• Title/Summary/Keyword: Software education standards

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A case study on differentiated curriculum for the university calculus and the curriculum development using a numerical software (대학 미적분학 수준별 교육 사례와 수치연산 소프트웨어를 활용한 교육과정 개발 연구)

  • Choi, Enn-Jeong
    • The Mathematical Education
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    • v.48 no.3
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    • pp.213-234
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    • 2009
  • College students have a diverse educational background with the recent multiplicity in university admissions standards and procedures. As a result, their mathematical preparation and performance varies widely. Teaching calculus to such a diverse student group is a demanding task. Differentiated curriculum has been conducted for the university calculus course in Yonsei university for the past five years. A case study on the differentiated curriculum in Yonsei university is presented for the curriculum improvement. With its ideal purpose, the differentiated curriculum has created issues and problems in practice. As an alternative to the ideal differentiated curriculum, this study shows that a computer-based approach using a numerical software could give aids to overcoming the difficulty of inadequately prepared students in the learning process while mathematically sophisticated students could keep interested in the course. This study also presents the useful topics in calculus that can be implemented for computer-based calculus education and provides guidelines for the effective usage.

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Teachers' Intention to Use Liveworksheets Applying UTAUT Model (UTAUT 모형을 적용한 현장 교원의 라이브워크시트 활용 의도 분석 연구)

  • Choi, Eunsun;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.413-421
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    • 2021
  • In line with the social changes due to the Fourth Industrial Revolution, foreign countries are strengthening information education for the future of education. This study analyzed the current status of software (SW) and artificial intelligence (AI) education among different types of information education programs in elementary schools of major foreign countries, and compared them with the education provided in Korea. Compared to major foreign countries, Korea allocated very little time for software education in elementary schools, making it difficult to sufficiently cover all areas of the curriculum achievement standards. In addition, other countries recognized the importance of artificial intelligence, an important technology of the Fourth Industrial Revolution, and were providing artificial intelligence education on the basis of software education at the national level. The Korean government is also planning on providing the education at national level, but it was identified that the information education of elementary schools have many problematic issues. This study emphasized the need to establish an information curriculum for elementary schools as a way to address these issues.

Development of S-OJT training program for a Software Company based on National Competency Standards(NCS): A Case of Firm A (소프트웨어 산업의 NCS 기반 S-OJT 교육과정개발: A기업을 중심으로)

  • Rha, Hyun-Mi;Shim, Ji-Hyun
    • 대한공업교육학회지
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    • v.39 no.2
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    • pp.81-100
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    • 2014
  • This study developed training program to educate professional workers for software industry with growing importance in this area as software industry takes more parts in Korean economy. Additionally, this study developed the program based on national competency standards(NCS) using structured on the job training(S-OJT), For this study, we reviewed economic index about software industry such as economic ratio and the influx of the workforce. Also literature review for S-OJT was conducted to explore its concept for better application of the concept to the program development. In addition, this study used training program development manual suggested by Korean Department of Labor. We selected specific job which needs training program to be developed based on thorough needs analysis for a company A. Previously developed NCS and other documents were reviewed and focus group interviews were conducted to find out core knowledge and skills for the job. 44 training programs were developed and objective of each program, hours, contents and methods were also suggested. Additionally detailed program name, education system, road map and operation strategy were developed and suggested. The result of this study is expected to contribute to other industry and jobs which are facing to the development of NCS based education program by suggesting detailed stage of development process. For more animated development of education program using NCS, the effect of the program should be tested in the future. For the test, appropriate evaluation methods and measures should be developed as well.

Analysis of Computational Thinking as Mental Skills (정신적 기술로의 컴퓨팅 사고력 분석)

  • Yu, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.221-224
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    • 2018
  • The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century. Digital literacy is an essential tool to support other subjects and all jobs. The digital literacy requires several thinking skills, an awareness of the necessary standards of behaviour expected in online environments, and an understanding of the shared social issues created by digital technologies. The government tried to cultivate communication ability to solve various problems creatively and efficiently through software education in the 2015 revised national curriculum and to raise communication ability and community consciousness through collaborative problem solving process. In this paper, we analyze whether the 2015 revised curriculum can develop digital literacy ability through educational contents of software curriculum.

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Development of Subject-Convergent Teaching-Learning Materials for Core Principles of Support Vector Machines

  • Hwang, Yuri;Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.42-46
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    • 2022
  • To cultivate talented people with creative and convergent thinking skills to live in the era of the 4th industrial revolution, the national curriculum of Korea is gradually emphasizing convergence education and software education. To meet the demands of the times, this paper suggests subject-convergent teaching-learning materials for educating core principles of Support Vector Machines, especially targeting elementary learners. Based on analysis of the national curriculum, achievement standards of three subjects are integrated. After printable worksheets for traditional face-to-face classes had developed, they were transformed to online interactive worksheets for non-face-to-face classes. The teaching-learning materials are expected to promote the growth of the learners' academic motivation and knowledge.

