• Title/Summary/Keyword: curriculum of mathematics

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A Study on Effect of Situation Coping Training Program for international Math Olympiad Candidates (국제 수학 올림피아드 참가 후보자들을 위한 상황대처훈련에 관한 연구)

  • 김보경;조성희;이군현
    • Journal of Gifted/Talented Education
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    • v.5 no.2
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    • pp.55-89
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    • 1995
  • Currently Korea encourages gifted highschoolers and junior high schoolers to participate in international achievement contests such as International Olympiads. Participants for these contests are selected nationwide among gifted students in areas of mathematics, physics, chemistry, and others. They go through a series of screening tests and programs. One of the screening processes is Korean Olympiad School, which provides study programs each summer for student-candidates prior to following year's International Olympiads. Approximately 40 students of high schools and junior high schools, in each subject of study, gather at Korean Olympiad Summer School, and they go through intensive study programs during short period of time. Out of 40 candidates, less than 20 students are finally selected to participate in International Olympiads. In this study, a psycho-educational program called "Situatin Coping Training Program" was developed to enhance ahievement motivation for these student-candidates. This study was to see if this tranining program actually improved their cognitive, emotive motivation factors, and to see how this training program affected their achievement level. Training was administered for five days. This training program was found effective for participants to increase self-efficacy, internal locus of control, and anxiety coping. These cognitive and emotive motivation factors, other than intelligence, were found to have positive relationship with achievement level, of which self-efficacy and attribution style of students were found as two best predictors of achievement. This training program was perceived as necessary by participants, and helpful for recovering self-confidence and self-control as well as coping pressure. Suggestions were made that this kind of training program be administered as regular curriculum in preparative study programs such as Korean Olympiads, since cognitive, emotive motivation factors are related with achievement, and furthermore, be utilized in all gifted education programs in Korea. in Korea.

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Application of Total Quality Management in Developing Quality Assessment Model: The Case of Vietnamese Higher Education

  • NGUYEN, Quyen Le Hoang Thuy To;NGUYEN, Du Van;CHU, Ngoc Nguyen Mong;TRAN, Van Hong
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.11
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    • pp.1049-1057
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    • 2020
  • The shift from elite education to mass education in Vietnam has met the demand for education for everybody as well as for quality human resource talent for an emerging nation. Under the resource constraint, understanding the quality dimensions of education and its priority level is important for effective and efficient policies. This study was carried out using both qualitative and quantitative methodologies to develop quality criteria and a ranking model. Two rounds of in-depth interviews were conducted with fifteen experts in the field, who were rectors, employers, and recruitment specialists to develop the quality framework applied in Vietnamese universities under total quality management (TQM), starting from the input of the senior secondary school leavers, through a teaching process to the output. The first round of interviews were unstructured questionnaires designed to explore the main factors in quality assessment model. The second round affirmed the experts' agreement on the assessment model. Then, fuzzy logic was applied to rank eight criteria in the quality assessment model into priority order: cost, teaching and administrative staff, leadership, curriculum, student-related factors, internationalization, admissions, and campus. The results are critical for identifying the necessary actions to enhance the education quality and to further research on the optimal quality model.

An Analysis of Research Trends in Computational Thinking using Text Mining Technique (텍스트 마이닝 기법을 활용한 컴퓨팅 사고력 연구 동향 분석)

  • Lee, Jaeho;Jang, Junhyung
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.543-550
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    • 2019
  • In 2006, Janet Wing defined computational thinking and operated SW education as a formal curriculum in the UK in 2013. This study collected related research papers by using computational thinking, which has recently increased in importance, and analyzed it using text mining. In the first, CONCOR analysis was conducted with the keyword of computational thinking. In the second, text mining of the components of computational thinking was selected by the repr23esentative academic journals at domestic and foreign. As a result of the two-time analysis, first, abstraction, algorithm, data processing, problem decomposition, and pattern recognition were the core of the study of computational thinking component. Second, research on convergence education centered on computational thinking and science and mathematics subjects was actively conducted. Third, research on computational thinking has been expanding since 2010. Research and development of the classification and definition of computational thinking and components and applying them to education sites should be conducted steadily.

