• Title/Summary/Keyword: Streaming Performances

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Distortion Variation Minimization in low-bit-rate Video Communication

  • Park, Sang-Hyun
    • Journal of information and communication convergence engineering
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    • v.5 no.1
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    • pp.54-58
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    • 2007
  • A real-time frame-layer rate control algorithm with a token bucket traffic shaper is proposed for distortion variation minimization. The proposed rate control method uses a non-iterative optimization method for low computational complexity, and performs bit allocation at the frame level to minimize the average distortion over an entire sequence as well as variations in distortion between frames. The proposed algorithm does not produce time delay from encoding, and is suitable for real-time low-complexity video encoder. Experimental results indicate that the proposed control method provides better visual and PSNR performances than the existing rate control method.

A Study on Activation of Online Performances Using Sac on Screen Project Analysis (Sac on Screen 사업 분석을 통한 온라인 공연 활성화 방안 연구)

  • Kim, Gyu-Jin;Na, Yun-Bin
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.114-127
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    • 2020
  • The online performance market is increasing due to recent pandemic events. However, due to the short introduction time of domestic online performances, there is a lack of related prior studies or success stories. In addition, most of these projects are short-lived projects or poor profits, so it is necessary to study how to activate them. The Sac on Screen project, which has been in progress since 10 years ago, has its own imaging experience, and the screening works and screening venues are also diverse, so it is an object of study. In addition, since annual satisfaction surveys are conducted, the business was evaluated based on the voice of customers from the data of the past three years. Based on the analyzed results, a free and paid version of the business model canvas was drawn through a group of experts. As a result of this synthesis, the following major implications were drawn. First, expanding research on online performances, second, needing a sense of responsibility for quality management of content, third, increasing diversity in content selection, and fourth, enhancing the liveliness of online performances, Fifth, efforts are needed to attract private investment and develop value-added products.

A Streaming System based on Transcoding using the Prediction Period (예측주기를 이용한 트랜스코딩 기반의 스트리밍 시스템)

  • Kim, Sung-Min;Kim, Hyun-Hee;Park, Si-Yong;Chung, Ki-Dong
    • Journal of KIISE:Software and Applications
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    • v.33 no.10
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    • pp.823-835
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    • 2006
  • Multimedia is a very popular service in the Internet. But, we cannot provide multimedia service at a uniform content, because networks and devices are various. Thus, an adaptive service is needed for multimedia transmission. Video Transcoding is the good solution that can service multimedia adaptively. This paper proposes the streaming system that is composed of encoder, transcoder, decoder The encoder enhanced time complexity and PSNR in case of transcoding using PP(Prediction Period). The decoder is almost same as the traditional media player. Transcoder reduced time complexity through combination of prediction period in encoder and skipping period to control frame rate in transcoder. In simulation results, the performances of proposed scheme outperform the system with traditional transcoder in time complexity and PSNR.

A Mobile Platform System based on SBC (SBC 기반 차세대 이동형 단말기 개발)

  • Lee, Seung-Ik
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.30-36
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    • 2009
  • In this paper, we develop the next generation mobile system based on SBC(Server Based Computing). SBC is one of the popular topic and only one server system is used as multiple personal systems with a terminal, a monitor and a keyboard. The advantages of this system are easy-upgrade, low costs and convenience for each user. But it is difficult to design and manufacture the multimedia streaming system and devices control system for external devices. In this paper, we represent and develops the Mobile system based on SBC and the test performances shows that our system has good performances of multimedia system and security for internet.

Network-Adaptive Transport Error Control for Reliable Wireless Media Transmission (신뢰성 있는 무선 미디어 전송을 위한 네트워크 적응형 전송오류 제어)

  • Lee Chul-Ho;Choi Jeong-Yong;Kwon Young-Woo;Kim Jongwon;Shin Jitae;Jeon Dong-San;Kim Jae-Gon
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.548-556
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    • 2005
  • In wireless network environments, wireless channels are characterized by time-varying fading and interference conditions, which may lead to burst packet corruptions and delay variation. This can cause severe quality degradation of streaming media. To guarantee successful transmission of media over the hostile wireless networks, where channel conditions are highly fluctuating, a flexible and network-adaptive transport method is required. Thus, we propose a network-adaptive transport error control consisting of packet-level interleaved FEC and delay-constrained ARQ, which acts as an application-level transport method of streaming media to alleviate burst packet losses while adapting to the changing channel condition in wireless networks. The performances of the proposed network-adaptive transport error control, general error control schemes, and hybrid schemes are evaluated by a developed simulator at the transport-level and video quality of streaming media. Simulation results show that the proposed mechanism provides the best overall performance among compared other schemes in terms of the transport-level performance of error control and the performance of video quality for streaming media.

