• Title/Summary/Keyword: Military architecture

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An Air Defence M&S Architecture Design Framework for a Reusability (재사용을 위한 방공 M&S 아키텍처 설계 프레임워크)

  • Yun, Keunho;Shim, Shinwoo;Hwang, Jongsu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.5
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    • pp.654-662
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    • 2014
  • In the development of the weapon systems, utilization of Modeling & Simulation is growing in every aspect of development process. For the higher utilization of M&S, reuse of the M&S resources is needed to reduce the cost of M&S. I propose the M&S architecture framework that can enhance the reusability of the M&S resources in developing surface-to-air weapon systems. This M&S architecture design framework enables interoperability between the system and sub-systems. In this paper, the advantage and the necessity of the M&S architecture design framework will be described by introducing the cases that the M&S architecture framework reused in the combat experiments, the system development tests, the system operational tests and the concept developments in real projects. These cases will show the high reusability and efficiency of the M&S architecture design framework.

Avionics Architecture Design for Military Unmanned Aerial Vehicles (군용 무인기의 항공전자 아키텍처 설계)

  • Jae Ick, Shim;Jae Won, Choi;Yong Tae, Kim;Dong Wan, Yoo;Kook Bo, Yang;Hyun Seok, Ha;Sang Jin, Kim;Seung Yul, Lee;Sang Jun, Jung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.6
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    • pp.628-636
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    • 2022
  • This paper describes the design of the avionics architecture for military unmanned aerial vehicles considering the airworthiness requirements for the first time. This design considers the redundancy in the system data bus and the power system and the data link system to meet the system safety requirements of the airworthiness requirements of military UAVs. This avionics architecture design has been verified through the system integration test and the flight test after manufacturing the UAV.

Development of the Engagement Control Software Architecture Based on UML 2.0 Model (UML 2.0 모델 기반의 교전통제 소프트웨어 아키텍처 개발)

  • Yoo, Myong-Hwan;Bae, Jung-Il;Shin, Jin-Hwa;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.4
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    • pp.20-29
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    • 2007
  • The engagement control software embedded in the weapon control computer of the fire control center for air defense missile system is large-scale real-time software. The use of typical software development methodologies is not appropriate to develop such large-scale embedded software in terms of reusability, reliability, and productivity for the reason that it is significantly complicated, and highly dependent on hardware platforms and developers. In this paper, a model-based software architecture using components based on UML 2.0 for the engagement control software is presented in order to solve these problems. This software architecture is verified using the black-box test, the scenario-based test, and the Ethernet packet monitoring test methods. The results demonstrate that the developed software architecture can be employed to enhance reusability, maintainability, and productivity of large-scale embedded software.

Research on the Layered Architecture for Electronic Warfare System Software based on Attribute-Driven Design 3.0 (ADD 3.0 기반 전자전 소프트웨어의 계층적 아키텍처 연구)

  • Jeongwoo Lee;Sujin Kim;Jinhyuk Heo;Hyojeong Jang;Jinwoo Han
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.2
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    • pp.247-255
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    • 2024
  • Development of electronic warfare(EW) software has become increasingly challenging due to stricter regulations, shorter development cycles, and increased reliability testing. Consequently, software development often proceeds without proper architecture design, which can lead to missing critical quality requirements and potential system redesigns. In this study, we propose using Attribute-Driven Design(ADD) 3.0 to design software architecture specifically tailored for EW systems, enabling a more systematic approach to address quality requirements. The paper presents an overview of EW software and ADD 3.0 methodology, followed by an analysis of the architecture design results using static and dynamic views. The paper concludes by discussing the effectiveness of the proposed architecture design.

Information Security Model in the Smart Military Environment (스마트 밀리터리 환경의 정보보안 모델에 관한 연구)

  • Jung, Seunghoon;An, Jae-Choon;Kim, Jae-Hong;Hwang, Seong-Weon;Shin, Yongtae
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.2
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    • pp.199-208
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    • 2017
  • IoT, Cloud, Bigdata, Mobile, AI, and 3D print, which are called as the main axis of the 4th Industrial Revolution, can be predicted to be changed when the technology is applied to the military. Especially, when I think about the purpose of battle, I think that IoT, Cloud, Bigdata, Mobile, and AI will play many role. Therefore, in this paper, Smart Military is defined as the future military that incorporates these five technologies, and the architecture is established and the appropriate information security model is studied. For this purpose, we studied the existing literature related to IoT, Cloud, Bigdata, Mobile, and AI and found common elements and presented the architecture accordingly. The proposed architecture is divided into strategic information security and tactical information security in the Smart Military environment. In the case of vulnerability, the information security is divided into strategic information security and tactical information security. If a protection system is established, it is expected that the optimum information protection can be constructed within an effective budget range.