The Development and Application of Elementary Science Convergence Program using Anamorphic Optical Illusion Art (아나모픽 착시예술을 활용한 초등 과학 융합 프로그램 개발 및 적용)

  • Ahn, Jaehong;Kwon, Nanjoo
    • Journal of Korean Elementary Science Education
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    • v.34 no.2
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    • pp.224-237
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    • 2015
  • In this study, in regard to the change of the paradigm to STEAM (Science, Technology, Engineering, Arts, and Mathematics), we have looked into the ways to apply scientific inquiry through the arts, discussed the educational implications for the ways to step forth with the science and the arts in educational field. In the development of the strategies related to the optical illusion arts, to make sure that the design-oriented science education to reach its goal to make effective teaching, students need to be understood in the method of the artistic designs. Totally it had two rounds for inspection about operation of the convergence with curriculum. As a result, students changed attitude to concentrate in class naturally while doing their art work, participating in person rather than simply looking. It is caused by the scientific approach to strategy of illusion arts. In addition, we could see that students change into a proactive manner as well as teachers comments that they are communicate and make a complete the work with others. A lot of researches give that science can provide the ideas as a method to arts, arts can provide creative ideas to science, but it is still lacking that research can be applied to education specifically on how to. An efforts in the number of collaborative research will continue to introduce, as this study STEAM of science and arts in the field of education be shifted paradigm.

The cognitive load of middle school students according to problem types in collaborative learning for solving the function problems (함수 영역 문제해결 협력학습 과정에서 문제 유형에 따른 중학생의 인지부하 분석)

  • Kim, Seong-Kyeong;Kim, Ji Youn;Lee, Sun Ji;Lee, Bongju
    • The Mathematical Education
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    • v.57 no.2
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    • pp.137-155
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    • 2018
  • From the assumption that an individual's working memory capacity is limited, the cognitive load theory is concerned with providing adequate instructional design so as to avoid overloading the learner's working memory. Based on the cognitive load theory, this study aimed to provide implications for effective problem-based collaborative teaching and learning design by analyzing the level of middle school students' cognitive load which is perceived according to the problem types(short answer type, narrative type, project) in the process of collaborative problem solving in middle school function part. To do this, this study analyzed whether there is a relevant difference in the level of cognitive load for the problem type according to the math achievement level and gender in the process of cooperative problem solving. As a result, there was a relevant difference in the task burden and task difficulty perceived according to the types of problems in both first and second graders in middle schools students. and there was no significant difference in the cognitive effort. In addition, the efficacy of task performance differed between first and second graders. The significance of this study is as follows: in the process of collaborative problem solving learning, which is most frequently used in school classrooms, it examined students' cognitive load according to problem types in various aspects of grade, achievement level, and gender.

Design and Implementation of a Data Visualization Assessment Module in Jupyter Notebook

  • HakNeung Go;Youngjun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.167-176
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    • 2023
  • In this paper, we designed and implemented a graph assessment module that can evaluate graphs in an programming assessment system based on text and numbers. The assessment method of the graph assessment module is self-evaluation that outputs two graphs generated by codes submitted by learners and by answers, automatic-evaluation that converts each graph image into an array, and gives feedback if it is wrong. The data used to generate the graph can be inputted directly or used from external data, and the method of generatng graph that can be evaluated is MATLAB style in matplotlib, and the graph shape that can be evaluated is presented in mathematics and curriculum. Through expert review, it was confirmed that the content elements of the assessment module, the possibility of learning, and the validity of the learner's needs were met. The graph assessment module developed in this study has expanded the evaluation area of the programming automatic asssessment system and is expected to help students learn data visualization.

