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http://dx.doi.org/10.9717/kmms.2020.23.12.1565

Study on Influencing Factors of Camera Balance in MOBA Games - Focused on  

LI, JING (Dept. of Design & Manufacturing Engineering, Jeonbuk National University)
Cho, Dong-Min (Dept. of Industrial Design, Jeonbuk National University)
Publication Information
Abstract
This study examines the game balance of the MOBA game genre, which was selected as a model item for the Asian Games. The "bird-eye view" was used for a more efficient representation of 3D modeling. Based on that, statistical analysis was conducted to present appropriate game camera settings and camera balance to match the competitive structure of the MOBA game. A review of the game camera settings reveals that 64° to 70° is the angle that minimizes the difference in vision between the two-player teams the most. Through a one-way ANOVA analysis, we found that the user ranking level and SVB value are closely related. Therefore, the factor of the regression equation using the SVB value must have a user ranking level. As a result of the optimized camera focus analysis of , the camera setting methods were classified into 3 types. For main action games, the recommended camera angle is 64°~66°, and the recommended camera focus is 11.2 mm~19.3 mm. For action and strategy games, the camera angle is 66°~68°, camera focus - 19.3 mm~27.3 mm. And lastly, for the main strategy game, the recommended camera angle is 68°~70°, and the camera focus is 27.3 mm~35.3 mm.
Keywords
MOBA Game; Game Balance; Game Camera;
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Times Cited By KSCI : 2  (Citation Analysis)
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