• 제목/요약/키워드: User Education & Training

검색결과 183건 처리시간 0.023초

회계정보시스템의 품질요인이 경영성과에 미치는 영향 - 사용자 만족도 및 교육성과의 매개효과를 중심으로 - (The Effect of Quality Factors of Accounting Information System on Management Performance - Focused on Mediating Role of User Satisfaction and Education Training Performance -)

  • 이하진;임재학
    • 한국산업정보학회논문지
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    • 제23권2호
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    • pp.41-52
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    • 2018
  • 본 연구에서는 기업의 의사결정에 필요한 회계정보를 산출하는 회계정보시스템의 품질이 기업의 경영성과에 미치는 영향뿐만 아니라 교육성과와 사용자 만족도가 회계정보시스템의 품질과 경영성과의 영향관계에서 매개변수의 역할을 하는지 알아보기 위한 실증연구를 수행하였다. 이를 위하여 회계정보시스템과 경영성과의 영향관계 뿐만 아니라 교육성과와 사용자 만족도의 매개효과를 검증할 수 있는 연구모형을 수립하였으며 이를 바탕으로 연구가설을 수립하였다. 연구가설을 검증하기 위하여 기업의 회계정보시스템 이용자들을 대상으로 설문조사를 실시하고 수집된 자료를 바탕으로 분석을 실시하였다. 설문자료를 바탕으로 실증분석을 수행한 결과를 요약해 보면 다음과 같다. 첫째, 정보시스템의 품질은 교육성과와 사용자 만족도에는 긍정적인 영향을 미치는 것으로 나타난 반면, 경영성과에는 유의한 영향을 미치지 못하는 것으로 나타났다. 둘째, 정보시스템 품질이 경영성과에 미치는 영향관계에 있어서 사용자 만족도와 교육성과는 매개역할을 하는 것으로 나타났다. 이러한 결과는 회계정보시스템이 기업의 경영성과에 기여하기 위해서는 실제 업무를 담당하고 있는 담당자에 대한 체계적인 교육이 필요하며 또한 사용자들의 만족도를 제고할 수 있도록 정보시스템 품질을 지속적으로 관리할 필요가 있다는 것을 보여주고 있다.

Leap Motion을 이용한 전자부품 조립 훈련 시스템 개발에 관한 연구 (A Study on the Development of an Electronic Component Assembly Training System Using Leap Motion)

  • 이인철
    • 한국산업융합학회 논문집
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    • 제26권3호
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    • pp.463-470
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    • 2023
  • In this study, an electronic parts assembly training system using Leap Motion was developed in consideration of the processes actually operated in the assembly process of electronic products. Based on Leap Motion and Oculus VR equipment, the system was developed to transfer user's hand movement data in real time and convert it into hand movement in virtual space so that electronic parts assembly simulation can be performed step by step. Through this, it was confirmed that the user can obtain an experience similar to the actual electronic parts assembly work, prevent errors that may occur during the assembly process, and improve proficiency. It is expected that this thesis will provide directions for the quality improvement and development of various education and training programs for virtual reality-based manufacturing processes.

Development of a user-friendly training software for pharmacokinetic concepts and models

  • Han, Seunghoon;Lim, Byounghee;Lee, Hyemi;Bae, Soo Hyun
    • Translational and Clinical Pharmacology
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    • 제26권4호
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    • pp.166-171
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    • 2018
  • Although there are many commercially available training software programs for pharmacokinetics, they lack flexibility and convenience. In this study, we develop simulation software to facilitate pharmacokinetics education. General formulas for time courses of drug concentrations after single and multiple dosing were used to build source code that allows users to simulate situations tailored to their learning objectives. A mathematical relationship for a 1-compartment model was implemented in the form of differential equations. The concept of population pharmacokinetics was also taken into consideration for further applications. The source code was written using R. For the convenience of users, two types of software were developed: a web-based simulator and a standalone-type application. The application was built in the JAVA language. We used the JAVA/R Interface library and the 'eval()' method from JAVA for the R/JAVA interface. The final product has an input window that includes fields for parameter values, dosing regimen, and population pharmacokinetics options. When a simulation is performed, the resulting drug concentration time course is shown in the output window. The simulation results are obtained within 1 minute even if the population pharmacokinetics option is selected and many parameters are considered, and the user can therefore quickly learn a variety of situations. Such software is an excellent candidate for development as an open tool intended for wide use in Korea. Pharmacokinetics experts will be able to use this tool to teach various audiences, including undergraduates.

Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • 대한인간공학회지
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    • 제31권4호
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

가상현실 기반 토탈스테이션 훈련 콘텐츠 개발 (Virtual Reality based Total Station Training Content Development)

  • 임다미;김상연
    • 디지털콘텐츠학회 논문지
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    • 제18권4호
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    • pp.631-639
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    • 2017
  • 기술공학 분야 직업훈련에서 체험, 실습 중심의 학습을 위한 가상훈련 콘텐츠 개발과 활용이 증가하고 있다. 가상훈련은 실제 장비, 작업 환경과 유사한 학습 환경에서 반복적으로 안전하게 교육이 가능하고, 이는 학습자들이 실제 작업 현장에서 장비를 구동하는 데에 도움이 된다는 장점을 가진다. 본 연구에서는 가상현실 기술을 활용하여 이론 학습과 다양한 상황에서의 실습이 가능한 "토탈스테이션과 GNSS를 이용한 측량" 콘텐츠를 개발하고, 이에 대한 사용자 경험을 탐색하고자 하였다. 사용자들은 본 콘텐츠에 높은 흥미와 몰입감, 인지된 학습 효과성, 만족도를 보였다.

