• 제목/요약/키워드: creative problem solving in science

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초등학생들의 창의적 과학 문제 해결 과정에서 나타나는 시각화 활동 분석 (Analysis of Elementary Students' Visualization Process of Creative Problem Solving in Science)

  • 김지수;장신호
    • 한국초등과학교육학회지:초등과학교육
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    • 제36권1호
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    • pp.73-84
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    • 2017
  • Cultivating creativity is one of the goals in science education. Previous studies report that students use visualization while they solve the creative science problem and it looks helpful to make them think more. For this study three $6^{th}$ grade students were selected in the consideration of pre-test through the qualitative think-aloud method. The results show that even though students have many ideas in planning stage in problem solving, they appeared to visualize familiar and empirical ideas at first. So if teachers want to watch another creative ideas, they tended to give enough time to visualize many ideas. Students drew lines, circles, "X"marks to select or remove information during their problem solving works. They said these marks seem to be useful to understand question. However, removal marks sometimes turn out to block another chance to re-think. Also students did not have a chance to reflect what they did. It means that they lose the chance to do convergent thinking. The implications of this study include the importance of students' visualization works to facilitate their creative ideas and support their problem solving strategies. In this study, we discuss the meaningful messages for teachers who construct science classroom for creativity.

정보영재의 창의적 문제해결력을 위한 STEAM 기반 쓰기 활용 전략 (A Strategy using Writing based on STEAM Instruction for Information Gifted Students' Creative Problem-Solving)

  • 전수련;이태욱
    • 한국컴퓨터정보학회논문지
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    • 제17권8호
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    • pp.181-188
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    • 2012
  • 본 논문에서는 정보영재의 창의적 문제해결력 향상을 위한 STEAM 기반 쓰기 활용 전략을 제안한다. 창의적 문제해결(creative problem solving)을 위해서는 다양한 요소의 복합적이며 역동적인 상호작용이 필요하며, 이러한 상호작용을 유도하고 실세계의 복잡한 문제를 해결할 수 있는 능력을 함양하기 위해서는 융합교육을 통해 다양한 학문을 아우르는 학습 경험을 제공해야 한다. 또한, 다양한 교과에서 이미 교육적 효과가 검증된 쓰기는 비판적 사고를 유도하고 문제해결의 시작이라 할 수 있는 문제인식을 도와 창의적 문제해결에 긍정적 영향을 줄 뿐만 아니라, 문제 해결과정과의 유사성을 바탕으로 문제해결력 향상을 위한 효과적인 도구로 쓰일 수 있다. 학습자들은 일상생활에서 흔히 사용하는 자판기, 휴대전화 같은 첨단기술 제품을 사용한 경험을 쓰고 분석하는 과정을 통해 알고리즘을 찾고 실생활에 쓰이는 여러 학문의 원리를 자연스럽게 학습하면서 다양한 사고의 융합과 상호작용을 경험하고 창의적 문제해결력을 함양할 수 있다.

과학 기반 STEAM 프로그램이 초등과학 영재 학생들의 창의적 문제해결력과 과학적 태도에 미치는 영향 (The Effects of the Creative Problem Solving Ability and Scientific Attitude through the Science-Based STEAM Program in the Elementary Gifted Students)

  • 김권숙;최선영
    • 한국초등과학교육학회지:초등과학교육
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    • 제31권2호
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    • pp.216-226
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    • 2012
  • The purpose of this study was to examine the effects of the creative problem solving and scientific attitude through the science-based STEAM program for the elementary gifted students. For the purpose of this study, a teaching plan and worksheet for students based on STEAM was developed and applied. The objects of this study were the fourth grade of both an experimental class (18 students) and a comparative class (20 students) at the gifted class located in Gyeonggi Province. The results of this study were as follows: First, the change in students' science creative problem solving in the experimental group applying science-based STEAM program has statistically meaningful difference (p<.05). Second, the scientific attitude score of the experimental class improved, but it has no meaningful difference statistically. Third, according to the analysis of questionnaire for evaluating the program, experimental class students had a positive recognition in respect of the STEAM program and got higher satisfaction about the lesson. Therefore, science-based STEAM program applied in this study might be useful to improve the creative problem solving, and can be expected the scientific attitude' improving and better be widely applied to gifted education.

