• Title/Summary/Keyword: Teaching efficiency

Search Result 243, Processing Time 0.028 seconds

Development of Edutainment Program using Computer Science Unplugged (언플러그드 에듀테인먼트 교육프로그램의 개발)

  • Han, Seon-Kwan;Shin, Soo-Beom
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.2
    • /
    • pp.201-208
    • /
    • 2011
  • By result of statistics, over half of teachers college students recognized the computer science education is not important for elementary education as well as is having difficulties of learning in their real lectures. To solve these problems, this study proposed new edutainment learning program using unplugged computing. Firstly, we developed the learning content in computer science having edutainment attribute with unplugged computing and the teaching-learning methods. We also applied to college students in computer education that programs in two lectures and tested the efficiency of that program. As a result of test, the students have improved the self-lead learning and has a high level of academic achievement. Moreover, we found their perceptions were changed positively and felt the computer science as a worthy subject.

  • PDF

A Feasibility Study on Adopting Individual Information Cognitive Processing as Criteria of Categorization on Apple iTunes Store

  • Zhang, Chao;Wan, Lili
    • The Journal of Information Systems
    • /
    • v.27 no.2
    • /
    • pp.1-28
    • /
    • 2018
  • Purpose More than 7.6 million mobile apps could be approved on both Apple iTunes Store and Google Play. For managing those existed Apps, Apple Inc. established twenty-four primary categories, as well as Google Play had thirty-three primary categories. However, all of their categorizations have appeared more and more problems in managing and classifying numerous apps, such as app miscategorized, cross-attribution problems, lack of categorization keywords index, etc. The purpose of this study focused on introducing individual information cognitive processing as the classification criteria to update the current categorization on Apple iTunes Store. Meanwhile, we tried to observe the effectiveness of the new criteria from a classification process on Apple iTunes Store. Design/Methodology/Approach A research approach with four research stages were performed and a series of mixed methods was developed to identify the feasibility of adopting individual information cognitive processing as categorization criteria. By using machine-learning techniques with Term Frequency-Inverse Document Frequency and Singular Value Decomposition, keyword lists were extracted. By using the prior research results related to car app's categorization, we developed individual information cognitive processing. Further keywords extracting process from the extracted keyword lists was performed. Findings By TF-IDF and SVD, keyword lists from more than five thousand apps were extracted. Furthermore, we developed individual information cognitive processing that included a categorization teaching process and learning process. Three top three keywords for each category were extracted. By comparing the extracted results with prior studies, the inter-rater reliability for two different methods shows significant reliable, which proved the individual information cognitive processing to be reliable as criteria of categorization on Apple iTunes Store. The updating suggestions for Apple iTunes Store were discussed in this paper and the results of this paper may be useful for app store hosts to improve the current categorizations on app stores as well as increasing the efficiency of app discovering and locating process for both app developers and users.

A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
    • /
    • v.13 no.4
    • /
    • pp.45-50
    • /
    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

Development of Robot Simulator for Palletizing Operation Management S/W and Fast Algorithm for 'PLP' (PLP 를 위한 Fast Algorithm 과 팔레타이징 작업 제어 S/W 를 위한 로봇 시뮬레이터 개발)

  • Lim, Sung-Jin;Kang, Maing-Kyu;Han, Chang-Soo;Song, Young-Hoon;Kim, Sung-Rak;Han, Jeong-Su;Yu, Seung-Nam
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.31 no.5
    • /
    • pp.609-616
    • /
    • 2007
  • Palletizing is necessary to promote the efficiency of storage and shipping tasks. These are, however some of the most monotonous, heavy and laborious tasks in the factory. Therefore many types of robot palletizing systems have been developed, but many robot motion commands still depend on the teaching pendent. That is, an operator inputs the motion command lines one by one. It is very troublesome, and most of all, the user must know how to type the code. That is why we propose a new GUI (Graphic User Interface) Palletizing System. To cope with this issue, we proposed a 'PLP' (Pallet Loading Problem) algorithm, Fast Algorithm and realize 3D auto-patterning visualization interface. Finally, we propose the robot palletizing simulator. Internally, the schematic of this simulator is as follows. First, an user inputs the physical information of object. Second, simulator calculates the optimal pattern for the object and visualizes the result. Finally, the calculated position data of object is passed to the robot simulator. To develop the robot simulator, we use an articulated robot, and analyze the kinematics and dynamics. Especially, All problem including thousands of boxes were completely calculated in less than 1 second and resulted in optimal solutions by the Fast Algorithm.