Demonstration of Mobile Fronthaul Test Bed Based on RoF Technology Supporting Two Frequency Assignments and 2 × 2 MIMO Antennas

  • Cho, Seung-Hyun;Han, Changyo;Chung, Hwan Seok;Lee, Jong Hyun
    • ETRI Journal
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    • v.37 no.6
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    • pp.1055-1064
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    • 2015
  • We demonstrate a next-generation high-capacity mobile fronthaul based on radio over fiber (RoF) technology, which links between a digital unit and a radio unit supporting two frequency assignments and $2{\times}2$ multiple input, multiple output antennas. To confirm the technical feasibility of a mobile fronthaul, we experimentally investigate its down- and uplink end-to-end performances including the optical and radio frequency (RF) signal path. Frequency-dependent performance deviations, error vector magnitude variations, overall system performance variations caused by optical to electrical conversion, and intermediate frequency to RF conversions are examined. Experimental verifications on multiple LTE uplink signals are performed for the first time. We also demonstrate several commercial mobile Internet services, YouTube video streaming, and file transfers using off-the-shelf mobile devices, through a mobile fronthaul based on RoF.

Design of Network Protocol based on P2P Collaboration and User's Content Using Information (P2P 협업 및 사용자 콘텐츠 이용 정보 기반의 네트워크 프로토콜 설계)

  • Nahm, Eui-Seok
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.3
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    • pp.575-580
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    • 2017
  • In these days, the big-size and high resolution multimedia file is widely used through networks. To transfer and service effectively, the internet network technology is necessary to substitute broadcasting. Normally Content Delivery Network(CDN) is widely used in conventional internet for multimedia services. But it has a small bandwidth to service. So to solve this problems, many researchers have suggest the protocol for download, content distribution/saving, server synchronization, caching, pushing rate, and streaming etc. But all of these has some defects like low resolution, packets loss and delay, real application implementations etc. So, this paper suggests a new method of network protocol based on P2P collaboration and user's content using information. And it evaluated the performance of suggested method. As the results, it showed the effectiveness of 4 performances indices : download speed, decreasing rate of connected user in same time, adaptive hit ratio, traffic decreasing rate.

Analysis of Programming Techniques for Creating Optimized CUDA Software (최적화된 CUDA 소프트웨어 제작을 위한 프로그래밍 기법 분석)

  • Kim, Sung-Soo;Kim, Dong-Heon;Woo, Sang-Kyu;Ihm, In-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.7
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    • pp.775-787
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    • 2010
  • Unlike general-purpose CPUs, the GPUs have been specialized as many-core streaming processors, and are frequently replacing the CPUs in an increasing range of computations thanks to their outstanding parallel computing capacity. In order to respond to such trend, NVIDIA has recently issued a new parallel computing architecture called CUDA(Compute Unified Device Architecture), offering a flexible GPU programming environment for GPGPU(General Purpose GPU) computing. In general, when programmers use the CUDA API, they should clearly understand many aspects of GPU's computing architecture to produce efficient parallel software. In this article, we explain several optimization techniques for CUDA programming that we have verified through a lot of experiment and trial and error, and review how those techniques affect the performance of code execution. In particular, we use a specific problem as an example to analyze several elements that affect performances, such as effective accesses to hierarchical memory system, processor occupancy, and latency hiding. In conclusion, we present several directions that may be utilized effectively in CUDA-based parallel programming.

Adaptive Realtime Traffic Allocation Algorithm for Streaming Data (스트리밍 데이터를 위한 적응적 실시간 트래픽 할당 기법)

  • Jin Hyun-Joon;Seo Sang-Jin;Park Nho-Kyung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.3 s.345
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    • pp.111-117
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    • 2006
  • Developing a home network and a ubiquitous infrastructure requires various communication techniques and devices with more advanced hardware. With this development, increasing realtime access to multimedia data results in rapid degradation of qualify for multimedia playback. This paper presents a traffic allocation technique based on MPP(Media Preference for Presentation) that can steadily maintain multimedia playback quality by adaptively allocating streaming traffic requested from clients with different playback performances. Media preference is defined in accordance with content popularity and playback performance of client devices. Through experiments when requested stream data exceeds processing ability of a midea server, the proposed allocation technique shows 10% quality improvement comparing to the system without applying the proposed allocation technique.

Efficient Stream Sequence Matching Algorithms for Handheld Devices over Time-Series Stream Data (시계열 스트림 데이터 상에서 핸드헬드 디바이스를 위한 효율적인 스트림 시퀀스 매칭 알고리즘)

  • Moon Yang-Sae;Loh Woong-Kee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8B
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    • pp.736-744
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    • 2006
  • For the handhold devices, minimizing repetitive CPU operations such as multiplications is a major factor for their performances. In this paper, we propose efficient algorithms for finding similar sequences from streaming time-series data such as stock prices, network traffic data, and sensor network data. First, we formally define the problem of similar subsequence matching from streaming time-series data, which is called the stream sequence matching in this paper. Second, based on the window construction mechanism adopted by the previous subsequence matching algorithms, we present an efficient window-based approach that minimizes CPU operations required for stream sequence matching. Third, we propose a notion of window MBR and present two stream sequence matching algorithms based on the notion. Fourth, we formally prove correctness of the proposed algorithms. Finally, through a series of analyses and experiments, we show that our algorithms significantly outperform the naive algorithm. We believe that our window-based algorithms are excellent choices for embedded stream sequence matching in handhold devices.