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Gesture based Natural User Interface for e-Training

  • Lim, C.J. (Department of Game and Multimedia Engineering, Korea Polytechnic University) ;
  • Lee, Nam-Hee (R&D Team, Media Interactive Incorporate) ;
  • Jeong, Yun-Guen (R&D Team, Media Interactive Incorporate) ;
  • Heo, Seung-Il (R&D Team, Media4th Incorporate)
  • Received : 2012.07.17
  • Accepted : 2012.07.23
  • Published : 2012.08.31

Abstract

Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

Keywords

References

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