• Title/Summary/Keyword: Network Latency

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Non-Work Conserving Round Robin Schedulers (비 작업보존형 라운드로빈 스케줄러)

  • Joung, Ji-Noo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1663-1668
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    • 2005
  • There have been numerous researches regarding the QoS guarantee in packet switching networks. IntServs, based on a signaling mechanism and scheduling algorithms, suggesting promising solutions, yet has the crucial complexity problem so that not enough real implementations has been witnessed. Flow aggregation is suggested recently to overcome this issue. In order to aggregated flows fairly so that the latency of the aggregated flows is bound, however, a non-work conserving scheduler is necessary, which is not very popular because of its another inherent complexity. We suggest a non-work conserving scheduler, the Round Robin with Virtual Flow (RRVF), which is a variation of the popular Deficit Round Robin (DRR). We study the latency of the RRVF, and observe that the non-work conserving nature of the RRVF yields a slight disadvantage in terms of the latency, but after the aggregation the latency is greatly reduced, so that e combined latency is reduced. We conclude that the flow aggregation through RRVF can actually reduce the complexity of the bandwidth allocation as well as the overall latency within a network.

Reducing latency of neural automatic piano transcription models (인공신경망 기반 저지연 피아노 채보 모델)

  • Dasol Lee;Dasaem Jeong
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.2
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    • pp.102-111
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    • 2023
  • Automatic Music Transcription (AMT) is a task that detects and recognizes musical note events from a given audio recording. In this paper, we focus on reducing the latency of real-time AMT systems on piano music. Although neural AMT models have been adapted for real-time piano transcription, they suffer from high latency, which hinders their usefulness in interactive scenarios. To tackle this issue, we explore several techniques for reducing the intrinsic latency of a neural network for piano transcription, including reducing window and hop sizes of Fast Fourier Transformation (FFT), modifying convolutional layer's kernel size, and shifting the label in the time-axis to train the model to predict onset earlier. Our experiments demonstrate that combining these approaches can lower latency while maintaining high transcription accuracy. Specifically, our modified model achieved note F1 scores of 92.67 % and 90.51 % with latencies of 96 ms and 64 ms, respectively, compared to the baseline model's note F1 score of 93.43 % with a latency of 160 ms. This methodology has potential for training AMT models for various interactive scenarios, including providing real-time feedback for piano education.

Application Core Mapping to Minimize the Network Latency on Regular NoC Architectures (규칙적인 NoC 구조에서의 네트워크 지연 시간 최소화를 위한 어플리케이션 코어 매핑 방법 연구)

  • Ahn, Jin-Ho;Kim, Hong-Sik;Kim, Hyun-Jin;Park, Young-Ho;Kang, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.4
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    • pp.117-123
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    • 2008
  • In this paper, we propose a novel ant colony optimization(ACO)-based application core ma ins method for implementing network-on-chip(NoC)-based systems-on-chip(SoCs). The proposed method efficiently put application cores to a mesh-type NoC satisfying a given design objective, the network latency. Experimental results using a functional circuit including 12 cores show that the proposed algorithm can produce near optimal mapping results within a second.

A Model for Detecting Braess Paradox in General Transportation Networks (일반 교통망에서 브라이스 역설 발견 모형)

  • Park, Koo-Hyun
    • Journal of the Korean Operations Research and Management Science Society
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    • v.32 no.4
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    • pp.19-35
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    • 2007
  • This study is for detecting the Braess Paradox by stable dynamics in general transportation networks. Stable dynamics, suggested by Nesterov and de Palma[18], is a new model which describes and provides a stable state of congestion in urban transportation networks. In comparison with user equilibrium model based on link latency function in analyzing transportation networks, stable dynamics requires few parameters and is coincident with intuitions and observations on the congestion. Therefore it is expected to be an useful analysis tool for transportation planners. The phenomenon that increasing capacity of a network, for example creating new links, may decrease its performance is called Braess Paradox. It has been studied intensively under user equilibrium model with link latency function since Braess[5] demonstrated a paradoxical example. However it is an open problem to detect the Braess Paradox under stable dynamics. In this study, we suggest a method to detect the Paradox in general networks under stable dynamics. In our model, we decide whether Braess Paradox will occur in a given network. We also find Braess links or Braess crosses if a network permits the paradox. We also show an example how to apply it in a network.

A CDN-P2P Hybrid Architecture with Location/Content Awareness for Live Streaming Services

  • Nguyen, Kim-Thinh;Kim, Young-Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2143-2159
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    • 2011
  • The hybrid architecture of content delivery networks (CDN) and peer-to-peer overlay networks (P2P) is a promising technology enables effective real-time streaming services. It complements the advantages of quality control and reliability in a CDN, and the scalability of a P2P system. With real-time streaming services, however, high connection setup and media delivery latency are becoming the critical issues in deploying the CDN-P2P system. These issues result from biased peer selection without location awareness or content awareness, and can lead to significant service disruption. To reduce service disruption latency, we propose a group-based CDN-P2P hybrid architecture (iCDN-P2P) with a location/content-aware selection of peers. Specifically, a SuperPeer network makes a location-aware peer selection by employing a content addressable network (CAN) to distribute channel information. It also manages peers with content awareness, forming a group of peers with the same channel as the sub-overlay. Through a performance evaluation, we show that the proposed architecture outperforms the original CDN-P2P hybrid architecture in terms of connection setup delay and media delivery time.

