• Title/Summary/Keyword: User education

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A Study on the Factors Affecting the User Satisfaction and Continuous Use Intention of the Improved Army Tactical Command Information System (ATCIS 성능개량체계 만족 및 지속사용 의도에 미치는 영향요인)

  • Lee, Tae Bok;Baek, Seung Nyoung
    • The Journal of Information Systems
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    • v.31 no.1
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    • pp.1-24
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    • 2022
  • Purpose The purpose of this study is to investigate the factors that affect the user satisfaction and continuous use intention of the improved ATCIS in the Korean Army. Design/methodology/approach Based on the various theories in relation to IT continuance, user satisfaction was identified as the main factor with regard to the continuous use intention of the improved ATCIS. In addition, computer self-efficacy, education-training, and system quality were hypothesized as antecedent variables to user satisfaction, and information security stress was set as a moderating variable for these relationships. Findings Survey results show that computer self-efficacy, education and training, and system quality had a positive effect on user satisfaction, and information security stress was found to moderate these relationships. The effects of computer self-efficacy and education-training on user satisfaction were higher in the group with low information security stress. However, the relationship between system quality and user satisfaction was higher in the group with high information security stress. User satisfaction is found to have a positive effect on the continuous use intention even with habit considered as a control variable.

Investigating Change of Users' Perception of Privacy Pre- and Post-Education on Library User Privacy (도서관이용자프라이버시에 대한 교육전후의 이용자인식변화 분석 연구)

  • Noh, Younghee;Kim, Tae-Kyung;Kim, Dong-Seok
    • Journal of the Korean Society for information Management
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    • v.32 no.1
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    • pp.63-84
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    • 2015
  • Library users must provide their personal information to libraries. This study surveyed these library users' perception of privacy and the effect of the education after providing library user privacy education. As a result, first, it was found that after education, users were more interested in their privacy, rated the problem of library user privacy as more severe, and rated library user data collection as more likely to be considered privacy invasion. Second, we investigated users' perception of how much user service records being collected in libraries violate users' privacy, which showed a great perception change in 25 questions after the education. Third, in the survey about library and librarians' efforts for protecting library user privacy, it was found that all 15 questions were rated as significantly more important after education. Fourth, library users have recognized that is necessary to process and handle the library record and are more sympathetic to the need for this procedure. Fifth, library users felt the possibility of a library record leak was a very serious threat.

A Study on Web-based library User Education Model based upon Web-based Instruction Models (웹 기반 학습이론에 근거한 웹 기반 도서관 이용자 교육 모델에 관한 연구)

  • 이명희
    • Journal of Korean Library and Information Science Society
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    • v.32 no.2
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    • pp.165-185
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    • 2001
  • This study measured whether web-based library user education represent web-based instruction theories in education. 9 criteria used were course-related instruction, collaborative learning, evaluation of tutorials, education of information retrieval, contents tables, multimedia interaction between users and librarians, navigational aids, variation of menus. The result showed that both contents and design of web sites were important for good web-based library user education.

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Using Haptic Device in Multimedia Education (멀티미디어 제작 실습에서의 촉각장치 활용에 관한 연구)

  • Kim, Young-Ook;Kim, Yoon-Sang
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.78-80
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    • 2006
  • Mouse is widely used in multimedia education. However, using mouse is not easy for user to get exact three dimentional (3D) user input and to manipulate delicately as the user can not know the surface information of virtual objects, which are typical drawbacks of using mouse in multimedia education, especially in 3D multimedia contents authoring. In this paper, haptic device is introduced to the 3D multimedia education. The haptic device provides 3D user's input information as well as haptic information of virtual objects such as surface textures, collisions and etc. which thus allow to enhance the task efficiency in multimedia education. Simple experiment results are presented to show the positive results of using the haptic device in multimedia education.

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A Study on User Experience of Online Education Programs with Elementary Schools and Art Museums in Non-Face-to-Face Era (비대면 시대 미술관 학교 연계 온라인 교육프로그램 사용자 경험 연구)

  • Kim, Na Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.311-317
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    • 2021
  • This study aims to propose an effective user experience of online class in the non-face-to-face through case analysis, focusing on school-linked education programs with art museums for elementary classes. To analysis domestic and international cases of school-liked education programs with art museum and to measure user experience, we were conducted with task test, in-depth interviews and surveys with experts. As a result, there were the pros and cons about the programs. Based on this, we propose a better method to increase the satisfaction of user experience for children. This study is significant in activating digital technology-based online education. This study expected to used as data on the user experience of a non-face-to-face online art education program in elementary schools in the future.

