• Title/Summary/Keyword: engineering design curriculum

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Design and Control of a Basic Circuit System for STEAM Education (STEAM 교육을 위한 기초 회로 시스템 설계와 제어 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.99-106
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    • 2017
  • The most important thing in STEAM education is to enhance students' interest and understanding of science and technology. In this paper, we propose basic circuit system design and control method applicable to STEAM fusion education. The circuit system design practice using the breadboard is designated as an essential curriculum in the corresponding department at the high school and college level in the domestic curriculum. However, there is a lack of STEAM convergence implementation examples that can easily understand circuit system design and control methods. Therefore, we proposed and tested a method to implement and control a media art type circuit system.

A Study on the Curricular Development of the Dept. of Landscape Architecture in Junior Colleges (專門大學 造景科 敎育課程 修正開發에 關한 硏究)

  • Ahn, Seong-Ro;Yoon, Keun-Young;Kim, Hak-Beom
    • Journal of the Korean Institute of Landscape Architecture
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    • v.18 no.3 s.39
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    • pp.99-113
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    • 1990
  • The purpose of this study was to prepare some more up-dated and advanced curriculum in Landscape Architecture in Junior College education to bring up a leading professional who can meet the changing social needs. To achieve this goal, the data about the actual employment status of graduates, current relevant systems and legistations, the questionnaires of Landscape companies, graduates and undergraduates, and the current relevant curriculum of domain 6 junior colleges and Japanese relevant curriculum was gathered and analyzed The results are as follows ; 1. Currently the majority of the graduates are employed in Construction field, but the employment trend of graduates shows diversification and subdividing as following 5 fields, that is Construction, Design, Maintenance, Administration and Indoor Landscaping. 2. It is essential to bring up a Landscape Technician who has a Landscape Certificate of qualifications(esp. 2nd class). 3. Lately, the actual Practice came to be one item of the qualifying examination, so the subjects of Landscape Design, Landscape Construction and Landscape Estimation Should be emphasized, Accordingly, current curriculum should be revised. 4. Currant curriculum model(1979) made by the Ministry of Education doesn't play a real and adequate role and should be up-dated in view of the current curriculum of domain 6 junior colleges has no regular standards. In preparation for new standardized curriculum model, following criterior could be suggested, that is, ratio of the Major Required Subjects vs. The Major Optional Subjects would be 50 : 50, and the Major Optional Subject would be 48 credits which is 150% of the Required Credits(32 credits) 5. The subjects such as Basic Agriculture, Afforestation, Nature Conservation, Sketch, Civil Engineering, Landscape Seminar and Modelling Practice would be deleted in the curriculum model established in 1983. 6. The subjects such as Perspective Practice, Indoor Landscaping, Landscape Legislation and Landscape Design( III ) could be newly opened to meet the social needs, to prepare for the qualifying examination and to serve well in the employment fields. 7. The subjects of Surveying ( I ) & ( II ) would be unified into one Subject as Surveying, and some in view of the average situation of 6 junior colleges. 8. It is urgent to open some subject related to computer. At first, An Introduction to Computer could be recommended in the cultural studies course and Landscape Computer Technique as the Major Optional Subjects.

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A Strategic Approach to Construction of a Course Module for Innovative Product Design and Development (혁신제품개발 교육과정 개발을 위한 전략수립 방법)

  • Jung, Ki-Hyo;Chang, Jun-Ho;Lee, Won-Sup;Chang, Joon-Ho;You, Hee-cheon;Chang, Soo-Y.;Jun, Chi-Hyuck
    • Journal of Engineering Education Research
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    • v.11 no.3
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    • pp.5-11
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    • 2008
  • Far greater than ever before is the present industrial demand for skilled professionals in innovative product design and development. Yet there is an apparent lack of a sufficient curricular provision for training design professionals in almost all engineering schools. The present study is to propose a systematic procedure for developing a strategy for building an innovative product design curriculum and demonstrate its application. The procedure consists of three major steps: strategic element derivation, task formulation, and task execution roadmap construction. The proposed procedure was applied to develop a modular curriculum (a cluster of several related courses) covering various subjects in relation to innovative product design and development. The procedure seems quite effective and useful for developing a curriculum that is strategically well differentiated based on the unique characteristics of a particular educational institute and its applicability seems not limited to a specific domain.

