• Title/Summary/Keyword: VR 훈련

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Study on the application of VR/AR technology to the future ROK Army Synthetic Battlespace Training System (미래 육군합성전장훈련체계에 VR/AR 기술 적용방안 연구)

  • Jong-Hoon Lee;Junwook Park
    • Convergence Security Journal
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    • v.23 no.5
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    • pp.189-197
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    • 2023
  • The Republic of Korea Army (ROK Army) is currently developing the Army Synthetic Battle Training System (ASBTS) by 2026 and will use it to advance division-level LVC integrated training. This study proposes a way to improve the effectiveness and efficiency of training by applying VR/AR technology to the ASBTS. To this end, we analyzed cases of VR/AR technology use in the defense field in advanced countries and the ROK military. As a result, we confirmed that the effectiveness and efficiency of training can be improved when the training system is converted to an immersive system. Accordingly, we selected and presented defense training subjects to be applied to VR/AR technology, considered the development direction for applying VR/AR technology to the ASBTS, and proposed a way to apply VR/AR technology to the ASBTS.

Effect of Virtual Reality Training for the Enclosed Space Entry (밀폐공간진입을 위한 가상현실(VR) 훈련의 효과)

  • Chae, Chong-Ju;Lee, Jin-Woo;Jung, Jin-Ki;Ahn, Young-Joong
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.2
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    • pp.232-237
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    • 2018
  • According to the MAIIF report, from 1998 to 2009, 101 incidents involving entering enclosed spaces aboard ships resulted in 93 deaths and 96 casualties. IMO has therefore amended the Recommendations for entering Enclosed Spaces Entry and SOLAS 1974 Convention Chapter 3 Regulation 19, which mandates enclosed spaces entry and rescue drill on a regular basis. The training of entering such enclosed spaces should be practical, recognizing all possible risks of entering enclosed spaces aboard ships, while also considering the safety of trainees during the training. Recently, educational contents utilizing virtual reality (VR) have been applied in various fields to improve education and training effects, and these methods have proven to have advantages in actual and repetitive learning without being limited to physical space. In this study, the effectiveness, characteristics and differentiation of training of entering enclosed spaces aboard ships using VR were compared with traditional class room lectures through quantitative evaluation and questionnaires of training participants. Through the evaluation and questionnaire, it was found that participants using VR understood and learned the required training elements better than the control group, all of whom were trained through the normal class room lecture. Moreover, participants reported to display preference for training with the help of VR. As a result of the study, it was confirmed that the learning effects of VR onboard training can be used as an effective training method, especially by using video and other types of simulators.

Case study of military education and training using AR (Augmented Reality)/VR (Virtual Reality) (AR(증강현실)/VR(가상현실) 활용한 군 교육훈련 사례 연구)

  • Seol, Hyeonju;Jeon, Kiseok
    • Convergence Security Journal
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    • v.22 no.5
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    • pp.107-113
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    • 2022
  • The AR/VR-based education and training system is expected to contribute greatly to accident prevention and budget reduction as well as practical training effects similar to the battlefield environment. Research to use AR/VR for learning is ongoing, and technology can be improved without experiencing failures that can occur in the real world. Major advanced countries in defense recognized the advantages of AR/VR technology early on, and developed and utilized systems using them in various fields, from mastery of individual weapon system operation to comprehensive combat training systems, war history education, and post-traumatic stress treatment. Therefore, the purpose of this study is to examine the cases of AR/VR application education and training in advanced defense countries and to draw implications for the South Korean military.

Development of Gas Plant Safety Training Content using VR-based Dynamic Visualization Components (가상현실 기반 동적 가시화 컴포넌트를 이용한 가스 플랜트 안전훈련 콘텐츠 개발)

  • Lee, Gyungchang;Yu, Chulhee;Chung, Kyo-il;Youn, Cheong
    • Journal of the Korean Institute of Gas
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    • v.21 no.5
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    • pp.89-94
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    • 2017
  • The VR(Virtuality Reality) technology provides very close experience to reality by stimulating humans' external recognition with artificial technologies. In order to overcome the limitation of real-environment training, VR is being applied in industry field as a key technology to prevent safety accident and its control procedure training. However, it is difficult to build VR-based training system because 3D modeling and software coding are necessary for materialization of VR environment demands of many development resource. In this research referring to VR based training content implementation, a method to utilizing VRDC(VR-based Dynamic visualization Component) is suggested and by applying it to plant safety training system, it was confirmed its practicality.

Desing of VR Contents for Visual Function Enhancement (VR 기반 시기능 강화 콘텐츠 설계 및 제작)

  • Yong-Ju Kim;Sang-Joong Jung
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.2
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    • pp.70-75
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    • 2022
  • With the spread of various digital devices, devices have become commonplace in modern society. Moreover, due to the increase in device usage and online learning while staying indoors during the COVID-19 pandemic, symptoms such as an increase in myopia in children due to eye fatigue, an increase in young presbyopia, and dry eye syndrome are increasing, and now people are paying attention to eye health. This is different from before. There are various prescriptions for eye health, but in this paper, we would like to propose a training method for enhancing visual function using VR contents. The analog methods of the existing teaching aids for visual function reinforcement training were planned and produced as digital contents, and VR-based training contents were selected from among the various methods carried out with teaching aids at the visual function training center, which can be made into contents. was developed with In the training process for each content, it was proposed to apply eye tracking to the VR device in order to give the user feedback on their participation in the training so that the management and concentration of the training process could be analyzed.

