• Title/Summary/Keyword: MUSIC 방법

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Direction of Arrival Estimation for Desired Target to Remove Interference and Noise using MUSIC Algorithm and Bayesian Method (베이즈 방법과 뮤직 알고리즘을 이용한 간섭과 잡음제거를 위한 원하는 목표물의 도래방향 추정)

  • Lee, Kwan-Hyeong;Kang, Kyoung-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.5
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    • pp.400-404
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    • 2015
  • In this paper, we study for direction of arrival MUSIC spatial spectrum algorithm in order to desired signal estimation in spatial. Proposal MUSIC spatial spectrum algorithm in paper use model error and Bayesian method to estimation on correct target position. Receiver array response vector using adaptive array antenna use Bayesian method, and target position estimate to update weight value with model error method. Target's signal estimation of desired direction of arrival in this paper apply weight value of signal covariance matrix for array response vector after removing incident signal interference and noise, respectively. Though simulation, we analyze to compare proposed method with general method.

Music for Pediatric Patients in Medical Settings: A Systematic Review of Randomized Controlled Trials (소아환자를 위한 음악: 무작위 임상연구의 체계적인 문헌고찰)

  • Lee, Jin Hyung
    • Journal of Music and Human Behavior
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    • v.10 no.2
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    • pp.1-33
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    • 2013
  • The aim of this study was to systematically review the latest clinical trials in music medicine and medical music therapy for pediatric patients. Thirteen databases were searched to obtain randomized controlled/crossover design studies published between the year 2000 and 2012 in English language. Out of 1012 articles retrieved in the initial search, fifteen studies were identified based on an exclusion criteria. Overall, selected articles involved children 1 month to 18 years, sample size of 11 to 150, and total participants of 987. Studies were classified and compared as music medicine or music therapy studies through a systematic synthesis assessing general characteristics, methodological quality, measured outcomes, types of interventions and the study results. Seven music medicine and eight music therapy studies measured seven dependent variables using thirty-six different measurement tools with a large heterogeneity in the selection, type, and method of music interventions. Evaluation of the methodological quality revealed that many studies did not provide a full report of the research method, and did not meet some or most methodological standards, such as randomization, allocation concealment, double or partial blinding, and intention to treat analysis. Although overall research results were positive if not significant, poor methodological quality and heterogeneity in design and intervention strategies raise the question of research bias and trustworthiness issues. The systematic review concluded that music may have a valuable clinical effect in addressing the physical and psychosocial needs of hospitalized children, although more rigorous, homogeneous and replicable studies are greatly needed.

Music Generation Method by DNA as a Game Background Music (DNA염기배열에 의한 게임 배경 음악 생성방법)

  • Park, Young-B.;Hwang, Cheol-Ho
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.88-93
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    • 2001
  • It is getting easier to make copy of Digital Media. And, illegal copy of digital media causes an infringement of copyright. As a result, it is getting hard to find good game background music. In this study, Auto music generation method by DNA is proposed. Through this method, the game background music can be provided very easily. Since thousands forms of DNA have been found already, we can have thousands of game background music through this method.

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Compuationally Efficient Propagator Method for DoA with Coprime Array (서로소 배열에서 프로퍼게이터 방법 기반의 효율적인 도래각 추정 기법)

  • Byun, Bu-Guen;Yoo, Do-Sik
    • Journal of Advanced Navigation Technology
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    • v.20 no.3
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    • pp.258-264
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    • 2016
  • In this paper, we propose a computationally efficient direction of arrival (DoA) estimation algorithm based on propagator method with non-uniform array. While the co-prime array techniques can improve the resolution of DoA, they generally lead to high computational complexity as the length of the coarray aperture. To reduce the complexity we use the propagator method that does not require singular value decomposition (SVD). Through simulations, we compare MUSIC with uniform lineary array, propagator method with uniform linear array, MUSIC with co-prime array, and the proposed scheme and observe that the performance of the proposed scheme is significantly better than MUSIC or propagator method with uniform linear array while it is slightly worse than computationally much more expensive co-prime array MUSIC scheme.

Real Time AOA Estimation Using Analog Neural Network Model (아날로그 신경망 모델을 이용한 실시간 도래방향 추정 알고리즘의 개발)

  • Jeong, Jung-Sik
    • Journal of Navigation and Port Research
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    • v.27 no.4
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    • pp.465-469
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    • 2003
  • It has well known that MUSIC and ESPRIT algorithms estimate angle of arrival(AOA) with high resolution by eigenvalue decomposition of the covariance matrix which were obtained from the array antennas, However, the disadvantage of MUSIC and ESPRIT is that they are computationally ineffective, and then they are difficult to implement in real time. the other problem of MUSIC and ESPRIT is to require calibrated antennas with uniform features, and are sensitive ti the manufacturing fault and other physical uncertainties. To overcome these disadvantages, several method using neural model have been study. For multiple signals, those methods require huge training data prior to AOA estimation. This paper proposes the algorithm for AOA estimation by interconnected Hopfield neural model. Computer simulations show the validity of the proposed algorithm. It follows that the proposed method yields better AOA estimates than MUSIC. Moreover, out method does not require huge training procedure and only assigns interconnected coefficients to the neural network prior to AOA estimation.

