• 제목/요약/키워드: creative education

검색결과 2,149건 처리시간 0.026초

비교과프로그램으로서의 창의·융합캠프 사례연구 (Case Study of Creative Merged Camp for non-Subject Program Development)

  • 주은숙;김창수;김경환
    • 공학교육연구
    • /
    • 제19권1호
    • /
    • pp.54-60
    • /
    • 2016
  • This paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, 'how can we make?' was important. But in this program 'what can we make?' is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

창의적 인재 양성을 위한 IT & 디자인 분야의 융합 교육 연구 (A Study on Convergence Education of IT & Design for Training Creative Talent)

  • 권효정
    • 한국멀티미디어학회논문지
    • /
    • 제17권11호
    • /
    • pp.1354-1362
    • /
    • 2014
  • In order to solve the complicated problems faced by the spread of diversified information devices and changes in the user environment in recent years, the importance of training creative talent as well as the need for interdisciplinary convergent approach have emerged. As a future technology development project, convergence education with the design sector for training creative talent in the IT field is also urgent. In this study, we recognized the importance and problems of the convergent approach between IT and design sector by examining the convergence theory and cases with a focus on effective creativity development and sought a new direction for convergence education in the future by investigating the awareness on the convergent approach of college students and analyzing the results. This will be able to have significance as a basic study for discovering creative and innovative convergent talent in the IT and design sector in the future and strengthening basic competence.

IT 융합 교육 유무에 따른 대학생의 창의적 문제 해결 역량 분석 (Analysis of Undergraduates' Creative Problem Solving with or without IT Convergence Education)

  • 김성애
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국정보통신학회 2019년도 춘계학술대회
    • /
    • pp.372-374
    • /
    • 2019
  • 제 4차 산업 혁명을 맞이하고 있는 최근 대학 교육은 전문적인 지식의 전수보다 문제해결력이나 창의성을 강조하고 있다. 뿐 만 아니라 첨단 정보통신기술이 융합되어 혁신적인 변화가 이루어지면서 융합 교육에 대한 필요성이 더욱 증대되고 있다. 이에 본 논문에서는 IT 융합 교육을 실시한 후와 일반 융합 교육을 실시한 후, 창의적 문제 해결 역량의 차이를 비교 분석하였다. 연구 결과 일반 융합 교육보다 IT 융합 교육을 받은 수강생의 창의적 문제 해결 역량이 더 높았으며 통계적으로도 유의미한 차이를 나타냈다. 이에 창의적 문제 해결 역량 함양을 위해 대학에서는 각종 강좌에 IT 융합 교육을 연계한 교육이 활성화되어야 할 것이다.

  • PDF

캠퍼스 유휴공간을 활용한 창의교육 공간 계획 - GNU IDEA Factory 사례를 중심으로 - (Architectural Planning for Creative Education Utilizing Unused Space in Campus - Focused on the Case Study of GNU IDEA Factory -)

  • 강석진;하동열
    • 교육시설 논문지
    • /
    • 제25권6호
    • /
    • pp.29-34
    • /
    • 2018
  • The purpose of this study is to plan a environment for creative education in university campus. According to the literature review, the necessity of improvement of educational program and physical environment is increasing because of rapidly social and industrial structure change. In this aspect, G university decided to make space for creative education utilizing unused space in campus. The space design concept was established as a cell based on the fact that the educational space was a place where students grow up and was named GNU IDEA Factory. The planning site was decided on the existing piloti to solve problems of lack budget and space. This space consisted of rooms for creative education, autonomous students' activity, and exhibition and was designed by organistic structure. In conclusion it was thought that GNU IDEA Factory would be a case of environment for creative education and activity if it was supported proper program and usable equipments.

근무기관의 조직건강성이 유아교사의 창의적 인성에 미치는 영향: 놀이교수효능감의 매개효과 검증 (The Influence of Organizational Health on the Creative Personality of Teachers in Early Childhood Education: Examining the Mediating Effects of Play Teaching Efficacy)

  • 임한나;최인숙;김헤라;채진영
    • 한국보육지원학회지
    • /
    • 제15권4호
    • /
    • pp.1-20
    • /
    • 2019
  • Objective: This study was conducted to examine the mediating effects of play teaching efficacy in the relationship between the organizational health of teacher workplaces and the creative personality of the teachers. Methods: The Pearson product-moment correlation analysis and one-way ANOVA were conducted for data analysis using SPSS 25.0. For mediating analysis, Baron & Kenny's (1986) multiple regression analysis using SPSS 25.0 and the Sobel test were also implemented. Results: There were significant differences in the organizational health of the workplaces according to age, years of working experience, type of workplace, and daily working hours. For play teaching efficacy, there were significant differences according to age, education level, years of working experience, type of workplace, and daily working hours of the teacher. On the other hand, significant differences were found in terms of age and education level in relation to the teacher having a creative personality. Play teaching efficacy was found to have a full mediation effect on the relationship between the organizational health of the workplace and the creative personality of the teacher. Conclusion/Implications: The organizational health of the workplace and play teaching efficacy should be improved in order to enhance the creative personality of teachers in early childhood education.

