• Title/Summary/Keyword: Player Analysis

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Systematic improvement method depending on analysis of inductive contents on university volunteers'satisfaction & dissatisfaction on participating in stipulated PGA pro-golf competitions (대학생 자원봉사자의 PGA 정규 투어 프로골프대회 참여 만족·불만족 귀납적 내용분석에 따른 제도적 개선 방안)

  • Nam, Jae-Jun;Jung, Seong-Un
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.3
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    • pp.526-542
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    • 2020
  • The purpose of this study was to examine contents through inductive analytic method and make systematic improvement method on satisfaction & dissatisfaction of university students participating in stipulated PGA pro-golf competitions as volunteers. The objects of this study were university students participating in 2019 The CJ Cup@Nine Bridges as volunteers. Excluding 76 copies judged to be disloyal out of 300 collected copies, the researcher analyzed the contents of 224 copies. To begin with, the contents were categorized in 10 detailed areas & 5 general areas by implementing the 2nd inductive categoric analysis mainly on the basis of 408 raw materials, the overall detailed areas of satisfaction on participation. Checking specifically, first, "satisfaction on experience in golf competition" was divided into golf competition, golf information, golf course. Second, "satisfaction on player" was divided into direct watching and famous player. Third, "satisfaction on environment" was divided into satisfaction on place & satisfaction on facilities. Fourth, "satisfaction on participation" was divided into satisfaction on service & satisfaction on competence. Finally, "satisfaction on interpersonal relation" was divided with application same to that of detailed area. In the case of dissatisfaction on participation, the contents were categorized in 10 detailed areas & 3 general areas by implementing the 2nd inductive categoric analysis mainly on the basis of 369 raw materials, the overall detailed areas. Checking specifically, first, dissatisfaction on competition operating system was detailedly divided into dissatisfaction on job system, dissatisfaction on operating system, dissatisfaction on delivery system. Second, dissatisfaction on treatment for volunteers was divided into dissatisfaction on treatment for volunteers & dissatisfaction on work hours. Third, dissatisfaction on welfare for volunteers was divided into dissatisfaction on food & beverage, dissatisfaction on costumes and dissatisfaction on incidental facilities.

Trends in the use of big data and artificial intelligence in the sports field (스포츠 현장에서의 빅데이터와 인공지능 활용 동향)

  • Seungae Kang
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.115-120
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    • 2022
  • This study analyzed the recent trends in the sports environment to which big data and AI technologies, which are representative technologies of the 4th Industrial Revolution, and approached them from the perspective of convergence of big data and AI technologies in the sports field. And the results are as follows. First, it is being used for player and game data analysis and team strategy establishment and operation. Second, by combining big data collected using GPS, wearable equipment, and IoT with artificial intelligence technology, scientific physical training for each player is possible through user individual motion analysis, which helps to improve performance and efficiently manage injuries. Third, with the introduction of an AI-based judgment system, it is being used for judge judgment. Fourth, it is leading the change in marketing and game broadcasting services. The technology of the 4th Industrial Revolution is bringing innovative changes to all industries, and the sports field is also in the process. The combination of big data and AI is expected to play an important role as a key technology in the rapidly changing future in a sports environment where scientific analysis and training determine victory or defeat.

A Study on Informetric Analysis for Measuring the Qualitative Research Performance (연구성과의 질적 평가를 위한 계량정보학적 분석에 관한 연구)

  • Kang, Dae-Shin;Moon, Sung-Been
    • Journal of the Korean Society for information Management
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    • v.26 no.3
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    • pp.377-394
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    • 2009
  • There are some limitations in the existing bibliometric methods to satisfy the various requests of the interest parties including researchers, managers, policy makers to identify 1) which research group or researcher is the key player, and the overall trends of the particular technological sub-fields, 2) which research groups, institutions or countries mainly use their research outputs, 3) what are the spin-offs from research outputs to some scientific and technological fields, 4) in which levels they are when comparing their quantitative and qualitative research outputs to those of other competitive institutions. It is essential to develop new informetric indicators and methodologies in order to satisfy stakeholder's various demands and to strengthen qualitative analysis in measuring research performance. This study suggested informetric indicators such as article quality index, citation impact index, international cooperation index, excellent article production index and methodologies including citation analysis, text mining.

A Study on How to Nurture New Players using Data Analysis (데이터 분석을 활용한 신인급 선수 육성 방안 연구)

  • You, Kangsoo
    • Journal of Industrial Convergence
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    • v.19 no.4
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    • pp.17-21
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    • 2021
  • Recently, in the field of sports, the use of data in conducting games, planning seasons, and operating teams has increased significantly. Also, in order to develop better players, it has become necessary to use data to accurately analyze their performance. Therefore, in this study, various data about rookie players was collected and pre-processed in order to analyze and visualize their performance. Additionally, an analysis was conducted to determine at least how many opportunities should be given to foster rookie players. Then, a data analysis method was presented for nurturing athletes by using data in the field of sports. It is expected that this study will contribute to fostering rookie players by utilizing data.

