• Title/Summary/Keyword: Video conferencing

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Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Trends in the Telepresence Technologies and Services Beyond 5G (5G를 향한 영상회의 기술 및 서비스 동향)

  • Lee, H.K.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.20-29
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    • 2017
  • In this paper, a video conferencing system, which has been attracting significant attention as an immersive telepresence service owing to the recent emergence of 5G networks, is described. We propose a service platform for Giga Media based video conferencing for 5G convergence services. The video conferencing service consists of a traditional structure that provides information exchange through the transmission of video and voice of remote participants using a Multipoint Control Unit (MCU), a browser-based video conferencing based on WebRTC, a multi-view point video conferencing, and holographic telepresence centered on mixed reality. The paper introduces the trends and detailed structures of various technologies used in the video conferencing system, and compares the video conferencing system technologies and video conferencing service characteristics for the integrated Giga Media platform.

The Influence of Task Orientation and Preferred Self-View Size on Self-View Preference: Testing the Moderated Mediating Effect of Social Anxiety (과업지향정도 및 선호하는 화면크기가 비디오 피드백 기능 선호도에 미치는 영향: 사회불안의 조절된 매개효과 검증)

  • Peck, Soojin;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.25 no.3
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    • pp.3-14
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    • 2022
  • With the increase of video conferencing users and the development of technology, the situations where video conferencing is used and the layout of video conferencing interfaces are diversifying. Social anxiety affects video conferencing communication and is closely related to the self-view function, which is characteristic of video conferencing. The self-view function is part of the video conferencing interface that provides a small preview of one's own camera feed. Self-view is known to degrade work performance and cause fatigue; however, it is set as the default function on video conferencing software in a way that users generally prefer. This study used an online survey to study the effect of task orientation, preferred self-view size, and social anxiety on video feedback preference. Participants responded to questions assessing work orientation, social anxiety level, preferred self-view size, and self-view preference. The results showed that preferred self-view size mediates task orientation and video feedback preference. There was no significant difference in the mediating effect of the preferred self-view size according to the degree of social anxiety. These results offer insights into the interactions between users and video conferencing software and provide information that can be useful for designing video conferencing interfaces.

Artifacts Analysis of GoToWebinar and GoToMeeting (화상 회의 애플리케이션 GoToWebinar 및 GoToMeeting 아티팩트 분석 )

  • Soojin Kang;Giyoon Kim;Yangsun Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.11-22
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    • 2023
  • Various video conferencing and collaboration applications have emerged due to the global epidemic of new viral infections. In addition to real-time video conferencing, video conferencing applications provide features such as chat and file sharing on various platforms. Because various personal information is stored through functions such as chatting, file and screen sharing, these video conferencing applications are the major target of analysis from a digital forensic investigation. In the case of applications that provide cross-platform, the form of stored data is different depending on the platform. Therefore, to utilize data of video conferencing application for forensic investigation, preliminary research on artifacts stored by platform is required. In this paper, we used the video conferencing applications GoToWebinar and GoToMeeting and analyzed the artifacts generated. As a result, we list the main data from a digital forensic investigation. We identify data stored for each platform provided by GoToWebinar and GoToMeeting and organize artifacts that can estimate user behavior. Also, we classify the data that can be acquired according to the role and environment within the video conference.

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Analysis on Learners' Satisfactions of Video Conferencing in Global Engineering Education (글로벌 공학교육의 원격화상강의에 대한 학습자 만족도 분석)

  • Lim, Cheol-Il;Kim, Hye-Kyung;Kim, Dong-Ho
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.66-75
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    • 2012
  • The purpose of this study is to analyze the learners' satisfactions of the video conferencing for global engineering education and provide the implications for effective video conferencing. This study analyzed the learners' satisfactions on their participation in the video conferencing. We conducted a questionnaire survey with 132 subjects who studied in the video conferencing universities, and performed interviews with 27 learners. The results include learners wanted to have more practical themes to satisfy their interests; faculty roles among domestic professors and abroad professors should be specified: distance learners should be guided to have diverse interactions among themselves. The implications are explored for the future study and video conferencing practices.

A Study on the Perceived Value of Video Conferencing Platform: Focused on Heuristic-Systematic Model and Value-based Adoption Model (화상회의 플랫폼의 지각가치에 관한 연구: 휴리스틱-체계적 모델과 가치기반수용모델을 중심으로)

  • Tran, To-Diem-Hang;Kim, Min-Sook
    • Asia-Pacific Journal of Business
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    • v.12 no.2
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    • pp.205-222
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    • 2021
  • Purpose - Due to the Covic-19 pandemic, the perceived value of video conferencing platforms has been increased drastically. However, there is little guidance on how service providers can improve video conferencing platforms. The purpose of this study is to investigate the factors that influence the users' perceived value of video conferencing services based on the heuristic-systematic model and the value-based adoption model. Design/Methodology/Approach - In this paper, we theoretically explore the relationship of the antecedents of perceived value(credibility, expertise, attractiveness, economic feasibility, security, and interactivity) and its outcomes (perceived usefulness, perceived risk and perceived value). The outcomes of this research is a conceptualization of antecedents of perceived value supported by research hypothesis based on the existing literature. A total of 100 valid questionnaires were collected to empirically test the research model. Findings - The analysis results showed that credibility, economic feasibility, and interactivity positively influenced perceived usefulness. On the other hand, credibility, professionalism and interactivity negatively influenced perceived risk. Perceived usefulness positively affects perceived value and perceived risk has a negative effect on perceived value. The brand image as a moderating variable was found to decrease the effect of perceived risk on perceived value. Research Implications - The contribution of this study is significant for video conferencing providers as follows. First, a service provider can actively utilize influencers or referees with high credibility and expertise to maximize the perceived usefulness of users. Second, economic feasibility should be ensured in respect of users through various alliance discount strategies. Third, a video conferencing service company needs to build a positive brand image in order to increase users' perceived value.