An Implementation of Web-based Client/Server Architecture using Distributed Objects (분산 객체를 이용한 웹기반 클라이언트 / 서버 구조의 구현)

  • 박희창;이태공
    • Journal of the military operations research society of Korea
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    • v.23 no.2
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    • pp.25-44
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    • 1997
  • Internet users been rapidly increased due to the convenient GUI environment. Current Web-based HTTP/CGI client/server architecture has several problems such as the CGI bottleneck, no maintaince of state, and no load balancing. However, with Java and CORBA technologies called“Object Web technology”, we can solve them because Java is not only a mobile code but also a platform-independent code, and CORBA has ability to build distributed object and language-independent object model. The goal of “Object Web technology”is to create multivendor, multiOS, multilanguage“legoware”using objects. This paper implement“Book Search System”which is Web-based client/server architecture using distributed objects. Environments of this implementation are Hangul Windows NT(included IIS) server, Hangul Windows 95 client, Visigenic's VisiBroker for Java 1.2 which is a product of CORBA 2.0, HTTP protocol on TCP-IP-based, Sybase SQL Anywhere 5.0 database server, and the interface between application server and database is JDBC-ODBC bridge middleware.

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A Study on Processor Monitoring for Integration Test of Flight Control Computer equipped with A Modern Processor (최신 프로세서 탑재 비행제어 컴퓨터의 통합시험을 위한 프로세서 모니터링 연구)

  • Lee, Cheol;Kim, Jae-Cheol;Cho, In-Jae
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.10
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    • pp.1081-1087
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    • 2008
  • This paper describes limitations and solutions of the existing processor-monitoring concept for a military supersonics aircraft Flight Control Computer (FLCC) equipped with modern architecture processor to perform the system integration test. Safecritical FLCC integration test, which requires automatic test for thousands of test cases and real-time input/output test condition generation, depends on the processor-monitoring device called Processor Interface (PI). The PI, which relies upon on the FLCC processor's external address and data-bus data, has some limitations due to multi-fetching capability of the modern sophisticated military processors, like C6000's VLIW (Very-Long Instruction Word) architecture and PowerPC's Superscalar architecture. Several techniques for limitations were developed and proper monitoring approach was presented for modem processor-adopted FLCC system integration test.

Numerical Analysis of Artificial Supercavitation under the Gravity Effect (중력 효과를 받는 인공 초공동에 대한 수치해석)

  • Kim, Ji-Hye;Jeong, So-Won;Ahn, Byoung-Kwon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.5
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    • pp.665-672
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    • 2017
  • Supercavitation can be generated at relatively lower speeds by injecting compressed air behind the cavitator. As a result, an artificially created supercavity is deformed and its tail tends to rise due to gravitational effects. However, practical prediction of the artificial supercavity currently depends on empirical results. In this study, a mathematical model for the artificial supercavity under the gravity effect is proposed. Based on a boundary element method, geometric characteristics of the supercavity at different flow conditions are examined. The results were compared with an existing empirical formula and also experimental observations carried out at a cavitation tunnel of the Chungnam National University.

A Study on the Robot Teleoperation for Mine Removal (지뢰제거를 위한 로봇 텔레오퍼레이션 기술 연구)

  • Lim, Soo-Chul;Yoo, Sam-Hyeon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.6
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    • pp.156-163
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    • 2008
  • Future Combat System(FCS), such as unmanned systems that reduce the danger faced by soldiers in the field, are likely to be studied and developed. Soldiers when finding and disposing of mines risk injury and death. Several methods of safe mine retrieval are investigated. In this paper, a mine removal method, which uses a remote controlled robot to get rid of mines using a 4 channel architecture teleoperation method is used. The robot, when in contact with soil and mines, is controlled by a remote control. The feasibility of using teleoperation controlled system to remove mines is demonstrated in this paper. The Matlab-Simulink was used as a tool to simulate mine removal with robots. The force and position of the robot{slave system of 4 channel architecture) and controller(master system of 4 channel architecture) are analyzed when users handle the controller with sinusoidal force.

(Object-Oriented Federate Modeling and Implementation using HLA Interface Specification 1.3) (HLA Interface Specification 1.3를 이용한 OO기반의 페더레이트 모델링 및 구현)

  • Choi, Woong-Chul;Yu, Ki-Hun
    • Journal of the military operations research society of Korea
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    • v.35 no.1
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    • pp.95-103
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    • 2009
  • HLA is the IEEE 1516 standard for the interoperation among heterogeneous simulations and RTI is a technology which provides a lower infrastructure service to interoperation. In this paper, we propose a Object-Oriented federate model architecture to enhance code reusability. It improves an efficiency of the system development process, and results in development time reduction and cost saving. It also is verified its practical effect through acting HLA certification on an software developed proposed architecture.