationship with reality. Utopists depart from the observation of the society they live in, note down the aspects that need to be changed and imagine a place where those problems have been solved. After the two World Wars, the twentieth century was predominantly characterized by man's disappointment at the perception of his own nature. In this context, utopian ideals seemed absurd and the floor was inevitably left to dystopian discourse. Both The Road by Cormac MacCarthy and The Childhood of Jesus by J. M. Coetzee can be called critical dystopia and critical utopia as they represent the imaginary place and time that author intended a contemporaneous reader to view as better or worse than contemporary society but with difficult problems that the described society may or may not be able to solve. As a changed adventure narrative, they have something in common like open ending, father and son relationship and religious allegory. But the most important thing is that they express the utopian impulse that is still energetic and transforming in the post-modern society.

Imagination of Infection in SF and Zombie Narratives (SF와 좀비 서사의 감염 상상력)

  • Choi, Sung-Min
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.45-77
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    • 2021
  • The aftermath of the COVID-19 virus continues. There are two potential fears behind the various preventive and quarantine measures. : the fear that "I may be infected" and the fear that "someone may infect me". This subconscious is built on the 'imagination of infection'. This paper attempted to analyze science fiction(SF) narratives and zombie narratives that influenced our imagination of infection. And this paper attempts to examine how SF novels and movies understand and express "infection", and how zombie narratives reveal "infection" and its horror. Mary Shelley's novel "The Last Man" revealed the paradox that the fear of an infectious disease gave humanity an opportunity for reflection. The films and showed that fear and aversion to infectious diseases can lead to riots and conflict. Zombie narrative is a genre that most dramatically expresses the horror of infection. Director Yeon Sangho's zombie trilogy, including , reveals that people around you can turn into the most dangerous source of infection. Through SF and zombie narratives, we can realize that humanity must have a humble sense of solidarity, ethics, and empathy in the face of infectious diseases. Through this narrative texts, we can realize the importance of the imagination of infection. Imagination of infection is the basis for understanding the causes and consequences of the spread of infection, the process and future prospects.

Reality Strategies in Fantasy and Narrative Infections -Fiction Vampire and Movie The Grand Budapest Hotel (판타지의 리얼리티 전략과 서사적 감염 -소설 <흡혈귀>와 영화 <그랜드부다페스트 호텔>을 중심으로)

  • Choi, Sung-Min
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.397-428
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    • 2019
  • Fantasy emerges from the cracks and crevices of rational reality. Italo Calvino says, "Fantasy is possible when the reader stays at a certain distance without falling into the text." Fantasy does not form farthest from reality. It comes from the confusion between reality and fiction. In short, fantasy does not exist on the contrary of reality, but on the boundary of reality. Reality and fantasy are also structurally intertwined. We can't distinguish the reality from fantasy clearly. In fact, in this case, the reader or audience is confused about whether what I see is real or not. Todorov calls this case "hesitation." Hesitation is a key element of fantasy. Two texts that expressed "hesitation" are Kim Young-ha's short novel Vampire (1997) and Wes Anderson's film The Grand Budapest Hotel (2014). On the surface, these two texts seem to have nothing to do with narrative structural similarities. And both also arouse readers' and audiences' interest by letting confuse reality to fantasy. In Kim Young-ha's Vampire, we can look at the process of confusion of reality called "narrative infection" when a text is read to the reader. In the movie The Grand Budapest Hotel, we can find a strategy to make an unreal story feel like a fact in history. And we can also find a process in which the success stories of alienated characters become reality through 'solidarity' in the film. This paper is a study of how fantasy creates "reality", makes readers feel fantasy, and how it spreads through these two texts.