Decision Tree Generation Algorithm for Image-based Video Conferencing

  • Yunsick Sung;Jeonghoon Kwak;Jong Hyuk Park
    • Journal of Internet Technology
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    • v.20 no.5
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    • pp.1535-1545
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    • 2019
  • Recently, the diverse kinds of applications in multimedia computing have been developed for visual surveillance, healthcare, smart cities, and security. Video conferencing is one of core applications among multimedia applications. The Quality of Service of video conferencing is a major issue, because of limited network traffic. Video conferencing allow a large number of users to converse with each other. However, the huge amount of packets are generated in the process of transmitting and receiving the photographed images of users. Therefore, the number of packets in video conferencing needs to be reduced. Video conferencing can be conducted in virtual reality by sending only the control signals of virtual characters and showing virtual characters based on the received signals to represent the users, instead of the photographed images of the users, in real time. This paper proposes a method that determines representative photographed images by analyzing the collected photographed images of users, using KMedoids algorithm and a decision tree, and expresses the users based on the analyzed images. The decision tree used for video conferencing are generated automatically using the proposed method. Given that the behaviors in the decision tree is added or changed considering photographed images, it is possible to reproduce the decision tree by photographing the behavior of the user in real-time. In an experiment conducted, 63 consecutively photographed images were collected and a decision tree generated by using the silhouette images of the photographed images. Indices of the silhouette images were utilized to express a subject and one index was selected using a decision tree. The proposed method reduced the number of comparisons by a factor of 3.78 compared with the traditional method that uses correlation coefficient. Further, each user's image could be outputted by using only the control image table of the image and the index.

A Study on the Development of Remote Diagnosis System for Nerve Conduction

  • Kim, Jong-Weon
    • Journal of Electrical Engineering and information Science
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    • v.3 no.3
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    • pp.286-291
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    • 1998
  • A remote measurement system for nerve conduction has been developed to aid patients with spinal cord injury by accident. Existing cooperation between rescuers and doctors can be supported through the introduction of multimedia desktop video conferencing. Such facilities provide several advantages over conventional video conferencing. In particular, patients may feel free because they can see a doctor through the video conferencing facilities. This paper describes the system implementation and evaluation. The author considers the network capability and image data handling, and introduces a method a transmit image data for this system.

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A Case Study of Desktop Video Conferencing Instruction at university (대학에서의 DVC(desktop video conferencing) 강의사례 연구)

  • Park, Rak-young;Kim, Mi-young;Choi, Won-sik
    • 대한공업교육학회지
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    • v.30 no.2
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    • pp.104-114
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    • 2005
  • The purposes of this study were to examin instructor and students's responses and to explore the pros and cons and the possibility of the DVC(desktop video conferencing) instruction at a C university in Daejon. 6 males and 5 females took the course. 10 lived in Daejeon and 1, who accessed from other region, lived other province, Pusan. Students were surveyed and interviewed, instructor was interviewed and the online observation of the instruction was undertaken. Students' responses showed that the DVC instruction was very effective to generate student's learning motivation and interest and to deliver the learning contents. Instructor's variety roles different from conventional one were very important and instruction must be run to activate students' interactions.

Study on the Factors Affecting the Intention to Use Real-time Video Conferencing Using Extended Technology Acceptance Model (확장된 기술수용모델을 적용한 실시간 화상강의 이용의도에 영향을 미치는 요인 연구)

  • Lee, Jang-Suk;Yang, Seoung-Hyun;Song, Byoung-Weon
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.292-310
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    • 2021
  • The influence of COVID 19 has a direct impact on the education field. In the situation where non-face-to-face classes are inevitably required, interest in the learning satisfaction and intention to use real-time video conferencing is increasing. This study analyzed the effects of learner-teacher interaction, social presence, availability, self-efficacy and academic engagement as video conferencing characteristics and learner's characteristics on perceived usefulness, perceived ease of use, learning satisfaction and intention to use video conferencing. The results of this study showed that learner-teacher interaction, availability, and self-efficacy had a positive effect on perceived ease of use, and all variables except availability had a positive effect on perceived usefulness. Also, perceived usefulness and ease of use were factors that increased learning satisfaction and video conferencing use intention, and learning satisfaction was identified as variables that increased video conferencing use intention. This study has significance in that it provided various theoretical and practical implications for real-time video conferencing which will be used in many educational fields in the future through empirical analysis.