Suggestion for Collaboration-Based UI/UX Development Model through Risk Analysis

  • Cho, Seong-Hwan;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1372-1390
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    • 2020
  • An attractive user interface (UI) design with a clear user experience (UX) is the key for the success of applications. Therefore software development projects require very close collaboration between SI developers and front-end service developers. However, methodologies for software development only exist with inadequate development processes or work standards for collaboration. This survey derived 13 risk factors in developing UI/UX from 113 risk factors of IT projects through a questionnaire and factor analysis and proposed a collaboration-based UI/UX development model that can eliminate or mitigate six risks with high weights and reliability. To extract risk factors with high reliability, factor and reliability were analyzed to extract 13 major risks, and based on the expert opinions and the results of correlation analysis, UI/UX development stages were classified into planning, design, and implementation. The causal relationships between risks were verified through regression analysis. This study is the first to expertly analyze major risks based on collaboration in UI/UX development and derive a theoretical basis that can be used in project risk management. These findings are expected to provide a basis for research on development methodologies for higher levels of front-end services and to construct rational collaboration systems between SI practitioners and front-end service providers.

A Study on Effective Software Education Model by Disability Type for Youth

  • Lee, Hyun Ju;Lee, Won Joo;Jung, Hoe Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.10
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    • pp.261-268
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    • 2020
  • In this paper, we propose an effective software education model for youths with disability. This software education model consists of a four-step process. In the first step, it draws the education curriculum of the software education for different types of disabled youths based on the results of comparative analysis of software education field in special education curriculum. In the second step, it suggests achievement standards for effective software education for the disabled students by classifying students with intellectual disabilities and visual, hearing, and physical disabilities without any multiple disabilities. In the third step, the study developed a modular textbook comprised of unplugged activities using coding robot Albert, physical computing, and block/text coding with the reflection of the characteristic of each type of disability. In the fourth step, it applied the textbook to the school field and educated disabled students focusing on experience to allow them to think logically and by stages about different problems they face in daily lives. In addition, by analyzing the results of youths' performance evaluation and surveys, it was shown that 82.3% of developmental disabilities, 78.8% of visual impairments, 90.9% of hearing impairments, and 78.8% of physically disabilities achieved achievements above the "medium" level. These results prove that the software education model for youths with disabilities proposed in this paper is very effective in improving computational chinking of youths with disabilities.

An Exploratory Study on Teaching & Learning and Evaluation Methods using Beaver Challenge in Software Education (소프트웨어 교육에서 비버챌린지를 활용한 교수·학습 및 평가 방법 탐색)

  • Jeon, YongJu;Jung, Ungyeol;Kim, Injoo;Kim, Jihyea;Lee, Hyuna;Kim, Dongyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.63-82
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    • 2018
  • In the 2015 revised curriculum, software (SW) education was strengthened to cultivate computational thinking. In the curriculum of practical course at elementary school and of informatics course at secondary school, the characteristics, and content systems of SW education have developed systematically. However, it is necessary to study practical methods and cases for SW education because the curriculums provide only note and direction about teaching & learning, and evaluation methods for SW education. The purpose of this study is to analyze the achievement standards of the SW curriculum in the tasks of Bebras Challenge 2017 and to suggest various methods of teaching and learning, and of evaluation using the Bebras tasks. The results of this study are expected to propose a basis to develop various teaching and learning and evaluation researches.

Computer Ethics in Computer Education (컴퓨터 윤리에 관한 연구)

  • Joo, Young-Ju;Lee, Kwang-Hi
    • Journal of The Korean Association of Information Education
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    • v.1 no.2
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    • pp.84-100
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    • 1997
  • All technology has both intended and unintended effects, we have said, and information technology is no exception. Information technology offers a number of challenges: those of computer education, computer literacy, the ethical and societal impacts of computing and communication systems. Current computer education focuses primarily on the history, parts and usage of a computer, and programming, it does not fully include the moral standards or ethics that help guide behavior and conduct for citizens of Information society. The purpose of this study is to review of the theoretical issues and societal impacts of computers, communication systems and computer ethics; then, to nalyse current curriculum and content of school computer education in Korea: finally, to develop a possible course in computer ethics containing a goal statement and aspects of computer literacy. Contents in computer ethics covers issues of nettiquette, privacy, health, copyright-related software and network piracy, computer crime and viruses. Six suggestions are made for the computer ethics of Information Age in the conclusion.

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4D AI Convergence Education Model (4차원 인공지능 융합 교육 모형)

  • Kim, Kapsu
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.349-354
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    • 2021
  • In this study, a model that can converge with artificial intelligence in each subject as software and artificial intelligence education become mandatory in the curriculum revised in 2022 is proposed. The proposed AI convergence education model is based on the content of the subject (accomplishment standard + subject). The second axis is artificial intelligence tools, the third axis is artificial intelligence technology, and the fourth axis is data applied in daily life. In order to apply artificial intelligence to each subject, it is necessary to apply artificial intelligence tools, artificial intelligence technology, and data in daily life to the achievement standards and content of each subject. If the achievement standards and subject contents are structured in this way, it can be seen that the convergence with each subject is good. Therefore, when composing textbooks by achievement standards and topics, it is necessary to add artificial intelligence tools, artificial intelligence technology, and daily data.

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