과흥분성 조절 전략을 적용한 초등 과학 영재교육 프로그램이 초등과학 영재의 과제 집착력 및 창의적 인성에 미치는 영향 (Effects of Strategies to Encourage Modulation of Overexcitability on the Task Commitment and Creative Personality of Elementary Scientific Gifted)

  • 문지영;배진호;소금현
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제33권3호
    • /
    • pp.536-548
    • /
    • 2014
  • The purpose of this study was to develop a science gifted education program as a strategy for modulating gifted children's overexcitabilities and to examine the effect of such program on task commitment and creative personality. The results of this study were as follows. First, science gifted education program which modulated gifted children's overexcitabilities showed significant effect on the improvement of task commitment. Looking at sub domains, significant results were obtained at self-regulation. Second, science gifted education program which modulated gifted children's overexcitabilities showed significant effect on the improvement of creative personality. Looking at sub domains, significant results were obtained at the self-conviction and humors. Third, students who experienced the classes showed affirmative responses that the new teaching method was interesting and helpful. Looking at the above results, science gifted education program which modulated gifted children's overexcitabilities can be considered as effective for improving task commitment and creative personality of elementary scientific gifted students.

창의적 문제해결과 문제변형을 위한 사고 (Thinking for creative problem solving and problem posing)

  • 김용대
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제43권4호
    • /
    • pp.399-404
    • /
    • 2004
  • Mathematical creativity is a main topic which is studied within mathematics education. Also it is important in learning school mathematics. It can be important for mathematics teachers to view mathematical creativity as an disposition toward mathematical activity that can be fostered broadly in the general classroom environment. In this article, it is discussed that creativity-enriched mathematics instruction which includes creative problem-solving and problem-posing tasks and activities can be guided more creative approaches to school mathematics via routine problems.

  • PDF

창작물 중심 영재교육의 중요성 (On the Importance of Creative Products for the Gifted and Talented)

  • 유윤재
    • 한국수학교육학회지시리즈E:수학교육논문집
    • /
    • 제20권1호
    • /
    • pp.1-8
    • /
    • 2006
  • 수학영재의 창의성을 계발하기 위해서는 지식 중심 교육에서 산출물 중심의 교육을 발전되어야 한다. 본 연구는 산출물 중심의 영재교육이 수학연구의 본질에 보다 가까울 뿐만 아니라 공교육의 정상화에 기여한다는 것을 밝힌다.

  • PDF

창의적 생산력의 하위 요소 탐색 및 수학영재의 창의적 문제해결 모델 개발 (The Research on Developing Model of Creative Problem Solving for the Mathematically Gifted)

  • 이종희;김기연
    • 대한수학교육학회지:학교수학
    • /
    • 제10권4호
    • /
    • pp.583-601
    • /
    • 2008
  • 창의적 생산력 신장은 우리나라 영재교육의 목표 중 하나로, 실제 영재교육 현장에서의 학습-지도 및 평가 활동의 주요 초점이 여기에 맞춰져 있다. 수학영재교육의 목표와 교육 활동도 다르지 않으며 이를 위해 수학영재의 창의적 생산력을 어떻게 정의하고 어떤 과정을 통해 이를 신장시킬 것인지에 대한 연구가 필요하다. 이 연구는 수학영재의 특성과 능력을 정의하고 파악하는 데에는 어떤 특화된 능력 요소가 고려되어야 할 것인지 고찰하여 창의적 생산력의 하위요소를 인지적 능력, 창의적 문제해결을 해 낼 수 있는 수행능력, 그리고 스스로의 정의적 특성이나 정서적 요인을 조정하고 인지, 수행 과정을 모니터링, 조정, 운영하는 메타-조정능력으로 구분하였다. 이에 창의적 생산력 발현의 핵심과정이 되는 창의적 문제해결 과정을 설명하고 실제 학습-지도 과정에서 활용하기 위한, 수학영재의 창의적 생산력 신장을 위한 방안 모색의 일환으로서 수학영재의 창의적 문제해결 모델을 제시하였다.

  • PDF

CPS(Creative Problem Solving)를 활용한 창의적 설계 및 실습에 관한 연구 (A Study on Creative Design and Practice using CPS(Creative Problem Solving))

  • 홍성도;허용정
    • 한국실천공학교육학회논문지
    • /
    • 제4권2호
    • /
    • pp.1-6
    • /
    • 2012
  • 전공과목과 더불어 학습자들에게 창의적인 문제 해결 능력을 교육하기 위한 창의적 사고 기법의 중요성이 대두되고 있다. 실무 현장에서도 전공 능력과 창의력의 동시 함양을 강조하고 있다. 창의적 문제 해결 능력이 중요시되고 있는 상황에서 창의적 문제 해결 기법인 CPS는 빠르고 명확한 문제 해결의 가능성이 높은 기법이라고 할 수 있다. 본 연구에서 활용한 CPS는 문제의 원인을 체계적으로 정의하고 단계별 분석을 통해 명확한 아이디어를 도출할 수 있도록 하는 5단계 가이드를 제시한다. 또한, 적용범위가 넓어 실무 현장의 다양한 문제를 분석하고 명확히 평가할 수 있다. 본 연구에서는 CPS 5단계를 활용하여 창의적 문제 해결 능력 배양을 위한 실습교육을 학습자들에게 제공한 결과를 바탕으로 창의적 문제 해결 능력 실습에 필요한 과정을 제안하였다.

  • PDF