Browse > Article
http://dx.doi.org/10.9728/dcs.2017.18.4.631

Virtual Reality based Total Station Training Content Development  

Im, Tami (Online Lifelong Education Institute, Korea University of Education and Technology)
Kim, Sang-Youn (Department of Computer Science & Engineering, Korea University of Education and Technology)
Publication Information
Journal of Digital Contents Society / v.18, no.4, 2017 , pp. 631-639 More about this Journal
Abstract
Development and implementation of virtual training contents has been increasing along with the emphasis on the experience and practice in engineering education. Virtual training makes repeatable sessions possible within safe learning environment which is very similar with real work place. This feature is very helpful to learners when they manipulate real machines back at work after studying with the virtual training content. The purpose of this study is to develop "Total Station and GPSS surveying" virtual training content focusing on both theory and surveying practice within various circumstances and to explore learners experience. Results show high interest, immersion, perceived learning effectiveness, and satisfaction to the content.
Keywords
Motivation; Total Station; Virtual reality; Vocational training; User test;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 CES 2017: Screens, Drones And VR On The Horizon [Internet]. Available: https://www.forbes.com/sites/stevenrosenbaum/2017/01/03/ces-2017-screens-drones-and-vr-on-the-horizon/#4e87d215716e
2 K. Y. Byun and Y. C. Park, KEIT PD Issue Report, KEIT, Vol. 17-3, 49-60, 2017.
3 Webel, S., Bockholt, U., Engelke, T., Gavish, N., Olbrich, M., & Preusche, C. " An augmented reality training platform for assembly and maintenance skills", Robotics and Autonomous Systems, 61(4), 398-403, April 1013.   DOI
4 Gonzalez-Franco, M., Pizarro, R., Cermeron, J., Li, K., Thorn, J., Hutabarat, W., Tiwari, A., & Bermell-Garcia, P. . "Immersive Mixed Reality Training for Complex Manufacturing Scenarios", Frontiers in Robotics and AI, Vol. 4, No.3, pp.1-8, February 2017.
5 E. J. Song and S. H. Lee, "A Study on NCS-based Virtual Training Content Analysis," Journal of the Korea Institute of Information and Communication Engineering, Vol. 21, No. 3, pp. 651-656, March 2017.   DOI
6 D. Y. An and H. K. Park, "Case Study on the Development and Use of Technical Training Contents using Virtual Reality", Journal of Practical Engineering Education, Vol. 5, No. 2, pp. 117-122, November 2013.   DOI
7 J. Y. Choi, J. H. Lee, Y. S. Kim, and S. Kim, "Virtual reality based Operation Training System for Steel Making Process", Journal of Institute of Control, Robotics and System, Vol. 21, No. 8, pp. 709-712, August 2015.   DOI
8 S.Y.Park, V.T.Hoang, A.N.Hoang, G.H.Bae, J.W.Lee, and D.H.Kim, "Automobile Maintenance Training System using Phased Learning based on Virtual Reality", KIISE Transactions on Computing Practices, Vol.19, No.12, pp. 663-667, December 2013.
9 J. S. Won and S. H. Choi, "The Effects of AR(Augmented Reality) Contents on User's Learning: A Case Study of Car manual Using Digital Contents", Journal of Digial Contents Society, Vol.18, No. 1, pp.17-23, Feb.2017.   DOI