전력계통 운용 및 제어에 대한 교육 및 훈련용 대화식 그래픽 소프트웨어 개발 (Development of an Interactive Graphic Software for the Education and Training of Power System Operation and Control)

  • 신중린;이욱화
    • 대한전기학회논문지:전력기술부문A
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    • 제48권8호
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    • pp.932-940
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    • 1999
  • This paper discusses the development of an interactive and graphic software for the education and training of power system operation and control, especially for students and beginners. This software has a lot of functions for users to simulate the power system operation and control with ease. These functions included in this software are followings. First, this software includes a Graphic User Interface (GUI) - which contains interactive simulation scheme, Windows dialog box, graphic representations, and graphic icons - so that users can handle the software in user-friendly environments. Second, it uses a graphic editor so that users can easily edit the one-line diagram of the power system. Third, it prepares a database system so that users can manage the power system data for simulation easily. Fourth, the application modules included in the software are the Economic Dispatch (ED) and the Automatic Load-Frequency Control (ALFC). These application modules are designed as independent modules. Using the ED module, users can understand the basic concepts of the ED with ease. And using the ALFC module, they can easily acquire the basic understanding of the response of the ALFC between the two-area systems. The proposed software is tested on both the 16 bus and the two-area sample system. The test has confirmed the functions of the developed software. It is anticipated that the software will be useful for the education and training of power system operation and control for the power engineering study at university or for the training of the beginner at power industry.

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창의적 인재 양성을 위한 IT & 디자인 분야의 융합 교육 연구 (A Study on Convergence Education of IT & Design for Training Creative Talent)

  • 권효정
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1354-1362
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    • 2014
  • In order to solve the complicated problems faced by the spread of diversified information devices and changes in the user environment in recent years, the importance of training creative talent as well as the need for interdisciplinary convergent approach have emerged. As a future technology development project, convergence education with the design sector for training creative talent in the IT field is also urgent. In this study, we recognized the importance and problems of the convergent approach between IT and design sector by examining the convergence theory and cases with a focus on effective creativity development and sought a new direction for convergence education in the future by investigating the awareness on the convergent approach of college students and analyzing the results. This will be able to have significance as a basic study for discovering creative and innovative convergent talent in the IT and design sector in the future and strengthening basic competence.

기술논문 - 해상교통안전진단인력 교육훈련 방안 제안 (A Study on Propose of Maritime Audit Personnel Education & Training System)

  • 장운재;조익순;정재용;김철승;박영수
    • 선박안전
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    • 통권32호
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    • pp.57-71
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    • 2012
  • Recently, the navigation risk is increasing significantly with growing of vessels' volume and propelling marine facilities, water bridges and port development etc. At this point of time, the Ministry of Land, Transport, and Maritime Affairs introduced the Maritime Safety Audit(MSA) in amendment of the Korea Marine Traffic Law. audit results were survey for the last two years. As a result, appropriate certificate appears 11% among audit report, is an urgent need for improved quality of audit reports. This study is aimed to propose about Audit Personnel Education & Training System. To these solve, this paper analyzed the tendency of Audit Personnel Training. And also the opinions of user and experts were investigated and analyzed using Questionnaire survey methods. As a result, this paper was suggested, the construction of Audit Personnel Training System and the curriculum and training contents for 5-days of basic course, 2-days of expert course, 3-days of Qualification Maintain course.

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국방 스마트 교육의 사용자 만족도에 미치는 영향에 관한 실증적 연구 (An Empirical Study on the Factors Influencing User Satisfaction of Military Smart-Education)

  • 표창균;한경석;류갑상
    • 디지털융복합연구
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    • 제14권2호
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    • pp.41-48
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    • 2016
  • 본 연구는 글로벌 창조적 인재양성을 위해 확대되고 있는 스마트 교육에 대해 국방 분야 성공적인 적용을 위해 사용자 만족도에 미치는 영향요인을 식별하고, 실증적인 연구를 통해 이에 대한 정책적 시사점을 제시하는데 목적이 있다. 연구모형은 스마트교육의 사용자 만족도에 미치는 영향요인을 설정하여 설계하였다. 측정항목의 신뢰성을 검증하기 위해 Cronbach's ${\alpha}$계수를 산출하였고, 요인분석을 실시하여 타당성을 검증하였다. 연구의 실증분석 결과로 스마트 교육의 사용자 만족도에 미치는 영향요인을 시스템, 콘텐츠, 관리, 내부조직, 사용 등 5개 영역으로 특성을 분류하여 세부적인 요인을 독립변수로 설정하여 회귀 분석을 실시한 결과 대부분의 영향요인이 효과적 교육과 사용자 만족도에 미치는 영향요인으로 연관성이 있음을 검증하였다.