• 제목/요약/키워드: Time using media

검색결과 2,212건 처리시간 0.033초

The Effects of Smart Media Based STEAM Program of 'Chicken Life Cycle' on Academic Achievement, Scientific Process Skills and Affective Domain of Elementary School Students (스마트미디어 기반의 '닭의 한살이' 융합인재교육(STEAM) 수업이 초등학생의 학업성취도, 과학 탐구 능력 및 정의적 영역에 미치는 영향)

  • Choi, Youngmi;Yang, Ji Hye;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • 제35권2호
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    • pp.166-180
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    • 2016
  • This paper examines the effects on academic achievement, scientific process skills and affective domain for elementary students learning the 'Chicken life cycle' through traditional science class versus a smart media based STEAM approach. Students designed and built a hatching jar and created a smart media content for chickens using time-lapse technology. This STEAM program was developed to improve their scientific concepts of animals over nine periods of classes using integrated education methods. The experimental study took place in the third grade of public schools in a province, with the STEAM approach applied in 2 classes (44 students) and the traditional discipline approach implemented in 2 classes (46 students). The STEAM education significantly influenced the improvement of academic achievements, basic scientific process skills and affective domain. The results suggest that this STEAM approach for teaching scientific concepts of animal life cycles has the performance in terms of knowledge, skills and affect gain achievements in elementary school students' learning when compared to a traditional approach. Moreover, the smart media based STEAM program is helpful to lead students to engage in integrated problem-solving designs and learning science and technology.

Intelligent Lighting Control using Wireless Sensor Networks for Media Production

  • Park, Hee-Min;Burke, Jeff;Srivastava, Mani B.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제3권5호
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    • pp.423-443
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    • 2009
  • We present the design and implementation of a unique sensing and actuation application -- the Illuminator: a sensor network-based intelligent light control system for entertainment and media production. Unlike most sensor network applications, which focus on sensing alone, a distinctive aspect of the Illuminator is that it closes the loop from light sensing to lighting control. We describe the Illuminator's design requirements, system architecture, algorithms, implementation and experimental results. The system uses the Illumimote, a multi-modal and high fidelity light sensor module well-suited for wireless sensor networks, to satisfy the high-performance light sensing requirements of entertainment and media production applications. The Illuminator system is a toolset to characterize the illumination profile of a deployed set of fixed position lights, generate desired lighting effects for moving targets (actors, scenic elements, etc.) based on user constraints expressed in a formal language, and to assist in the set up of lights to achieve the same illumination profile in multiple venues. After characterizing deployed lights, the Illuminator computes optimal light settings at run-time to achieve a user-specified actuation profile, using an optimization framework based on a genetic algorithm. Uniquely, it can use deployed sensors to incorporate changing ambient lighting conditions and moving targets into actuation. Experimental results demonstrate that the Illuminator handles various high-level user requirements and generates an optimal light actuation profile. These results suggest that the Illuminator system supports entertainment and media production applications.

Research and Development of High Performance 42-inch XGA Plasma Display Panel

  • Choi, Kwang-Yeol;Min, Byoung-Kuk;Kim, Tae-Hyung;Song, Byung-Soo;Yoo, Eun-Ho;Kim, Jin-Young;Jung, Yun-Kwon;Kim, Won-Tae;Yang, Hee-Chan;Ryu, Jae-Hwa
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2004년도 Asia Display / IMID 04
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    • pp.231-235
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    • 2004
  • High performance 42 inch XGA PDP with high luminance of 1,000 cd/$m^2$ has been developed using high efficient electrode structure, discharge gas and closed barrier ribs. For high speed addressing with single scan technique, address discharge time lag was reduced over 40% with FAST driving scheme and new materials. High dark room contrast ratio of 5,000 : 1 was achieved and picture quality was improved using new algorithm for eliminating false contour and improving gray level linearity.

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A Study on The Utilization and Secure Plan of Security in Social Media (소셜 미디어 이용 현황과 보안대책에 관한 연구)

  • Cheon, Woo-Bong;Park, Won-Hyung;Chung, Tai-Myoung
    • Convergence Security Journal
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    • 제10권3호
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    • pp.1-7
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    • 2010
  • One of celebrities using Social media caught public's eye and interest in Korea. Thereby the number of the user has grown rapidly and by last year it had reached to about 770 million. But at the same time, it has brought us social issues such as invasion of privacy, spreading of malicious code, and stealing of ID. To solve these problems, first the government need to establish adequate law and policy. Second, Service provider should remove vulnerability in the security system and filter illegal information. Third, individual user should put more effort to protect their own privacy. This paper will suggest a solution of using the Social media more sound and secure.

