Browse > Article

A Case Study: Designeer Education Program and Application of Capstone Design - Focusing on Design Thinking Process of a Robot Vacuum Cleaner  

Lim, Dokshin (Department of Mechanical and System Design Engineering, Hongik University)
Ahn, Junghyun (Department of Smart Design Engineering, The International Design school for Advanced Studies (IDAS), Hongik University)
Publication Information
Journal of Engineering Education Research / v.22, no.2, 2019 , pp. 61-70 More about this Journal
Abstract
This paper deals with a 'Designeer' education program that has a specific objective of educating design to undergraduate students in mechanical engineering with the aim of enhancing their ability of collaboration with designers when they are going to work in the field after graduation. The entire curriculum of the Designeer education program is introduced first, the end of which two-semester Capstone Design Courses for senior students is offered to let them practice all the knowledge and skills in a project-based learning environment. Learning specific matters such as sketching & visual thinking, prototyping and user experience design is one thing and practicing those knowledge and skills into a Capstone Design project is another. At this point, design thinking process needs to be in place to give students a foresight of one-year journey and to ensure that they will produce a desirable, feasible and viable product at the end of the year when they define the right problem at the beginning. Their frustrations and discoveries while applying design thinking throughout the year is explained by taking an example of a Robot Vacuum Cleaner design project. Finally, we provide real examples of effective methods to practice divergent and convergent phases.
Keywords
Engineering education; Capstone design; Designeer; Design engineer; Design thinking;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Nielsen, J. (2000). Why You Only Need to Test with 5 Users. (n.d.). https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/
2 McGown, A., Green, G., & Rodgers, P. A. (1998). Visible ideas: information patterns of conceptual sketch activity. Design Studies, 19(4), 431-453.   DOI
3 van der Lugt, R. (2005). How sketching can affect the idea generation process in design group meetings. Design Studies, 26(2), 101-122.   DOI
4 신창범(2014). 캡스톤 디자인의 디자인 교육 응용 사례연구 : 인터랙션 디자인 교과를 중심으로. 디지털디자인학연구 14(1), 33-42.
5 강민호(2018). 변하는 것과 변하지 않는 것. 턴어라운드.
6 임현준(2017). 기계공학과 산업디자인의 융합교육. 기계저널, 57(4), 36-40.
7 이영태(2016). 기계공학분야에서의 융합교육. 기계저널, 56(3), 32-36.
8 김관명(2013). 산업디자인-공학설계 융합 교육의 현황. 기계저널, 53(3), 61-66.
9 최지민(2015). 디자인과 기술의 융합은 어떻게 이루어져야 하는가?. 기계저널, 55(8), 32-35.
10 박수홍, 정주영, 류영호. (2008). 창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발. 수산해양교육연구, 20(2), 184-200.
11 조성봉(2013). 이것이 UX 디자인이다. 위키북스.
12 Liebman, J. C. (1989). Designing the Design Engineer. Journal of Professional Issues in Engineering, 115 (3), 261-270.   DOI
13 Dym, C. L., Agogino, A. M., Eris, O., Frey, D. D., & Leifer, L. J. (2005). Engineering Design Thinking, Teaching, and Learning. Journal of Engineering Education, 94 (1), 103-120.   DOI
14 Wong, E. (n.d.). Wicked Problems: 5 Steps to Help You Tackle Wicked Problems by Combining Systems Thinking with Agile Methodology. https://www.interaction-design.org/literature/article/wicked-problems-5-steps-to-help-you-tackle-wicked-problems-by-combining-systems-thinking-with-agile-methodology
15 Brown, T. (2008, June 1). Design Thinking. Harvard Business Review, (June 2008). Retrieved from https://hbr.org/2008/06/design-thinking
16 Our Approach $\mid$ IDEO.org. (n.d.). https://www.ideo.org/approach
17 British Design Council. (n.d.). The Design Process: What is the Double Diamond? https://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond
18 Design Thinking Bootleg: Stanford d.School. (n.d.). https://dschool.stanford.edu/resources/design-thinking-bootleg
19 Design Thinking 101. (n.d.). https://www.nngroup.com/articles/design-thinking/
20 IDEO.org. Design Kit. (n.d.). http://www.designkit.org/methods/
21 Norman, D. A. (2013). The Design of Everyday Things. The MIT Press.