Analysis of the Vertical GRF Variables during Landing from Vertical Jump Blocking in Volleyball (배구 제자리 점프 블로킹 착지 시 숙련도에 따른 수직지면반력 변인 분석)

  • Youm, Chang-Hong;Park, Young-Hoon;Seo, Kook-Woong
    • Korean Journal of Applied Biomechanics
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    • v.17 no.4
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    • pp.57-64
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    • 2007
  • The purpose of this study was to investigate comparative analysis of the vertical ground reaction force variables during landing from vertical jump blocking in volleyball through GRF analysis system. The subjects participated in this study were 6 male university volleyball player and 6 male acted as a control group. The results are as follows: 1. The skilled group was longer than the unskilled group in flight time during vertical jump blocking. 2. The skilled group was faster than the unskilled group in tFz2 during landing from vertical jump blocking. 3. The skilled group was higher than the unskilled group in Fz2 during landing from vertical jump blocking. 4. The skilled group was higher than the unskilled group in Fz2LR during landing from vertical jump blocking. 5. The skilled group was higher than the unskilled group in impulse during landing from vertical jump blocking. Consequently, during landing from vertical jump, the landing strategy of the skilled group was found as a form of a stiff landing. Therefore, this landing strategy will be required to strengthen of hip and knee extensors and ankle plantar flexors for injury prevention.

Study on Influencing Factors of Camera Balance in MOBA Games - Focused on (MOBA 게임 카메라 밸런스 개선을 위한 영향요소 분석 - 중심으로)

  • LI, JING;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1565-1575
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    • 2020
  • This study examines the game balance of the MOBA game genre, which was selected as a model item for the Asian Games. The "bird-eye view" was used for a more efficient representation of 3D modeling. Based on that, statistical analysis was conducted to present appropriate game camera settings and camera balance to match the competitive structure of the MOBA game. A review of the game camera settings reveals that 64° to 70° is the angle that minimizes the difference in vision between the two-player teams the most. Through a one-way ANOVA analysis, we found that the user ranking level and SVB value are closely related. Therefore, the factor of the regression equation using the SVB value must have a user ranking level. As a result of the optimized camera focus analysis of , the camera setting methods were classified into 3 types. For main action games, the recommended camera angle is 64°~66°, and the recommended camera focus is 11.2 mm~19.3 mm. For action and strategy games, the camera angle is 66°~68°, camera focus - 19.3 mm~27.3 mm. And lastly, for the main strategy game, the recommended camera angle is 68°~70°, and the camera focus is 27.3 mm~35.3 mm.

경험있는 기술추격국의 기술역량 축적과정: 한국의 이동통신산업

  • 이재근;김한주
    • Journal of Technology Innovation
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    • v.11 no.1
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    • pp.215-236
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    • 2003
  • According to Gerschenkron (1962), the industrialization of relative backward countries was characterized in a systematically varying fashion by sudden spurts. With respect to the technological loaming, its globalization, and the subsequent development of technological capability, Korea, a catching-up nation had some experiences of identifiable discontinuities in her technological development in various industries. This study examines a developmental path of technological catching-up in Korean mobile telecommunication, especially CDMA industry and argues that investment and networking capability play an infrastructural role in accumulating her technological capability. Note that the technological experiences in high-tech industries have made Korea take a different technological path with respect to the previous industrialization. For this purpose, it proposes an analytical framework for examining a developmental path of Korean catching-up players. In addition, it analyzes the case of the Korean mobile telecommunication industry on the basis of the framework, and identifies a developmental path from the case analysis.

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Prospects and Analysis of Technological Trend To Smart Glasses Evolution (스마트안경의 기술동향 분석과 전망)

  • Park, Jong-Man;Hwang, Jae-Ryong;Kim, Ha-Jine
    • Journal of the Korea Safety Management & Science
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    • v.15 no.3
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    • pp.163-170
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    • 2013
  • There are many pros and cons for whether smart glasses and watch would be further going technology or not beyond smart phone. What have to do domestically is to find acting ways to catch up with technological gap in short term basis through analyses and investigations in technological issues, patents profile, market forecast. In this paper, firstly we investigate and review technological issues and form factors of smart glasses and HMD, and secondly analyze technological tendency and identify their core technology and intension from global key player's patents analyses connected with smart glasses, and conclusively suggest technological prospects and it's countermeasures.

Design of Disturbance Observer Considering Robustness and Control Performance (2) : It's Application for Optical Disc Drive Servo System (강인성과 제어 성능을 고려한 외란 관측기의 설계 (2) : 광 디스크 드라이브 서보 시스템에의 적용 실험)

  • 김홍록;최영진;서일홍;정완균;박명관;이경호
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.4
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    • pp.270-276
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    • 2003
  • The disturbance observer (DOB) has been widely utilized fer high precision and high speed motion control application. However, it still lacks the analysis for the robustness brought by using DOB. This paper summarizes six guidelines for the design of DOB taking into account the robustness and control performance in case of the second order system. For effectiveness of the proposed guideline, the actual implementation and experimental results of the DOB is compared in the Optical Disk Drive(ODD) servo system. In the DVD player and DVD-ROM drive, the guidelines of DOB are useful, and the disturbance rejection performance is improved under the DOB system.

Analysis of Total Harmonic Distortion in Microspeaker Considering Coupling Effect (연성 효과를 고려한 마이크로스피커 왜율분석)

  • Kwon, Joong-Hak;Kim, Kwang-Suk;Bang, Ki-Chang;Hwang, Sang-Moon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.18 no.4
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    • pp.473-479
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    • 2008
  • With the advent of mobile phone, digital multimedia broadcasting(DMB) service is to be realized for multimedia data communication. For an acoustic part, a smaller and lighter microspeaker is also soon to be realized as an MP3 song player and a speakerphone. Sound quality in the microspeaker is becoming more important in mobile phones. It is evaluated by total harmonic distortion(THD). THD is the proportion of higher order frequencies output response to sinusoidal input signal. It is affected by uneven magnetic distribution and nonlinear response of diaphragm. In this paper, harmonic distortion is analyzed by considering magnetic and mechanical coupling effects. Simulated results of THD are compared with experimental data. Results show that THD in lower frequency range is higher due to high displace on voice coil and high mechanical response of high order frequency.