Error Analysis of 6th Grade Elementary Students in Problem Solving in the Measurement Domain (측정 영역의 문제해결 과정에서 나타나는 초등학교 6학년 학생의 오류 분석)

  • Kim, Seong-Kyeong
    • Journal of Science Education
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    • v.41 no.3
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    • pp.480-498
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    • 2017
  • This study analyzed the errors of 6th graders of elementary school in problem solving process of the measurement domain. By analyzing the errors that students make in solving difficult problems, this study tried to draw implications for teaching and learning that can help students reach their achievement standards. First, though the students were given enough time to deal with problems, the fact that about 30~60% of students, based upon the problems given, can't solve them show that they are struggling with a part of measurement domain. Second, it was confirmed that students' understanding of the unit of measurement, such as relationship between units, was low. Third, the students have a low understanding in terms of the fact that once the base is set in a triangle then the height can be set accordingly and from which multiple expressions, in obtaining the area of the triangle, can be driven.

Mathematical Analysis of Ladder Diagram Games for the introduction of the function (함수의 도입을 위한 사다리타기 게임의 수학적 분석)

  • Lee, Gwangyeon;Lee, Kwangsang;Yoo, Gijong
    • Communications of Mathematical Education
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    • v.27 no.3
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    • pp.267-281
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    • 2013
  • In this paper, we explore the possibility that ladder diagram games can be used for the introduction of the function and composite function. A ladder diagram with at most one rung is a bijection. Thus a ladder diagram with r rungs is the composition of r one-to-one correspondence. In this paper, we use ladder diagrams to give simple proofs of some fundamental facts about one-to-one correspondence. Also, we suggest Story-telling for introduction of function in middle school and high school. The ladder diagram approach to one-to-one correspondence not only grabs our students' attention, but also facilitates their understanding of the concept of functions.

Design and evaluation of STEAM Teaching Material which uses a sensor in a smart device (스마트기기 센서를 활용한 STEAM 수업자료 설계 및 평가)

  • Yang, Yun-jeong;Kim, Eui-jeong;Kim, Chang-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.271-274
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    • 2013
  • Considering the recent trend highlighting the importance of STEAM education, the purpose of this study is to develop scientific research activities and STEAM technology material using the smart device sensor. Drawing a picture on a map with GPS drawing application which contains elements such as IT, geographic information, sports and arts, we intent not just to install a smartphone application but also to get synergic effects and help with real cartography and geographic classes which are not experienced in the middle school curriculum, by using the functions of a smart device. Through the development of STEAM teaching material, we intended to provide a clear direction towards advancement by developing creative teaching data and teaching models which encourage students to improve their interest and creativity in science, technology, engineering, art, and mathematics.

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Cultivating Mathematical Creativity through Open-ended Approaches: Development of a Program and Effectiveness Analysis (개방형 문제 중심의 프로그램이 수학적 창의력에 미치는 효과)

  • Kwon Oh Nam;Park Jung Sook;Park Jee Hyun;Cho Young Mi
    • The Mathematical Education
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    • v.44 no.2 s.109
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    • pp.307-323
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    • 2005
  • The purpose of this study was to develop a program to cultivate mathematical creativity based on open-ended problem and to investigate its effect. The major features of this innovative program are (a) breaking up fixations, (b) multiple answers, (c) various strategies, (d) problem posing, (e) exploring strategies, (f) selecting and estimating, (g) active exploration through open-ended problems. 20 units for 7th grade mathematics were developed. This study hypothesizes that experimental students may develop more divergent thinking abilities than their traditional counterparts. The participants were 7th grade students attending middle schools in Seoul. Instruments were pre and post tests to measure mainly divergent thinking skills through open-ended problems. The results indicated that the experimental students achieved better than the comparison students on overall and each component of fluency, flexibility, and originality of divergent thinking skills, when deleting the effect of covariance of the pretest. The developed program can be a useful resource for teachers to use in enhancing their students' creative thinking skills. Further this open-ended approach can be served as a model to implement in classes. This study suggests that further investigations are needed in order to examine effects on affective domains such as motivation and task perseverance which are also considered as important factors of creativity.

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