• Title/Summary/Keyword: Learners' experience

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A Study on the Recognition and Development of Skin Care Subjects Using VR (VR 활용 피부미용 교과목 인식과 개발에 관한 연구)

  • Lee, Jung-Hee
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.6
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    • pp.1485-1492
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    • 2021
  • In this study, in order to secure an educational environment for the development of skin beauty subjects using VR based on the learners' awareness of VR, a total of 105 learners' perception of VR, VR experience elements, and the development of VR-using skin beauty subjects, questions about general characteristics were conducted using an online questionnaire. As a result of the survey through frequency analysis, factor analysis, and correlation analysis, the higher the awareness of VR, the higher the educational performance and immersion (p<.01). It was found that awareness and interest were high (p<.001). As for the correlation, the higher the VR-using skin care experience factor, the higher the perception of VR-using skin beauty course development. Therefore, it was confirmed that it is necessary to develop and educate skin beauty subjects using VR in line with learners' expectations and the 4th industrial revolution era. Therefore, in follow-up studies, it is considered that it is necessary to develop and operate VR-based skin beauty subjects.

Perception and experience of dental communication education based on the role played by some dental hygiene students (치위생의사소통 교육에서의 역할극 수업에 대한 인식과 경험에 대한 연구)

  • Choi, Yong-Keum;Moon, Hee-Jung;Jeon, Hyun-Sun
    • Journal of Korean Dental Hygiene Science
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    • v.5 no.1
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    • pp.1-11
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    • 2022
  • Background: This study aimed to examine the effectiveness of role-play in dental hygiene education by analyzing learners' perceptions and experiences of role-play classes. Methods: Role-play was used as a teaching method to run dental medical communication and practice classes for 31 3rd graders in the Department of Dental Hygiene to investigate the learner's perception of role-play classes, effectiveness of the classes, and learner's perception of the experience. The Mann-Whitney U test was used to analyze the differences in learners' perceptions of the role-play classes according to the main characteristics related to dental health communication education. Results: The correlation coefficient between awareness of dental communication education (4.74 ± 0.35) and awareness of role-play classes (4.44 ± 0.48) was an Rs of 0.634, showing a significant positive correlation (p<0.001). Conclusion: Learners recognized that dental hygiene communication competency is important for dental hygienists. In addition, a strategic teaching design is necessary to reduce the learner's burden on role-play considering the learner's experience, which is perceived as a disadvantage of role-play

An Analysis of differences in self-efficacy according to SW experience of learners learning AI liberal arts education (AI 기초교양에서 학습자의 SW 경험이 자기효능감에 미치는 영향)

  • Oh, Kyungsun;Jang, Eunsill
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.223-231
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    • 2021
  • Humanity faces the 4th industrial revolution, many countries are providing systematic and continuous SW education to foster talent with AI capabilities. On the other hand, there are high concerns that the SW gap will widen and polarize as domestic reality does not provide systematic and continuous SW education to learners. Against this background, this study started to investigate the influence of learners' SW experience on SW education. As a result of the study targeting science and engineering students, the effect of SW experience on SW education was significant. With theses results, it is expected that various discussions will be actively conducted so that systematic and continuous SW education can be provided in elementary and secondary schools.

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Applications of Experiential Learning Theory to Graduate Medical Education (졸업 후 의학교육에 경험학습이론의 활용)

  • Lee, Young Hee;Kim, Byung Soo
    • Korean Medical Education Review
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    • v.11 no.1
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    • pp.11-20
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    • 2009
  • The purpose of this study was to introduce the concepts of experiential learning and the Kolb's model, and to review some applications of experiential learning theory in graduate medical education. The published literature on GME and education for general practitioners applying the experiential theory and the Kolb's model was reviewed. Experience learning defined the cyclical learning process which emphasizes the learners' reflective thinking of the learners' concrete experiences and their active participation in continuous learning actives. Kolb includes this 'cycle of learning' as a central principle in his experiential learning theory. This is typically expressed as a four-stage cycle of learning. Kolb's cycle moves through concrete experience(CE), reflective observation(RO), abstract conceptualization(AC) and active experimentation(AE). Components of continuing education of the adult learner were based on autonomy, context of learning, and competence and performance as educational objectives. Some strategies for graduate medical education were reflective thinking, self-directed learning, morning reporting and feedback with peer review, etc. Opportunities for learning from experience in practical life can be made to enhance reflective thinking and performance of practitioners. Strategies to develop reflective practice among physicians should be explored by further research.