Question-Centered Creativity Development Mediated by Design Artifacts (디자인 인공물을 매개로한 질문 중심의 창의성 개발)

  • Kwon, Sunggyu
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.3-13
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    • 2020
  • Key objective of cornerstone design is that students are able to experience developing creative design concepts through team activities, but the objective is hard to achieve. Based on a study of research materials, this paper asserts that the possibilities of creative problem solving can be promoted in question-centering ideation model if design artifacts are represented in some forms that could invoke design thinking and then the solution space is appropriately established. In particular, design problem on which divergent questions are asked should be explored and defined so that it can be a linguistic artifact represented by various visual aids. It is recommended that curriculum is modified so that students can experience creative conceptual design.

Strategic Model Design based on Core Competencies for Innovation in Engineering Education

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.141-148
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    • 2023
  • As the direction of education in the fourth industry in the 21st century, convergence talent education that emphasizes the connection and convergence between core competency-based education and academia is emerging to foster creative talent. The purpose of this paper is to present the criteria for evaluating the competency of learning outcomes in order to develop a strategic model for innovation in engineering teaching-learning. In this paper, as a study to establish the direction of implementation of convergence talent education, a creative innovation teaching method support system was established to improve the quality of convergence talent education. Firstly, a plan to develop a teaching-learning model based on computing thinking. Secondly, it presented the development of a teaching-learning model based on linkage and convergence learning. Thirdly, we would like to present educational appropriateness and ease based on convergence learning in connection with curriculum improvement strategies based on computing thinking skills. Finally, we would like to present a strategic model development plan for innovation in engineering teaching-learning that applies the convergence talent education program.

Case Analysis of Program Outcomes Depending on Teaching Methods in Engineering Design Course (공학설계 교과목에서 교수-학습 방법에 따른 학습성과 분석 사례)

  • Kim, In-sook;Kang, Tae-wook
    • Journal of Engineering Education Research
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    • v.19 no.2
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    • pp.8-13
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    • 2016
  • This paper is concerned with the development case of CEA(Course-Embedded Assessment) design tool for engineering education accreditation operations department for CEA system implemented. Each university or programs are already devoting efforts to build research and CEA system for CEA applied to. In order to effectively apply the CEA studies for each program it is required and particularly, the preferred way to build an operating system is considered a difficult situation of the course unit. Therefore, this case study and to propose a method and procedures required to assessment the design basis for curriculum and program assessment unit in terms of the applicability of CEA, proposes a virtual application results. The information proposed in this case study is determined that could be used in the design for the outcomes and assessment of a variety of programs as one of the steps to build the CEA systems.

A Case Study of "Engineering Design" Education with Emphasize on Hands-on Experience (기계공학과에서 제시하는 Hands-on Experience 중심의 "엔지니어링 디자인" 교과목의 강의사례)

  • Kim, Hong-Chan;Kim, Ji-Hoon;Kim, Kwan-Ju;Kim, Jung-Soo
    • Journal of Engineering Education Research
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    • v.10 no.2
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    • pp.44-61
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    • 2007
  • The present investigation is concerned chiefly with new curriculum development at the Department of Mechanical System & Design Engineering at Hongik University with the aim of enhancing creativity, team working and communication capability which modern engineering education is emphasizing on. 'Mechanical System & Design Engineering' department equipped with new curriculum emphasizing engineering design is new name for mechanical engineering department in Hongik University. To meet radically changing environment and demands of industries toward engineering education, the department has shifted its focus from analog-based and machine-centered hard approach to digital-based and human-centered soft approach. Three new programs of Introduction to Mechanical System & Design Engineering, Creative Engineering Design and Product Design emphasize hands-on experiences through project-based team working. Sketch model and prototype making process is strongly emphasized and cardboard, poly styrene foam and foam core plate are provided as working material instead of traditional hard engineering material such as metals material because these three programs focus more on creative idea generation and dynamic communication among team members rather than the end results. With generative, visual and concrete experiences that can compensate existing engineering classes with traditional focus on analytic, mathematical and reasoning, hands-on experiences can play a significant role for engineering students to develop creative thinking and engineering sense needed to face ill-defined real-world design problems they are expected to encounter upon graduation.