Implementation of A Web-based Virtual Laboratory For Digital Logic Circuits Using Multimedia (멀티미디어를 이용한 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim Dong-Sik;Choi Kwan-Sun;Lee Sun-Heum
    • Journal of Engineering Education Research
    • /
    • v.5 no.1
    • /
    • pp.27-33
    • /
    • 2002
  • Recently, according to the appearance of various virtual websites using multimedia technologies, the internet applications in engineering education have drawn muchinterests. But unidirectional communication, simple text/image-based webpages and tedious learning process without motivation, etc. have made the lowering of educational efficiency in cyberspace. This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : principle classroom, simulation classroom, virtual experiment classroom and management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

A Study on the Effect of Montessori-Education Program on Preschooler Multiple Intelligences (몬테소리 교육프로그램이 유아의 다중지능에 미치는 효과 연구)

  • Kim, Nam Su;Kwon, Eun Ju
    • Korean Journal of Childcare and Education
    • /
    • v.1 no.1
    • /
    • pp.59-81
    • /
    • 2005
  • The purpose of this study was to examine how Montessori-education program, one of different early-childhood education programs, was tied into the multiple intelligences of young children and how Montessori education program affected their multiple intelligences. It's basically meant to determine the efficiency of Montessori-education program. The major findings of the study were as follows: First, the Montessori-education program turned out to have a favorable effect on the development of the young children's multiple intelligences. Second, among the subfactors of multiple intelligences, the musical and bodily-kinesthetic intelligences of the preschoolers were little affected by the Montessori-education program, but that had a good impact on their logical-mathematical, spatial, linguistic, interpersonal, intrapersonal, and naturalist intelligences. The above-mentioned findings suggested that Montessori-education program was one of efficient teaching methods to step up the development of young children's multiple intelligences.

  • PDF

A Analysis of the Relevance between Home Economics and Other Subjects in the Middle School (중학교 가정교과와 다른교과의 교육내용 관련성 분석)

  • 정정희;이송자;유태명
    • Journal of Korean Home Economics Education Association
    • /
    • v.10 no.1
    • /
    • pp.77-93
    • /
    • 1998
  • The purpose of this study is two-fold. One is to provide the teachers of Home Economics with the basic reference data of the relevance between Home Economics and other subjects taught in the middle schools for the purpose of bringing out more efficient classroom teaching. The other is to help the teachers, the textbook writers, and the curriculum reformers improve the curricula of the middle school on the basis of this research. The conclusions drawn from this study are as follows: 1) The units of Human Development and Family Relationship should be taught with reference to Korean Language, Ethics, and Music. 2) The unit of Adolescence Development is dealt with in Physical Education and in Ethics as well, which seems to indicate that there was no interdisciplinary consideration and cooperation before/when the curricula were made. 3) The unit of Nutrition which appears in the first grade in Home Economics has a close relationship with the unit of Morphology and Physiology of Animals which appears in the second grade in Natural Science. It is thought that the interdisciplinary themes ought to be organized cooperatively among subjects for efficiency of study. 4) Since the unit of Clothing is not dealt with in the other subjects, ti can be developed in Home Economics on its own. 5) As the unit of Housing is closely related to Technology, it should be taught on the basis of Technology. 6) The textbooks of all subjects should be written based on the interdisciplinary research and cooperation. They should be organized in order not to overlap or repeat the same topic in the same level if it is not necessary.