Relations between Reputation and Social Media Marketing Communication in Cryptocurrency Markets: Visual Analytics using Tableau

  • Park, Sejung;Park, Han Woo
    • International Journal of Contents
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    • 제17권1호
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    • pp.1-10
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    • 2021
  • Visual analytics is an emerging research field that combines the strength of electronic data processing and human intuition-based social background knowledge. This study demonstrates useful visual analytics with Tableau in conjunction with semantic network analysis using examples of sentiment flow and strategic communication strategies via Twitter in a blockchain domain. We comparatively investigated the sentiment flow over time and language usage patterns between companies with a good reputation and firms with a poor reputation. In addition, this study explored the relations between reputation and marketing communication strategies. We found that cryptocurrency firms more actively produced information when there was an increased public demand and increased transactions and when the coins' prices were high. Emotional language strategies on social media did not affect cryptocurrencies' reputations. The pattern in semantic representations of keywords was similar between companies with a good reputation and firms with a poor reputation. However, the reputable firms communicated on a wide range of topics and used more culturally focused strategies, and took more advantages of social media marketing by expanding their outreach to other social media networks. The visual big data analytics provides insights into business intelligence that helps informed policies.

A Intra-media Synchronization Scheme using Media Scaling (서비스 품질 저하 기능의 미디어내 동기화 방안)

  • 배시규
    • Journal of Korea Society of Industrial Information Systems
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    • 제4권4호
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    • pp.1-6
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    • 1999
  • When continuous media are transmitted over the communication networks, asynchrony which can not maintain temporal relationships among packets my occur due to a random transit delay. There exist two types of synchronization schemes ; for guaranteed or non-guaranteed resource networks. The former which applies a resource reservation technique maintains delay characteristics however, the latter supply a best-effort service. In this paper, I propose a intra-media synchronization scheme to transmit continuous media on general networks not guaranteeing a bounded delay time. The scheme controls transmission times of the packets by estimating next delay time with the delay distribution So, the arriving packets my be maintained within a limited delay boundary, and playout will be performed after buffering to smoothen small delay variations. To prevent network congestion and maintain minimum quality of service the transmitter performs media scaling-down by dropping the current packet when informed excessive delay from the receiver.

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Web-based Real-time 3D Video Communication System for Reality Teleconferencing

  • Ko, Jung-Hwan;Kim, Dong-Kyu;Hwang, Dong-Chun;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2005년도 International Meeting on Information Displayvol.II
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    • pp.1611-1614
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    • 2005
  • In this paper, a new multi-view 3D video communication system for real-time Reality teleconferencing application is proposed by usin gthe IEEE 1394 digital cameras, Intel Xeon server computer system and Microsoft's DirectShow programming library and its performance is analyzed in terms of image-grabbing frame rate and number of views. The captured two-view image data is compressed by extraction of disparity data between them and transmitted to another client system through the communication network, in which multi-view could be synthesized with this received 2-view data using the intermediate view reconstruction technique and displayed on the multi-view 3D display system. From some experimental results, it is found that the proposed system can display 16-view 3D images with a gray of 8bits and a frame rate of 15fps.

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • 제4권2호
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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A MASS LUMPING AND DISTRIBUTING FINITE ELEMENT ALGORITHM FOR MODELING FLOW IN VARIABLY SATURATED POROUS MEDIA

  • ISLAM, M.S.
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제20권3호
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    • pp.243-259
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    • 2016
  • The Richards equation for water movement in unsaturated soil is highly nonlinear partial differential equations which are not solvable analytically unless unrealistic and oversimplifying assumptions are made regarding the attributes, dynamics, and properties of the physical systems. Therefore, conventionally, numerical solutions are the only feasible procedures to model flow in partially saturated porous media. The standard Finite element numerical technique is usually coupled with an Euler time discretizations scheme. Except for the fully explicit forward method, any other Euler time-marching algorithm generates nonlinear algebraic equations which should be solved using iterative procedures such as Newton and Picard iterations. In this study, lumped mass and distributed mass in the frame of Picard and Newton iterative techniques were evaluated to determine the most efficient method to solve the Richards equation with finite element model. The accuracy and computational efficiency of the scheme and of the Picard and Newton models are assessed for three test problems simulating one-dimensional flow processes in unsaturated porous media. Results demonstrated that, the conventional mass distributed finite element method suffers from numerical oscillations at the wetting front, especially for very dry initial conditions. Even though small mesh sizes are applied for all the test problems, it is shown that the traditional mass-distributed scheme can still generate an incorrect response due to the highly nonlinear properties of water flow in unsaturated soil and cause numerical oscillation. On the other hand, non oscillatory solutions are obtained and non-physics solutions for these problems are evaded by using the mass-lumped finite element method.

Forecasting Unemployment Rate using Social Media Information (소셜 미디어 정보를 이용한 실업률 예측)

  • Na, Jonghwa;Kim, Eun-Sub
    • Journal of Korea Society of Industrial Information Systems
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    • 제18권6호
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    • pp.95-101
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    • 2013
  • Social media has many advantages. It can gain latest information with real time, be spread rapidly, easily be reproduced and distributed regardless of its form. These advantages can result in real time predictions using the latest information, which is possible due to the increase in social demand for more quick and accurate economic variable predictions. In this paper we adopted ARIMAX and ECM model to predict the unemployment rate and as a social information we used the Google Index provided by Google Trend. Also we used News Index as a domestic social information. The process of fitting statistical model considered in this paper can be adopted to predict various socio/economic indices as well as unemployment rate.