• Title/Summary/Keyword: elementary school learner

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Digital Contents for Learning Computer Science using Unplugged CS

  • Han, Sun-Gwan
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.37-43
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    • 2019
  • This study focused on the design and development of contents using Unplugged CS method to learn computer science knowledge. With the strengthening of software education, all universities students including elementary and junior high school students are demanding knowledge of computer science centered on the computational thinking. We have developed educational contents using unplugged computing method as a way to effectively learn the concept of computer science. First, we analyze the related research of Unplugged CS theory and investigate the educational method accordingly. And we divided the areas of computer science and selected learning concepts in each area. The contents of learning were divided into basic and intermediate classes considering the level of the learner. The subject of learning contents was selected evenly in the area of computer science and it consisted of 16 basic subjects and 16 intermediate subjects based on concepts that are important in each field. In order to confirm the validity of the Unplugged CS learning topic and the development contents for computer science, we conducted expert reviews and content validity tests. As a result of the validity test, the validity of the learning topic and area selection was found to be more than .92 for the CVI value and the validity of the 32 subject learning contents was over .935 in basic level and .925 in intermediate level for the CVI values. Based on the design contents, we developed digital contents for online learning and put them in the system. We expect that this study will contribute to the understanding of computer science for all, including elementary and junior-high school students as well as students at software - oriented universities, and contribute to the spread of software education.

An Analysis of the Influence of Block-type Programming Language-Based Artificial Intelligence Education on the Learner's Attitude in Artificial Intelligence (블록형 프로그래밍 언어 기반 인공지능 교육이 학습자의 인공지능 기술 태도에 미치는 영향 분석)

  • Lee, Youngho
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.189-196
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    • 2019
  • Artificial intelligence has begun to be used in various parts of our lives, and recently its sphere has been expanding. However, students tend to find it difficult to recognize artificial intelligence technology because education on artificial intelligence is not being conducted on elementary school students. This paper examined the teaching programming language and artificial intelligence teaching methods, and looked at the changes in students' attitudes toward artificial intelligence technology by conducting education on artificial intelligence. To this end, education on block-type programming language-based artificial intelligence technology was provided to students' level. And we looked at students' attitudes toward artificial intelligence technology through a single group pre-postmortem. As a result, it brought about significant improvements in interest in artificial intelligence, possible access to artificial intelligence technology and the need for education on artificial intelligence technology in schools.

An Improvement of the Computer Curriculum of the Middle School through the Analysis of 2007 Revised Curriculum (2007개정 교육과정 분석을 통한 중학교 컴퓨터 교육과정 개선)

  • Ha, Tai-Hyun;Shin, Dong-Sook
    • Journal of Digital Convergence
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    • v.7 no.2
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    • pp.21-33
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    • 2009
  • The aim of this study is to find out problems between the '7th National Curriculum' and '2007 Revised National Curriculum' that would initially apply from 2009 and then to suggest better ways to improve computer education in Middle schools. A survey was carried out with a questionnaire. Based on the result, a comparison was made and a suggestion has been derived: Firstly, the computer subject should not be treated as a rival to others anymore, rather it should be considered as an essential subjects. Secondly, teachers who take computer subjects as their major should be allocated to middle schools. Thirdly, computer subjects should be taught systematically from elementary and be continued throughout in order to promote the level of the computer science education. Fourthly, the advantages of computer utilisation should be taken into account to layout the computer curriculum that is practicable and learner-centered. Finally, teachers should recognise the main aim of computer education and teach computer subjects to be useful in education. Though the revised version is not perfect the more the curriculums are revised, the better they might be expected to be developed. Consequently, whenever the newly revised computer curriculum emerges, the defects should be identified and addressed in order to achieve the aim of the computer curriculum.

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A Study on the effect of coding education and improvement of learning achievement using educational game (기능성 게임을 활용한 코딩교육의 효과 및 학습 성취도 향상을 위한 연구)

  • Kim, Nayoung
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.161-168
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    • 2017
  • This study introduces coding education using functional game and the effect of game quality on learning achievement. The purpose of this study is to analyze the effect of the difference of game quality on the learner's attitude, learning immersion, education satisfaction and preference for elementary school and junior high school students. In this study, it is meaningful to consider the effect of quality improvement of educational games on learning and we suggest that when designing an educational game, game performance and quality should be considered carefully.