The Design of the Engineering Curriculum Changing Process using the Transformed Job Analysis Method of the Technical Service Area. (Example of the Electrical Engineering of the Myongji University) (직무분석기법을 변용한 공학 교과과정 설계 (명지대학교 전기공학과의 예))

  • Kim Kab-Il;Park Yong-Won;Kim Byung-Jae;Lee Byung-Kee;Paik Seung-Hwa;Kim Tae-Ok;Lim Yun-Soo
    • Journal of Engineering Education Research
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    • v.8 no.3
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    • pp.36-48
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    • 2005
  • Recently, developments of engineering technology are too fast change to educate the students in the college of engineering. The lag between the innovation of the technology and the education of the college of engineering becomes larger and larger. In this situation, the appropriate education update system is needed to change the curricula for the updated engineering education. In this paper, the job analysis method which is used in the technical service area is transformed to design the curriculum of the general higher education area. The job analysis method which is used in the technical service area derives the competence too detail and complex to used in the higher education area. for the higher education area, the social activity analysis of the alumni is needed to extract the representative jobs of the area. Also using this representative jobs, the job analysis and competence derivation is conducted. If needed, the regular expert meeting is held to converge the job-site opinions of the graduate and industry people. This curriculum changing process is provided as a part of the circular self-improve education system of the Electrical Engineering of the MyongJi University.

A Comparison Study on Accredited Architectural Education Contents between US and Korea

  • Kim, Jin-Wook
    • Architectural research
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    • v.13 no.2
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    • pp.13-21
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    • 2011
  • Since 2002, Architecture Schools in Korea was changing long traditional architectural education system from 4 years generalized architectural engineering curriculum to 5 years professional architecture program. Until 2010, 76 architecture schools have changed their program to 5 years course which was focused to design studio education. It was a very rapid change and there was not much time develop their own system which could represent institutional identity, character of students and local environment. Korea joined as a regular member of Canberra Accord in 2010 and it is meaningful to compare Korean architecture program contents to another country education contents. US architecture programs were selected for this comparison study. The goals of this study are to create a comparable understanding the form of contents of Architectural Education in US and Korea and to verify the substantial equivalence of these systems. To achieve above goals, three public institutes of each country were selected and analyzed with general information, history, resources, curriculum and the matrix of Student Performance Criteria for quantitative comparison. For qualitative comparison education context of programs were analyzed with program missions, the way of advising, professional connection and distribution of faculty loads.

A Case Study: Designeer Education Program and Application of Capstone Design - Focusing on Design Thinking Process of a Robot Vacuum Cleaner (디자이니어 양성 커리큘럼 및 캡스톤 디자인 응용 사례연구: 로봇청소기의 디자인적 사고 프로세스 사례를 중심으로)

  • Lim, Dokshin;Ahn, Junghyun
    • Journal of Engineering Education Research
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    • v.22 no.2
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    • pp.61-70
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    • 2019
  • This paper deals with a 'Designeer' education program that has a specific objective of educating design to undergraduate students in mechanical engineering with the aim of enhancing their ability of collaboration with designers when they are going to work in the field after graduation. The entire curriculum of the Designeer education program is introduced first, the end of which two-semester Capstone Design Courses for senior students is offered to let them practice all the knowledge and skills in a project-based learning environment. Learning specific matters such as sketching & visual thinking, prototyping and user experience design is one thing and practicing those knowledge and skills into a Capstone Design project is another. At this point, design thinking process needs to be in place to give students a foresight of one-year journey and to ensure that they will produce a desirable, feasible and viable product at the end of the year when they define the right problem at the beginning. Their frustrations and discoveries while applying design thinking throughout the year is explained by taking an example of a Robot Vacuum Cleaner design project. Finally, we provide real examples of effective methods to practice divergent and convergent phases.