An Empirical Study on the Factors Influencing User Satisfaction of Military Smart-Education (국방 스마트 교육의 사용자 만족도에 미치는 영향에 관한 실증적 연구)

  • Pyo, Chang-Kyun;Han, Kyeong-Seok;Ryu, Gab-Sang
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.41-48
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    • 2016
  • This paper identifies the factors affecting user satisfaction for the successful application of Smart-education in national defense recently at the national level and suggests the political implications through the empirical research to nurture creative talents globally. The study model was designed by setting the influencing factors on the user satisfaction of smart education. In order to verify the reliability of the measurement item, it was calculating the coefficient Cronbach's ${\alpha}$ and validity was verified by carrying out factor analysis. The empirical results of this doctoral dissertation as a Smart-education, factors affecting user satisfaction, content, management, internal organization, user characteristics, such as classified into five areas detailed factors as independent variables correlation analyzes were carried out factors influencing the most effective impact on training and user satisfactions were tested.

A Study of Plans to Enhance the User Satisfaction of the Cyber Home Learning System (사이버가정학습 사용자 만족도 향상 방안 연구)

  • Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.281-290
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    • 2009
  • The objective of this study is to survey user status of the cyber home learning system and to find the plans to enhance the level of user satisfaction ultimately. For this, online questionnaire research was conducted for 7,911 students in cyber home learning system under the Office of Education in D region and 582 teachers that participate on the cyber home learning system. Based on this, the plans to enhance the level of user satisfaction of cyber home learning system was induced.

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User Education in Korean Libraries: Current Situation and Problems (한국 도서관계의 이용자교유 - 현황과 과제 -)

  • Lee, Jae-Whoan
    • Journal of Korean Library and Information Science Society
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    • v.42 no.1
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    • pp.3-27
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    • 2011
  • The purposes of this article are to explore the current situation and problems of user education in Korean libraries, and to seek some feasible solutions to establish user education as a library service. To the end, the main focus of discussion is on identifying both current situation and special features in user education of Korean libraries, as compared to those of the U.S. libraries. Also followed is a comparative discussion on the formal education systems to educate instruction librarians and the activities of professional associations to train instruction librarians between Korea and the U.S. The final suggestion is given regarding the obligations that Korean LIS scholars, professional library associations, and individual librarians should fulfill to establish user education as a healthy library service, which is suitable for Korean library situations.

The User Motion Pattern Control System for The Simulated Vehicle

  • Kim, Tae-Wan;Lee, Dong-Myung
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.48-52
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    • 2012
  • The purpose of this paper is to design and implement the user motion pattern control system for the simulated vehicle. After analyzing the user motion patterns in the system, the patterns are used to control the moving direction of the simulated vehicle such as forward, backward, turn right, turn left etc. The patterns in the system around are sent to the simulated vehicle in real time. In order to execute the suggested user motion pattern control system, the Kinect is used for executing the system. The Kinect recognizes the specified user motion patterns and it transmits the data to the user motion pattern control system. There are nine kinds of the user motion patterns in the system for controlling the simulated vehicle. In addition to this, some sensors are used to detect the condition of the simulated vehicle. GPS is also used to estimate the current location of the simulated vehicle and to obtain the driving information.

A Review of Cross-Cultural Design to Improve User Engagement for Learning Management System

  • Farhan Hanis Muhmad Asri;Dalbir Singh;Zulkefli Mansor;Helmi Norman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.397-419
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    • 2024
  • Online learning has become a widespread practice for students and teachers in acquiring and delivering knowledge. Education platforms have become prominent in the 21st century with the evolution of technology and the accessibility to online learning. As a result, various learning management systems (LMSs) have been introduced to facilitate online interaction between users. For instance, communication between students and teachers at school. However, there is a need to emphasise user engagement in LMS to enhance the online learning experience amongst students since the design of LMS affects user engagement. This study utilised a systematic literature review (SLR) that examined 74 articles published between 2014 and 2023, focusing on cross-cultural design (CCD), user-centred design (UCD), and usability in LMS design. This study aimed to review CCD and its association with UCD, user interfaces (UI), and user experience (UX) in the context of LMS. CCD has been introduced as an approach to design that embraces different cultures, languages, and social contexts, while UCD plays a significant role in defining user engagement for LMS. All elements in CCD and UCD help create a better user experience for LMS. Besides, this study reviewed the usability of selected LMS to give insights to developers in creating a positive user engagement. An insight into cultural factors that influence the usability of LMS has revealed their value for LMS design, such as the UI/UX elements. Initially, this study may guide future researchers in improving education quality by emphasising CCD and LMS usability, which can enhance user engagement.