  • PDF

A Study on the Development of STEAM Creative Education Program for Eco Insulation Design - Focusing on Up-Cycling Wall Module Design for High School Students - (친환경 단열설계를 위한 STEAM 창의교육 프로그램 개발연구 - 고등학생 대상의 업사이클링 벽체모듈디자인 중심으로 -)

  • Ban, Ja-Yuen;Lee, Yun-Hee;Han, Hae-Ryon;Baek, Hye-Young
    • Korean Institute of Interior Design Journal
    • /
    • v.26 no.6
    • /
    • pp.97-105
    • /
    • 2017
  • Korea is promoted STEAM education since 2011. Furthermore, in high school education, based on the in-depth elective course's teaching and learning contents of science. The STEAM program can improve students' competence because it encourages to self-directed learning through the vocational project performance. Therefore, in this study, we researched a design education program for the experience of fusion and complex design based on STEAM education concept. We developed an education program to design insulation wall systems using up-cycling concepts to increase energy efficiency. As a result, the characteristics of the fusion education and the theoretical study about the learner-centered education curriculum, the analysis of the high school curriculum, the STEAM elements, The program was revised and supplemented through consultation with STEAM experts. In addition, the developed program was applied to high school students, and each step were analyzed based on the educational method theory. The following results were obtained. First, this study presented a program to cope with the needs of high school intensive education. Second, it provided learning motivation by combining flipped-learning as a way to train STEAM education contents. Third, it is required to develop differentiated and continuous program development and data sharing Fourth, in order to operate and promote the future environment design STEAM school, it is necessary to expand educational programs for high school students in the region through linkage with various universities.

A Study on the Application of Design Indicators of the High School Facilities - Focused on High School in Gyeonggi-do - (고교시설 디자인 지표의 적용 분석 연구 - 경기도 고등학교를 중심으로 -)

  • Cho, Kyung-Sik;Belyalova, Aigerim
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.24 no.6
    • /
    • pp.45-53
    • /
    • 2017
  • The purpose of this study is to provide the fundamental data to improve a school building through comparing and analyzing facilities of high schools located in Gyeonggi - do Province on the basis of the Design Indicator for the Korean Educational Buildings. Two types of high schools were examined for this study. Some of them are high schools selected by Korean Ministry of Education as a school equipped with superior facilities and the others are high schools equipped with general facilities. 8 items such as safety, comfort, the function of education, utilization, the public, eco-friendliness, technology performance, economical efficiency were examined by 5 point Likert scale. Findings showed that all facilities of both types of high schools received high ratings in terms of safety, utilization, and technology performance. However, the evaluation index on 'various used outdoor space' and 'public buildings harmonized with surroundings' of the education function of both types of high schools was low, which implies that the facility related to the education function needs to be improved. It infers that facilities are simplified and harmony with surroundings disappears when altering the design of the school building due to the convenience of building and the problem of the budget. Therefore, these need to be primarily controlled. Additionally, in high schools with general facilities, the evaluation index on 'aesthetic interior and exterior design of comfort', 'the responsive space to the demand for teaching and learning of the function of education', and eco-friendless were so low that these factors need to be considered when designing the school building.

Modeling of e-Learning Quality Assurance using CLD (인과지도를 이용한 e-Learning 품질관리 모델링)

  • Lee, Jun-Hee;Yoo, Kwan-Hee
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.3
    • /
    • pp.427-435
    • /
    • 2010
  • As the e-Learning plays an increasingly larger important part in education and has been increased as an alternative to offline education, academic organizations are moving ahead to set guidelines for quality assurance in e-Learning. And various quality assurance techniques in e-Learning have been developed because the e-Learning does not always match well traditional models of teaching and learning, much care needs to be taken in the design, creation and implementation of service. But the present quality assurances in e-Learning which are focused in learning objects have much problems because they use partial and static management. In this thesis we suggested dynamic quality assurance using CLD(Causal Loop Diagram) in e-Learning. The suggested method has more efficiency than existing methods and it can provide important strategies with regard to administrative issues in e-Learning.

  • PDF