A Personalized Music Recommendation System with a Time-weighted Clustering (시간 가중치와 가변형 K-means 기법을 이용한 개인화된 음악 추천 시스템)

  • Kim, Jae-Kwang;Yoon, Tae-Bok;Kim, Dong-Moon;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.504-510
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    • 2009
  • Recently, personalized-adaptive services became the center of interest in the world. However the services about music are not widely diffused out. That is because the analyzing of music information is more difficult than analyzing of text information. In this paper, we propose a music recommendation system which provides personalized services. The system keeps a user's listening list and analyzes it to select pieces of music similar to the user's preference. For analysis, the system extracts properties from the sound wave of music and the time when the user listens to music. Based on the properties, a piece of music is mapped into a point in the property space and the time is converted into the weight of the point. At this time, if we select and analyze the group which is selected by user frequently, we can understand user's taste. However, it is not easy to predict how many groups are formed. To solve this problem, we apply the K-means clustering algorithm to the weighted points. We modified the K-means algorithm so that the number of clusters is dynamically changed. This manner limits a diameter so that we can apply this algorithm effectively when we know the range of data. By this algorithm we can find the center of each group and recommend the similar music with the group. We also consider the time when music is released. When recommending, the system selects pieces of music which is close to and released contemporarily with the user's preference. We perform experiments with one hundred pieces of music. The result shows that our proposed algorithm is effective.

Study on the Amplitude Modification Audio Watermarking Technique for Mixed Music with High Inaudibility (높은 비가청성을 갖는 믹스 음악의 크기 변조 오디오 워터마킹 기술에 관한 연구)

  • Kang, Se-Koo;Lee, Young-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.1
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    • pp.67-74
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    • 2016
  • In this paper, we propose a watermarking technology for a mixed music. The mixed music means recreated music that contained a number of musics in one audio clip. Royalty associated with the audio content is typically imposed by the full audio content. However, the calculation of royalties gives rise to conflict between copyright holders and users in the mixed music because it uses not full audio content but a fraction of that. To solve the conflict related with the mixed music, we propose a audio watermarking technique that inserts different watermarks for each audio in the audio that make up the mixed music. The proposed watermarking scheme might have poor SNR (signal to noise ratio) to embed to each audio clip. To overcome poor SNR problem, we used inaudible pseudo random sequence which modifies typical pseudo random sequence to canonical signed digit (CSD) form. The proposed method verifies the performance by each watermark extraction and the time internal estimation valies from the mixed music.

Development of a Music Score Editor based on MusicXML (MusicXML 기반의 악보 편집기 개발)

  • Khan, Najeeb Ullah;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.77-90
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    • 2014
  • In the past composers used to make music with classical instruments such as piano, violin, guitar, flute, drums, and other well-known tools. With the advent of digital technology many software programs were developed which allow musicians to compose tunes using personal computers. Many file formats were introduced such as NIFF, SMDL and MIDI but none besides MIDI has been successful. Recently MusicXML has emerged as a de-facto standard for the computer representation of music. This paper presents a brief description of the structure of the MusicXML format and describes the development of a music score editor based on MusicXML. We implemented a MusicXML-based score editing software using C# language and a feasibility test showed the efficiency of our proposed method.

Automatic Composition Algorithm based on Fractal Tree (프랙탈 트리를 이용한 자동 작곡 방법)

  • Kwak, Sung-Ho;Yoo, Min-Joon;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.618-622
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    • 2008
  • In this paper, we suggest new music composition algorithm based on fractal theory. User can define and control fractal shape by setting an initial state and production rules in L-System. We generate an asymmetric fractal tree based on L-System and probability. Then a music is generated by the fractal tree image using sonification techniques. We introduce two composition algorithm using the fractal tree. First, monophonic music can be generated by mapping x and y axis to velocity and pitch, respectively Second, harmonic music also can be generated by mapping x and y axis to time and pitch, respectively Using our composition algorithm, user can easily generate a music which has repeated pattern created by recursive feature of fractal, and a music which has structure similar to fractal tree image.

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Music Structure Analysis and Application (악곡구조 분석과 활용)

  • Seo, Jung-Bum;Bae, Jae-Hak
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.33-42
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    • 2007
  • This paper presents a new methodology for music structure analysis which facilitates rhetoric-based music summarization. Similarity analysis of musical constituents suggests the structure of a musical piece. We can recognize its musical form from the structure. Musical forms have rhetorical characteristics of their on. We have utilized the characteristics for locating musical motifs. Motif extraction is to music summarization what topic sentence extraction is to text summarization. We have evaluated the effectiveness of this methodology through a popular music case study.