A Real Time Network Game System Based on Retransmission Mechanism of Game Command History on Wire/Wireless Environments (유.무선 환경에서의 게임명령 히스토리 재전송 기법 기반 실시간 네트워크 게임 시스템)

  • Kim, Seong-Hoo;Kweon, Young-Do;Park, Kyoo-Seok
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.143-155
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    • 2006
  • In this paper, we suggest a network game system that can support video game based on multi-platform for multi-user video game, Latency occurring from the load fluctuation in realtime network game is overcomed by using an initial delay buffering scheme on client, when a real-fire game is played, and shows that stable play for a game is achieved as the result of the scheme. Also, We suggest a retransmission algorithm based on the history of game commands, and this Algorithm supplement shortcomings for packet loss and pocket error on UDP communication.

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Mapping and Scheduling for Circuit-Switched Network-on-Chip Architecture

  • Wu, Chia-Ming;Chi, Hsin-Chou;Chang, Ruay-Shiung
    • ETRI Journal
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    • v.31 no.2
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    • pp.111-120
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    • 2009
  • Network-on-chip (NoC) architecture provides a highper-formance communication infrastructure for system-on-chip designs. Circuit-switched networks guarantee transmission latency and throughput; hence, they are suitable for NoC architecture with real-time traffic. In this paper, we propose an efficient integrated scheme which automatically maps application tasks onto NoC tiles, establishes communication circuits, and allocates a proper bandwidth for each circuit. Simulation results show that the average waiting times of packets in a switch in $6{\times}6$6, $8{\times}8$, and $10{\times}10$ mesh NoC networks are 0.59, 0.62, and 0.61, respectively. The latency of circuits is significantly decreased. Furthermore, the buffer of a switch in NoC only needs to accommodate the data of one time slot. The cost of the switch in the circuit-switched network can be reduced using our scheme. Our design provides an effective solution for a critical step in NoC design.

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A Mechanism to Support Scalability for Network Mobility (확장성 있는 네트워크 이동성 지원 방안)

  • Kim Taeeun;Lee Meejeong
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.34-50
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    • 2005
  • Recently, various proposals for supporting network mobility, which provides efficient Internet access when a network formed within a vehicle moves around as a unit, have emerged. The schemes in those proposals, though, manifest some major drawbacks with respect to scalability: If the number of mobile nodes within a mobile network is large, the handoff latency would increase greatly, causing communication disruption; Data delivery to a node within a nested mobile network nay suffer extremely inefficient pinball routing. We propose a scalable network mobility supporting mechanism named SNEMOS (Scalable NEtwork Mobility Support), which resolves the above two major problems of the existing schemes. The performance of SNEMOS is compared with the existing schemes through extensive simulations. The numerical results show that SNEMOS outperforms the existing schemes with respect to handoff latency hop counts of routing paths, packet delivery time, header overhead in data packets, and signaling overhead.

Architecture and Call Setup Latency of a Softswitch for VoIP Service (소프트스위치 시스템의 호처리 성능 향상)

  • Kim, Sung-Chul;Yoo, Byun-Hoon;Lee, Byung-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.113-118
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    • 2005
  • Softswitch is the core BcN equipment which voice and multimedia switching based on the IP Technologies. It is designed to replace the Class 5(local Exchange) and Class 4(Toll Exchange) switch based on the circuit wired and wireless switching network technologies. Softswitch gets its name because typically it is a software based solution implemented on general purpose computers/servers. While the traditional PSTN switches are rely on dedicated facilities for T and S inter-connection and are designed primarily for voice communications. Packet based Softswitch is divided the control of call and bearer, very different from Public telephone network. Sometimes Call Agent or Media Gateway Controller, a key component in the VoIP solution, is also called Softswitch. This paper will suggest the software architecture of softswitch for performance in call processing part, also suggest the session management model to cover call setup latency.

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Realtime Wireless Sensor Line Protocol for Forest Fire Monitoring System (실시간 센서 네트워크 프로토콜을 이용한 산불 모니터링 시스템의 구현)

  • Kim, Jae-Ho;Lee, Sang-Shin;Ahn, Il-Yeup;Kim, Tae-Hyun;Won, Kwang-Ho;Kim, Seong-Dong
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1031-1034
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    • 2005
  • This paper introduces a novel sensor network protocol, R-WSLP(Realtime Wireless Sensor Line Protocol), which has extremely low latency characteristic in large-scale WSN. R-WSLP is proposed to implement realtime forest fire monitoring system. We propose Distributed TDMA method for the multiple channel access and Time Synchronized Forwarding Mechanism instead of routing technique to achieve low latency network. Also, R-WSLP provides extremely low power operation which we accomplished by reducing idle listening. In our experimentation, we get successful results at the forest fire monitoring system with our protocol.

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