과학 영재 아동과 일반 아동의 창의적 과학 문제 해결 과정에 대한 사례 연구 (A Case Study on the Scientifically-Gifted Students' and Average Student's Creative Science Problem Solving Processes and Skills)

  • 심혜진;장신호
    • 한국초등과학교육학회지:초등과학교육
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    • 제25권spc5호
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    • pp.532-547
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    • 2007
  • The purposes of this study were to investigate the creative science problem solving (CSPS) process amongst scientifically-gifted students and average students through the qualitative think-aloud research method, and to compare the differences in their CSP, scientific knowledge, scientific process skills, creative thinking, and finally, the affective domain used in their CSPS. For the purposes of this study, two scientifically-gifted 6th grade students and one average student were selected. The results show that one gifted student with good creative thinking skills exhibited better performance in CSPS than the other gifted student, who had the highest level of scientific knowledge. In the case of the average student, in spite of her high level of factual knowledge, she had difficulty in proceeding in CSPS due to her shallow scientific knowledge along with her low level of understanding of the given problem. This study highlights the importance of considering the factors which influence successful CSPS and which can play an important role in the education of scientifically-gifted children. These factors were identified as scientific knowledge, understanding of the scientific process, creative thinking, the affective domain, and science problem solving skills.

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초등 과학 영재와 일반 아동의 과학 창의적 문제 해결 과정에서 나타난 사고 유형 및 특성 (The Comparison of the Scientifically Gifted and General Children's Characteristics on Reasoning Patterns in Creative Science Problem Solving Processes)

  • 이수진;배진호;김은진
    • 한국초등과학교육학회지:초등과학교육
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    • 제25권spc5호
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    • pp.567-581
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    • 2007
  • This study examined patterns of reasoning of both the scientifically-gifted and children of average ability as witnessed in their science problem solving skills. Science problem solving skills are one of the significant characteristics of scientifically gifted children, and by using methods such as individual interviews, inductive reasoning, abductive reasoning, and deductive reasoning, the characteristics of these children can be to be further explored and categorized. The study also compared the findings with those of average children. This study sought to determine efficient guidelines fur teaching the scientifically-gifted, to come up with basic materials for developing relevant programs, and to find suggestions for identifying such students. The results of the study are as follows: Firstly, the creative science problem solving skills of the scientifically-gifted were better than that of the average students. Secondly, all of the three reasoning patterns used revealed in creative science solving processes were different between the gifted and the average, especially in terms of abductive reasoning, which was proved to reveal the greatest distinction between the two groups.

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3D 프린터를 활용한 호흡계의 융합 수업이 초등학생의 과학 탐구 능력, 창의적 문제해결력, 과학 흥미도 및 STEAM 프로그램 만족도에 미치는 영향 (The Effects of 3D Printing STEAM Class for Respiratory System on the Science Process Skill, Creative Problem Solving Ability, Scientific Interest and STEAM Program Satisfaction of Elementary Students)

  • 고동국;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제37권3호
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    • pp.323-338
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    • 2018
  • The aims of this study are to develop the STEAM program focused '3D printing for respiratory system' and to ascertain its influence on elementary student's science process skills, creative problem solving abilities and scientific interest. The developed STEAM program was applied to 5th grade students of O elementary school located in J city. As a result of applying the STEAM program, the experimental group of the STEAM program class improved significantly in creative problem solving abilities and scientific interest than the control group of the theoretical class. The result of learner satisfaction survey of the STEAM program was high. Meanwhile, there was no significant difference in science process skills between the two groups. Therefore, the STEAM program class with the theme of '3D printing for respiratory system' could be meaningful works to encourage students' interest as well as their creative problem solving ability and scientific interest. In future, continuous and systematic studies on STEAM programs focused on 'structure and function of our body' are needed for elementary students' cognitive and affective developments.

과학 창의적 문제 해결 능력에 대한 현장 교사들의 인식 (Science Teachers' Perceptions on Scientific and Creative Problem Solving)

  • 박인숙;강순희
    • 한국과학교육학회지
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    • 제31권2호
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    • pp.314-327
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    • 2011
  • 중 고등학교 현장 과학 교사들의 과학 창의적 문제 해결 능력에 대한 인식을 알아보기 위해 설문 조사를 실시하였다. 조사 결과 현장의 과학 교사들은 과학에서의 창의적 문제 해결 능력 신장을 위한 교육의 중요성은 인식하고 있으나 실제 수업에서는 많이 적용하지 못하고 있으며 수업에 도입하는 것을 어렵게 느끼고 있었다. 이는 교사들이 창의적 문제 해결 능력을 창의성에 초점을 맞추어 이해하고 있기 때문에 창의성 교육에 대한 부담감이 창의적 문제 해결 능력 신장을 위한 교육에 대한 부담감으로 나타나고 있는 것으로 분석되었다. 또한 교사들은 경쟁 위주의 대학 입시제도와 학력 중심의 사회 분위기와 함께 다양한 수준의 학생들로 구성된 학급 상황과 과학 개념 위주의 교과 내용 구성, 부적절한 학교 교육 과정 등을 학교 현장에서 창의적 문제 해결 능력 신장을 위한 교육이 제대로 실행되는데 장애가 되는 요인으로 꼽고 있었다. 그리고 창의적 문제 해결 능력 신장 교육을 위하여 학급당 인원수 감축과 사회적 인식 변화와 함께 적절한 교수 전략의 개발과 교수-학습 방법에 대한 정보 제공, 타당하고 신뢰할 수 있는 평가 방법의 개발 등이 시급하다고 생각하고 있었다. 그러나 이러한 장애 요인들과 시급한 조건들이 산재해 있음에도 불구하고 대다수의 현장 과학 교사들은 창의적 문제 해결 능력 신장을 위한 교육이 초등학교 저학년에서부터 가능하다고 보고 있으며 초등학교 고학년과 중학교에서 창의적 문제 해결 능력 신장을 위한 교육이 적절하다고 생각하고 있었다. 그러므로 중 고등학교 현장에서 창의적 문제 해결 능력 신장을 위한 교육이 실효성 있게 이루어지기 위해서는 교사와 학생 모두 창의적 문제 해결 능력에 대한 의미를 정확히 이해하고, 창의적 문제 해결 능력 신장을 위한 수업의 필요성을 확실하게 인식하는 것이 필요한 것으로 생각된다. 특히 교사들이 학생들의 창의적 문제 해결 능력을 향상시키는데 활용할 수 있는 현장에 적용 가능한 형태의 수업전략의 개발과 보급이 시급한 것으로 판단되며, 동시에 이를 평가할 수 있는 평가 기준과 평가 도구의 개발이 이루어져야 할 것이다.