A Study on Space Satisfaction and Characteristic of Student's Moving Route of Departmentalized Class System High school in Chungbuk Area (충북지역 교과교실제 고등학교의 공간 만족도 및 학생 이동 동선 특징 조사연구)

  • Jung, Jin-Ju
    • Journal of the Korean Institute of Rural Architecture
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    • v.13 no.4
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    • pp.25-34
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    • 2011
  • On former days, school has realized as "where teach", but development of a technology and change of paradigm are changing school as "where study". This is meaning that student is more important and be considered than others when make school environment. Due to continuous investment of national level in several decades, in our elementary school's facilities and environment, when compare with advanced nations that we know that have come to the fairly high level. But, it is not really certainly in middle school and high school. Than the reason is, 'College entrance examination' is prior than other certain values in occasion of high school especially, and we ask a question in return whether have persuaded ourselves that school facilities and environment may change later. It is hard to find more important thing than the proposition in fact on present society. However, it is that society and facilities that can correspond to fast change of paradigm, change of curriculum, learner's change and environment have to be changed in middle school and high school now. Departmentalized Class System that applies in national middle and high school now can become an opportunity that can improve school facilities and environment of middle and high school. In such background, I studied space satisfaction and student's moving route and pattern characteristic of Departmentalized Class System high school in Chungcheongbuk-do area. And this study aims at supply the data about efficient Departmentalized Class System School's facilities plan and space use which can meet on request of students.

Effects of Mathematical Instructions Based on Constructivism on Learners' Reasoning A bility (구성주의 수학 수업이 추론 능력에 미치는 영향 - 초등학교 3학년 나눗셈을 중심으로 -)

  • Cho, Soo-Yun;Kim, Jin-Ho
    • Education of Primary School Mathematics
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    • v.14 no.2
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    • pp.165-185
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    • 2011
  • The purpose of this study is to confirm the effects of the learner-centered instruction based on constructivism on learners' reasoning ability and their achievements which is closely related to reflective abstracting ability. To do it, learner-centered instructions for division was implemented, recall test, generation test, content reasoning test I and II were carried out. The following conclusions were drawn from the data we got. Experimental group(EG) improved their reasoning ability, while comparison group(CG) did not. EG showed statistically significant difference in the achievements of the contents learned in comparing with CG, and the difference in the achievements of the contents unlearned in the treatment in comparing with CG was higher than the one. In addition, the comparisons of the subgroups(high, middle, and low) between EG and CG showed that the treatment had a positive influence on the achievement to all subgroups in EG. That is, the treatment was effective for unable learners. Finally, EG showed statistically significant difference in the sub-domain of simple calculation which might be considered as the benefits of the treatment of the CG as well as in the sub-domain of concept and principle.

Topophilia Convergence Science Education for Enhancing Learning Capabilities in the Age of Artificial Intelligence Based on the Case of Challenge Match Lee Sedol and AlphaGo (알파고와 이세돌의 챌린지 매치에서 분석된 인공지능 시대의 학습자 역량을 위한 토포필리아 융합과학 교육)

  • Yoon, Ma-Byong;Lee, Jong-Hak;Baek, Je-Eun
    • Journal of the Korea Convergence Society
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    • v.7 no.4
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    • pp.123-131
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    • 2016
  • In this paper, we discussed learner's capability enhancement education suitable for the age of artificial intelligence (AI) using game analysis and archival research based on the 2016 Google Deepmind Challenge match between AI that possessed the finest deep neural networks and the master Baduk player that represented the best of the human minds. AlphaGo was a brilliant move that transcended the conventional wisdom of Baduk and introduced a new paradigm of Baduk. Lee Sedol defeated AlphaGo via the 'divine move and Great idea' that even AlphaGo could not have calculated. This was the triumph of human intuition and insights, which are deeply embedded in human nature as well as human courage and strength. Convergence science education that cultivates student abilities that can help them control machines in the age of AI must be in the direction of developing diverse human insights and positive spirits embedded in human nature not possessed by AI via implementing hearts-on experience and topophilia education obtained from the nature.

