• Title/Summary/Keyword: Smartphone Policy

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CPU Technology and Future Semiconductor Industry (II) (CPU 기술과 미래 반도체 산업 (II))

  • Park, Sahnggi
    • Electronics and Telecommunications Trends
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    • v.35 no.2
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    • pp.104-119
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    • 2020
  • Knowledge of the technology, characteristics, and market trends of the latest CPUs used in smartphones, computers, and supercomputers and the research trends of leading US university experts gives an edge to policy-makers, business executives, large investors, etc. To this end, we describe three topics in detail at a level that can help educate the non-majors to the extent possible. Topic 1 comprises the design and manufacture of a CPU and the technology and trends of the smartphone SoC. Topic 2 comprises the technology and trends of the x86 CPU and supercomputer, and Topic 3 involves an optical network chip that has the potential to emerge as a major semiconductor chip. We also describe three techniques and experiments that can be used to implement the optical network chip.

The Influence of Smartphone Addiction on Subjective Well-being among adults : Dual Mediation Effect of Executive Function Deficit and Adaptive Cognitive Emotion Regulation Strategies (성인의 스마트폰 중독이 주관적 안녕감에 미치는 영향: 실행기능 결함과 적응적 인지적 정서조절전략의 이중매개효과)

  • Lim, Jee-young
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.327-337
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    • 2019
  • The purpose of the current study was to examine dual mediation effect of executive function deficiencies and adaptive cognitive emotion regulation strategies in the relation of smartphone addiction and subjective well-being and to suggest implications for adult smartphone addiction intervention programs. A self-report survey was conducted to 148 adults(71 males and 77 females) and the mediation effect was evaluated by regression analyses. Key findings are as follows. First, executive function deficiencies showed mediation effect on the relationship between smartphone addiction and adaptive cognitive emotion regulation strategies. Second, significant mediation effect of adaptive cognitive emotion regulation strategies was not found on the relationship between smartphone addiction and subjective well-being. Finally, the relation of smarphone addiction and subjective well-being was mediated by executive function deficiencies and adaptive cognitive emotion regulation strategies. These results imply that it would be helpful to train executive function and foster emotion regulation strategies to the adult smartphone addiction groups. Finally, limitations of this study and suggestions for future research of the entire adult age group were discussed.

Mediating Effect of Depression on the Relationship Between Stress and Smartphone Addiction in Married Men, Moderating Effect of Age (기혼남성의 스트레스와 스마트폰 중독의 관계에서 우울의 매개효과와 연령의 조절효과)

  • Eum, Ki-Young;Kim, Hye-Seon;Kim, Sun-Joo;Kim, Eun-Mi;Jin, Mi-Hwa
    • Journal of Convergence for Information Technology
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    • v.11 no.8
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    • pp.129-136
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    • 2021
  • This study aims to verify the influence of married men in their 30s and 40s on smartphone addiction, the mediating effect of depression, and the moderating effect according to age. To this end, samples were set up as a convenient sampling for married men in their 30s and 40s living in the Seoul, Gyeonggi, Incheon metropolitan. To verify the influence relationship, mediating effect, and moderation effect of the main variables, we compare the differences in influence by dividing age groups through spss win 25 program Baron & Kenny's analysis, Sobel test, and multi-regression analysis. The analysis results are as follows. First, stress has a positive effect on depression and smartphone addiction, and depression has a positive effect on smartphone addiction. Second, depression has been shown to have a partial mediating effect in the relationship between stress and smartphone addiction. Third, there was a difference in influence between stress and smartphone addiction depending on age groups. Based on the above results, we present policy implications and follow-up research suggestions.

Multiple Mediating Effects of Depression, Academic Helplessness, and Smartphone Addiction Tendency in The Relationship between Self-esteem and Grit of Adolescents (청소년의 자아존중감이 그릿에 미치는 영향에서 우울, 학업 무기력, 스마트폰 중독 경향성의 다중매개효과)

  • Kim, Do-Hee;Kim, Hyeok-jin
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.443-451
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    • 2021
  • The purpose of this study is to investigate the mediating effects of depression, academic helplessness, and smartphone addiction tendency in the relationship between self-esteem and grit of adolescents. Data from the 2018 (first-year) Korean Children and Youth Panel Survey were used in this study. The subjects of this study were 1,375 male and 1,166 female students in seventh grade school. The multiple mediation model analysis was conducted using the SPSS and PROCESS macro program. The results of this study are as follows. First, there was a positive correlation between self-esteem and grit, while self-esteem and grit had negative correlations with depression, academic helplessness, smartphone addiction. Second, it was found that the relationship between self-esteem and grit was mediated by depression, academic helplessness, and smartphone addiction tendency, respectively, and furthermore, it was found that all pathways mediated sequentially were also significant. These results suggest that education and intervention considering self-esteem, depression, academic helplessness, and smartphone addiction to be useful as a way to help adolescents develop interest in specific goals and continue their efforts in these days when smartphone use is common.

A Study on the Effect of Determinants of the Dominant Design on Intention to Continuous Use of Smartphone (지배적 디자인의 결정요인이 스마트폰의 지속적 사용의도에 미치는 영향에 관한 연구)

  • Yim, Myung-Seong;Lee, Sang-Hyun
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.247-259
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    • 2012
  • The purpose of study is to advance current smartphone research past the limitation it faces being focused primarily on functional performance and to understand the causes of Smartphone diffusion. In order to do this, the dominant design concept was applied in examining the relationship between the determinants of the dominant design and the acceptance of smartphones. The research has yielded results which show that determinants such as technological superiority, number of installed based products, and availability of complementary goods have a positive effect on the intention to use smartphones and the attitude toward its use. Moreover, this study has contributed in broadening the understanding of dominant design by introducing the central concepts of dominant design which are not being dealt with in domestic studies and presenting the major variables which must be considered in the acceptance of smartphones.