고등학교 과학 천문분야의 CPS수업프로그램 개발 및 적용 (Development and Application of the CPS Instructional Program for the Astronomy Section of Highschool Science)

  • 신선영;김순식;최광선;최성봉
    • 대한지구과학교육학회지
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    • 제4권2호
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    • pp.108-115
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    • 2011
  • The purpose of this study was to develop and apply a creative problem-solving(CPS) program of instruction for earth science. After the earth science sections of high school science textbooks were analyzed, a theme of instruction was selected from the first-year unit 'the origin and evolution of the universe', and a CPS model of instruction. 32 high school sophomores and juniors who were the members of an astronomy club in the city of Gimhae, South Gyeongsang Province, participated in the program, and they took a test in scientific creative problem-solving skills before and after the experiment to grasp the effect of the program on their creative problem-solving skills. Besides, a survey was conducted to find out their awareness of the program. As a result of implementing the CPS program based on the CPS model of instructional for the unit 'the origin and evolution of the universe', the program turned out effective at boosting the scientific creative problem-solving skills of the students. To be specific, they made a significant progress in validity and scientificity, but that's not the case for elaboration and originality. When their awareness of the CPS program was checked, they expected the program to spark their interest in astronomy and be beneficial to the improvement of their creative problem-solving skills, but they didn't rate group activities high on the ground that the group activities weren't performed smoothly. The findings of the study suggest that the CPS instructional program for the unit 'the origin and evolution of the universe' based on the CPS model of instruction had a good effect on the improvement of the scientific creative problem-solving skills of the students.

학교내 무한상상실을 활용한 메이커교육 프로그램 적용이 초등학생의 창의적 문제해결력과 자기주도적 학습력에 미치는 효과 (The Effect of Maker Education Program in School Maker Space on Creative Problem Solving Ability and Self-Directed Learning Ability of Elementary Students)

  • 손경옥;이형철
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권1호
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    • pp.55-65
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    • 2021
  • The purpose of this study was to investigate the effects of application of maker education program in school maker space on the creative problem solving ability and self-directed learning ability of elementary students. For research, we secured 18 periods of creative experience activities with 5 categories appropriate for elementary students, and integrated these activities into an elementary maker education program in school maker space. Pre and post tests were done before and after application of this maker education program to assess the changing in participants' creative problem solving ability and self-directed learning ability. The results of this study can be summarized as follows: First, the maker education program meaningfully improved the creative problem-solving abilities of elementary school students. Second, the maker education program meaningfully improved the self-directed learning abilities of elementary school students. From interview with the students, we could know that this program made the students have self-confidence and gave them favorable impression.

질문이 있는 '지층과 화석' 관련 STEAM 수업 자료 개발 및 적용 (Development and Application of STEAM Class for Stratum and Fossil with Questions)

  • 정미영;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제37권4호
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    • pp.455-465
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    • 2018
  • The purpose of this study is to investigate the effect of 'strata-fossils' STEAM program with questions on the academic achievement, creative problem-solving ability and scientific interests of elementary students. For this purpose, the STEAM program with questions was developed and applied to the third and fourth graders in elementary school. As a result, the academic achievement, creative problem-solving ability and scientific interests of the group applying the program showed a significant improvement in the post-test than the pre-test. The result of learner satisfaction survey of the STEAM program was also high. This means that the STEAM program class with questions for 'strata-fossils' could be meaningful works to encourage students' academic achievement as well as their creative problem-solving ability and scientific interests. Therefore, it seems necessary to apply for other themes in elementary science continuously.