Analyzing College Students' Perception of Quality Computer Class (좋은 컴퓨터 수업에 대한 대학생들의 인식 유형 분석)

  • Kim, Dugyu;Lee, Jaemu
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.225-232
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    • 2020
  • This study is to clarify how college students think about quality computer classes. Q methodology is applied to extract the subjective thinking of college students. After extracting the statements through students' interviews and advanced study, the 54 Q samples were selected. The P sample consisted of 50 college students. They performed Q sort against the Q sample questionnaire. The Q sort results were analyzed by performing QUANL program. As a result of the analysis, four types of perceptions of quality computer classes based on college students' ideas were extracted. There were no differences between male and female students, but there was a clear difference between general college and teacher's college students by type. The types were divided into four categories which we named as follows: is 'Value change-oriented class through creative problem-solving', is 'Improving computer application skills through the learner's competition', is 'Improving advanced computer technology with programming skills' and is 'Learner centered pleasant class'.

Learning Process Monitoring of e-Learning for Corporate Education (기업교육을 위한 인터넷 원격훈련 학습과정 모니터링 연구)

  • Kim, Do-Hun;Jung, Hyojung
    • The Journal of Industrial Distribution & Business
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    • v.9 no.8
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    • pp.35-40
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    • 2018
  • Purpose - The purpose of this study is to conduct a monitoring study on the learning process of e-learning contents. This study has two research objectives. First, by conducting monitoring research on the learning process, we aim to explore the implications for content development that reflects future student needs. Second, we want to collect empirical basic data on the estimation of appropriate amount of learning. Research design, data, and methodology - This study is a case study of learner's learning process in e-learning. After completion of the study, an in-depth interview was made after conducting a test to measure the total amount of cognitive load and the level of engagement that occurred during the learning process. The tool used to measure cognitive load is NASA-TLX, a subjective cognitive load measurement method. In the monitoring process, we observe external phenomena such as page movement and mouse movement path, and identify cognitive activities such as Think-Aloud technique. Results - In the total of three research subjects, the two courses showed excess learning time compared to the learning time, and one course showed less learning time than the learning time. This gives the following implications for content development. First, it is necessary to consider the importance of selecting the target and contents level according to the level of the subject. Second, it is necessary to design the learner participation activity that meets the learning goal level and to calculate the appropriate time accordingly. Third, it is necessary to design appropriate learning support strategy according to the learning task. This should be considered in designing lessons. Fourth, it is necessary to revitalize contents design centered on learning activities such as simulation. Conclusions - The implications of the examination system are as follows. First, it can be confirmed that there is difficulty in calculating the amount of learning centered on learning time and securing objective objectivity. Second, it can be seen that there are various variables affecting the actual learning time in addition to the content amount. Third, there is a need for reviewing the system of examination of learning amount centered on 'learning time'.

The Design and Implementation of Web-based Learning System for Operation Field Underachiever in Elementary School (초등학교 수.연산 영역 부진아를 위한 웹기반 학습시스템의 설계 및 구현)

  • Kim, Jeong-Rang;Kang, Nam-Suk
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.155-164
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    • 2004
  • In the field of number and operation of mathematics, a learner's learning deficit in one year can disturb or obstruct his or her learning in the following year, which is an obvious characteristic in math education. But the problem doesn't stop here. It may increase poor learning in the related math field or, in a serious case, cause mathematical learning incompetence. In the other hand, a teacher must guide a class of about 40 students and take charge of overburdensome routine; it's really impossible for him or her to secure individual teaching time for poor learners and to give lessons considering their individual poor learning elements. In order to solve these problems, this study has found out some poor learning elements from poor learners in teaching mathematical number and operation, offered learning fit for them, and allowed them to approach a learning system regardless of time and space. And it has embodied a web-based learning system for operation field underachiever in elementary school, applied it to the scene of education, and analyzed the results so that a teacher may manage their learning results by DB and guide poor learners systematically. As a consequence, the study could reduce a teacher's teaching overburden and at the same time, raise the learning accomplishments of poor learners.

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