Surface Characteristics of Silicon Substrates Coated with Self-assembled Mono-layers (자체조립 단일막으로 코팅된 실리콘 기판의 표면특성)

  • 최성훈;강호종
    • Polymer(Korea)
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    • v.28 no.1
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    • pp.3-9
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    • 2004
  • Silane modified perfluoropolyethers (SPFPE) was synthesized as a self-assembled mono-layers (SAMs) thin film for micro-electro mechanical system (MEMS). SPFPE was compared to the Perfluoropolyethers (PFPE) as well as octadecyltrichlorosilane (OTS) and perfluorooctyltrichlorosilane (FOTS) with respect to the development of hydrophobicity in the SAMs surface. SPFPE shows less hydrophobicity than those of OTS and FOTS. Thermal annealing of SPFPE SAMs resulted in the enhancement of hydrophobicity as much as those of OTS and FOTS. The SAMs formed from SPFPE were found to be similar as OTS and FOTS SAMs with smooth R$\sub$a/ values of 0.3 nm. However, the flexible chain mobility of SPFPE resulted in 50% reduction as much as the fiction force in OTS.

Experimental Study on Friction Characteristics of Pb-free Pin Bushing for an Internal Combustion Engine (내연기관용 무연 핀부싱의 마찰특성에 관한 실험적 연구)

  • Kim, Chung-Kyun;Oh, Kyoung-Seok
    • Tribology and Lubricants
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    • v.23 no.6
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    • pp.306-311
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    • 2007
  • This paper presents the friction characteristics of pb-fres pin bushing bearings for an automotive gasoline engine. The external load is 100 N to 600 N and the speed of the pin bushing bearing is 1000 rpm to 3000 rpm against the rubbing surfaces. And the contact modes of rubbing surfaces between a piston pin and a pb-free pin bushing specimen are a dry friction, an oil lubricated friction and a mixed friction that is starved by a lack of engine oil. Two influential factors of a contact rubbing modes and a material property are very important parameters on the tribological performance of a friction characteristic between a piston pin and a pb-free pin bushing. The experimental result shows that the pin bushing speed of 2000 rpm shows a typical oil film lubricated sliding contact mode in which means that as the applied load is increased, the friction loss is increasing. But other contact mode depending on the speed and the load may affect to the fiction coefficient without a regular and uniform trend. In summary, the oil lubricated rubbing surface definitely decreases a running-in period in short and increase oil film stiffness, and this may leads the reduction of a friction loss.

Heat Transfer and Pressure Drop Characteristics of a Horizontal Channel Filled with Porous Media (다공성매질을 삽입한 수평채널의 열전달 및 압력강하 특성)

  • Son, Young-Seok;Shin, Jee-Young;Cho, Young-Il
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.2
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    • pp.244-251
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    • 2009
  • Porous media have especially large surface area per volume, which contain complex fluid passage. If porous media can be applied to cool a CPU or an electronic device with large heat dissipation, it could result in heat transfer enhancement due to the enlargement of the heat transfer area and the flow disturbance. This study is aimed to identify the heat transfer and pressure drop characteristics of high-porosity metal foams in a horizontal channel. Experiment is performed with the various heat flux, velocity and pore density conditions. Permeabilities, which is deduced from Non-Darcy flow model, become lower with increasing pore density. Nusselt number also decreases with higher pore density. High pore density with same porosity case shows higher pressure loss due to the increase of surface area per unit volume. The fiction factor decreases rapidly with increase of Reynolds number in Darcy flow region. However, it converges to a constant value of the Ergun coefficient in Non-Darcy flow region.

A study on the efficient simulation methods for an automatic power transmission system applying dynamic torque constraint (동적 구속조건을 적용한 자동변속장치의 효과적인 시뮬레이션방법에 관한 연구)

  • Jeong, Heon-Sul;Lee, Kyo-Ill
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.22 no.3
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    • pp.504-518
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    • 1998
  • Degree-Of-Freedom(DOF) for most power transmission system varies according to the operation status which consists of friction elements to change the power flow or to adjust the speed ratio such as clutches, brakes or one-way clutches. To simulate the dynamic characteristics of automatic power transmission system which is a typical example of such a variable DOF systems, many sets of governing equations and complicated phase decision routines are necessary. In this paper dynamic constraint theorem is derived explaining the torque transmission characteristics during the clutch engagement process and a robust stable algorithm is developed describing this phase transition phenomenon effectively by introducing the concept of direct torque and virtual damping. Finally, applying this algorithm to a passenger car automatic transmission gear consisting of several friction elements, an efficient simulation methods for such a complex system will be suggested that is very simple and systematic.