A Study on Design and Analysis of All in one Simulation Service for Screen Shooting and VR Shooting (스크린 사격과 VR 사격이 동시에 가능한 일체형 시뮬레이션 사격 서비스 설계와 해석 연구)

  • Jo, Jin-Pyo;Kim, Jeong-Ho;Shin, Yong-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.19-22
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    • 2021
  • 본 논문은 군과 경찰 등에서 수행하는 시뮬레이션 사격 훈련 중 스크린 사격과 VR 사격이 혼합된 복합 훈련 환경에서 사용할 수 있는 일체형 시뮬레이션 사격 서비스에 대해 연구하였다. 이 서비스는 스크린과 HMD에 투사되는 목표물에 대해 사격 훈련이 가능하도록 설계한 서비스로 하나의 가상공간에서 사용할 경우 스크린을 이용한 개인 사격 훈련과 VR을 이용한 팀 사격 훈련이 동시에 가능하다. 일체형 시뮬레이션 총기의 총구에 비가시 적외선 레이저 모듈을 장착하여 스크린 사격이 가능하도록 하고, 총열 상단에 HTC Vive Tracker를 장착하여 VR 사격에서 훈련자의 자세 및 위치를 인식하게 한다. 총열 하단에는 사용자의 행동을 제어하는 손잡이 형태의 인터페이스 모듈을 장착한다. 비가시 적외선 레이저 모듈과 인터페이스 모듈에서 발생한 신호는 일체형 시뮬레이션 총기의 총열에 장착한 무선 통신 모듈에 의해 블루투스 방식으로 통합 제어 장치로 전달되어 처리함으로써 혼합 환경에서 사용이 가능하다. 스크린 사격과 VR 사격이 동시에 가능한 혼합 환경에서 시험한 결과 운용이 가능한 것을 확인하였다. 일체형 시뮬레이션 사격 서비스는 기존 사람 중심의 훈련 서비스에서 자동차 또는 함정 등과 같은 조종 훈련 플랫폼과 연동하여 운용할 수 있는 기술 발전이 필요하다.

Flight Training Efficiency about Basic Aviation Training Device (BATD) Using VR Head Mount Display (VR Head Mount Display를 이용한 기초 모의비행 훈련장치 조종 훈련 효율 연구)

  • Jeong, Gu Moon;Kim, Mu Kyeom;Nguyen, LV Thang;Lee, Jae-Woo
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.26 no.2
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    • pp.1-7
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    • 2018
  • In this paper, pilot flight training procedure of VFR (Visual Flight Rule) flight procedure was investigated through basic aviation training device (BATD) using VR HMD (Virtual Reality Head Mount Display). In order to evaluate the efficiency of the pilot training, the experimental pilot group was divided according to the similar piloting ability, then same VFR flight procedure was carried out using both the VR BATD and the conventionl BATD. The comparison of the X, Y and Z position of the aircraft from the extracted flight data was conducted. As a result, it was confirmed that the VR BATD shows better steering training efficiency tendency than the conventional BATD.

Assessment of Pilot Training Effectiveness of VR HMD based Flight Training Device (VR HMD 기반 모의 비행 훈련 장치의 조종사 훈련 효과 평가)

  • Jeong, Gu Moon;LEE, YOUNGJAE;Lee, Chi ho;Kim, Mu Kyeom;Lee, Jae-Woo
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.26 no.4
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    • pp.129-141
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    • 2018
  • In this paper, two different flight training devices were constructed to verify the effectiveness of a pilot training system based on a Virtual Reality Head Mount Display. VFR Flight Procedure and IFR Flight Procedure were conducted by high level pilots with Commercial Pilot Licence. Flight data and pilot's visual data for each flight procedure were extracted, compared and analyzed with two training systems. Finally, the effectiveness of the training systems based on the VR HMD was demonstrated by assessing the given mission and the flight results.

Proposal of Construction Method of VR-based Safety Training System According to Plant Characteristics (플랜트 특성에 따른 VR기반 안전훈련 시스템 구축 방법 제시)

  • Lee, Jae Yong;Park, Chan Cook
    • Journal of the Korean Institute of Gas
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    • v.23 no.5
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    • pp.44-51
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    • 2019
  • The system components and implementation methods to be considered when constructing a system for plant safety training in a virtual environment were classified according to plant characteristics. When constructing a safety training system based on VR, the necessary components may be different according to the characteristics of the plant, and the basic system components to be built according to the target plant are presented. In order to support the proposed system, we implemented a city gas governor safety training system, which is a relatively simple facility. Through this, we propose guidelines for the construction of a suitable VR-based plant safety training system in the plant to be applied.

A Study on the Development of Training Systems for Marine Engines Using Virtual Reality (가상현실(VR)을 이용한 선박주기관 교육·훈련 시스템 개발에 관한 연구)

  • Roh, Beom-Seok;Lee, Won-Ju;Lee, Ji-Woong;Kim, Jae-Ho;Kim, Dae-Hee;Choi, Jae-Hyuk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.25 no.6
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    • pp.735-742
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    • 2019
  • The need for education and training on engine-part maintenance is rising in order to prevent marine accidents occurring due to a surge in engine-part damages. However, practical training using actual equipment is difficult due to the size and location of the equipment. Therefore, the necessity of developing a training system for marine engines using virtual reality (VR) is intensifying. The purpose of this paper is to develop an optimized system for marine engine education and training using existing VR programs and equipment. To this end, we selected and modeled the marine engine and education target suitable for the class, and developed the system using VR development software. The developed VR education and training system is designed to experience content that is otherwise difficult to train or practice in the curriculum through virtual reality. In fact, fourth grade students from Maritime University were taught using marine engine VR educational equipment, and it confirmed that there was an educational effect on the class. In the future, the introduction of an education and training system using VR in the field of marine engines can improve their maintenance and repairing capacity, and aid in reducing marine accidents.need for education and training on engine part maintenance is increasing to prevent marine accidents.