Effectiveness of Education Program for Core Fundamental Nursing Skills using Recording Video with Smartphone and Formative Feedback (스마트폰 동영상과 형성적 피드백을 활용한 핵심기본간호술 교육의 효과)

  • Chae, Yeo-Joo;Ha, Yeong-Mi
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.285-294
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    • 2016
  • The purpose of this study was to examine the effectiveness(knowledge of core fundamental nursing skills, clinical competency, self-efficacy and learning motivation) of education program for core fundamental nursing skills focusing on endotracheal suctioning using recording video with smartphone and formative feedback for nursing school students. Subjects consisted of 54 sophomore nursing students, an experimental group(n=27) and a control group(n=27). The education for core fundamental nursing skills using recording video to smartphone and individual formative feedback was provided to students in an experimental group. The traditional method with self-directed practice for 4 hours was offered to a control group. The education program for core fundamental nursing skills using recording video with smartphone and formative feedback was effective in promoting knowledge of core fundamental nursing skills, clinical competency, self-efficacy and learning motivation. Based on our results, this program can be recommended as an effective educational program for the nursing students to improve their core fundamental nursing skills.

Study of GUI design convergence guideline for the users of aged generation (고령화 세대의 스마트폰 사용자를 위한 GUI 디자인 융복합 가이드라인 연구)

  • Jeon, In-Kyu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.323-331
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    • 2015
  • 21st Century is getting into Super aging society worldwide basis. Among those population, silver(aged) generation users' physical condition, such as sight, hearing and body, is getting older, especially sight ability which processes 80% of input data, it requires us studying new smartphone GUI designs convergence for the elderly. In light of this social phenomenon, this study suggests smartphone GUI designs convergence guideline for the silver generation through the research of text, icon which are basic elements of smartphone GUI with proper visual attributes. I had inferred UX designs, expert group and evaluation categories from existing papers, related books and designed some displays for the survey. I also offered this guideline with the deep survey of 101 people over 65 years old.

Study on Fun factor in Smartphone Convergence Game - Focusing on the Defense and Plunder (스마트폰 융복합 게임의 재미요인 분석 - 수성과 약탈을 중심으로)

  • Kim, In-Su;Jung, Hyung-Won;Kim, Tae-Gyu
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.367-372
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    • 2015
  • Smartphone game market, smart phone appeared on the market and soon developed rapidly, generation change is happening. Generally, Smartphone games are only short-lived super cell's Clash of Clans is gaining popularity for over two years. So Clash of Clans this game with hold most characteristic elements of the defense and plunder on the subject analyzed the fun factor. In order to analyze the defense and plunder elements were prepared Clash of Clans and Kings of Thieves in cases. Two of the cases, depending on the fun theory Preparation, A sense of space, A solid core machanic, A range of challenge, A range of abilities required to solve the encounter and Skill required in using the abilities were evaluated in the fun factor analysis of defense and plunder elements.

Personal Information Leakage Prevention Scheme of Smartphone Users in the Mobile Office Environment (모바일 오피스 환경에서 스마트폰 사용자의 개인정보 유출 방지 기법)

  • Jeong, Yoon-Su;Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.205-211
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    • 2015
  • Recently, a mobile communication network and the wireless terminal is suddenly develop, mobile office service is more and more the sportlight. However, the user may receive an attack from a malicious third party if the up/download the data in the remote to perform the work in a mobile office environment. In this paper, we propose scheme to manage the information lost due to theft smartphone that contain spill prevention personal information and company information from the mobile office environment (call history, incoming messages, phonebook, calendar, location information, banking information, documents, etc.). The proposed scheme using the number of triangular fuzzy information about the state of the personal information and business intelligence to implement a pair-wise comparison matrix. In particular, the proposed scheme is to prevent the value obtained by constructing a pair-wise comparison matrix for personal information and business intelligence and pair your smartphone is lost when a third party not allow access to personal information and corporate information is leaked to the outside.

Subjective Health Status, Mental Health and Internet Addiction Tendency of Adolescents in Multi-cultural Families Compared to General Families (일반가정과 다문화가정 청소년의 주관적 건강상태, 정신건강과 인터넷 중독 성향)

  • Chae, Myung-Ock
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.383-393
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    • 2018
  • The purpose of this study was to examine impact of multi-cultural family on subjective health status, mental health and internet addiction tendency compared to general family in Korean adolescent. The data were derived from the 13th Korea youth risk behavior web-based survey 2017 in Korea and analyzed considering complex samples analysis. The subjects were general families 61,320(98.5%) and multi-cultural families 956(1.5%). Multi-cultural youth had higher rates of unhealthy and unhappy and the percentage of depression, suicidal ideation, weekday and weekend smartphone overdependence, experience problems with using smartphone in friend than general youth. In addition, suicidal ideation 1.270 times, weekday and weekend smartphone overdependence 1.359 times and 1.297 times respectively and experience problems with using smartphone in friend 1.603 times was increased in multi-cultural youth compared to general youth. Therefore, it is very meaningful that this study provided basic data of intervention program to improve mental health and internet addiction tendency of multi-cultural youth.