A Case Study on Instruction Using Robot in Elementary Regular Classes (초등학교 정규교과에서 로봇활용수업 적용 사례 연구)

  • Park, Jung-Ho;Cho, Hye-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.67-76
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    • 2011
  • This study is to analyze the effects on using robots in elementary regular classes. The robots and PC-linked applications were developed considering the school subjects' academic goals and the learners' responses were carefully examined while applying the robots in the class. The image profile after the robot application shows positive feedbacks in most of the contents and some significant differences were found in contents such as 'theoretical-practical', 'uncooperative-cooperative'(p<.05). Moreover, the analysis on the learners' image drawings shows that more robot images are formed related to the concrete learning environment. The learners have answered in an interview to evaluate their understanding of Robot based instruction that both direct and indirect robot experience induce positive participations and provide authentic learning experience. During the robot based instruction, the learners cooperate with their group members and recognize the cooperation as a positive activity. It proves that the robot based instruction can lead to a possibility of new education paradigm.

A Case Study on Adult Learners' Performance Experience of Convergence Program for Self-Confidence Improvement (성인학습자의 자신감 향상을 위한 융합프로그램 진행 경험에 관한 사례연구)

  • Park, Sun-Hee
    • Journal of Internet of Things and Convergence
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    • v.8 no.4
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    • pp.49-55
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    • 2022
  • This study aimed to examine the meaning of adult learners' experience in which they performed a convergence program for the self-confidence improvement of disabled persons with brain lesion who were daycare center users. For the goal, the study collected data through a 5-session profound interview with those disabled persons and then through this author's observation. This study analyzed all the data and, as a result, categorized three significant themes that best represented the above mentioned meaning, which are 'tension of beginning', 'joy of being in company with others' and 'I as the present being'. With those meaningful themes taken into serious consideration. Finally, this study suggested that field programs for social welfare practice in better connection with adult learners' major should be researched and developed.

An Analysis of Learners' satisfaction for the Usability of Distance Education System (원격교육의 사용성을 위한 학생 만족도 피드백 분석)

  • 최영미;주문원
    • Journal of the Korea Computer Industry Society
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    • v.3 no.12
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    • pp.1737-1746
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    • 2002
  • This paper analyse the learners' satisfaction for the usability of distance teaming system. We have analysed collected data regarding the learners' satisfaction with the online Master's in Library and Information Science (MLIS) program as an example. The learner responses from the focus groups broke down into the following five themes: General program issues, Course issues, Communication/interaction issues, On-campus experience issues, Technology issues. The feedback can be applied to most online learning environments as a guideline for teaching and developing of online course.

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Differences in Vowel Duration Due to the Underlying Voicing of the Following Coda Stop in Russian and English: Native and Non-native Values

  • Oh, Eun-Jin
    • Speech Sciences
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    • v.13 no.3
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    • pp.19-33
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    • 2006
  • This study explores whether Russian, known to have a process of syllable-final devoicing, reveals differences in vowel duration as a function of the underlying voicing of the coda stop. This paper also examines whether non-native speakers of Russian and English learn typical L2 values in vowel duration. The results indicate that vowels in Russian have a slightly longer mean duration before a voiced stop than before a voiceless stop (a mean difference of 9.52 ms), but in most cases the differences did not exhibit statistical significance. In English the mean difference was 60.05 ms, and the differences were in most cases statistically significant. All native Russian speakers of English produced larger absolute differences in vowel duration for English than for Russian, and all native English speakers of Russian produced smaller absolute differences for Russian than for English. More experienced learners seemed to achieve more native-like values of vowel duration than less experienced learners did, suggesting that learning occurs gradually as the learners gain more experience with the L2.

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A Study on Involvement Strategies in Oral Presentation Discourse (발표 담화의 관여 전략 연구)

  • Lee, Jungran
    • Journal of Korean language education
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    • v.25 no.1
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    • pp.145-167
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    • 2014
  • The purpose of this study is to investigate the involvement strategies in presentation discourse of Korean native speakers and to compare strategies in presentation of Korean learners and international graduate students with that. For this study, the presentation discourse of 13 Korean undergraduates, 21 Korean graduate students, 6 Korean advanced learners, 8 international graduate students was analyzed. The results of the study showed that Korean native speakers used many types of involvement strategies such as conversing, expressing solidarity, expressing closeness. Asking questions to audience was a representative type of conversing. And expressing solidarity was divided using 'we' and sharing experience. expressing closeness was also divided insertion of personal cases and joking. On the other hand, Korean learners and international graduate students used simple types of involvement strategies. Based on these results, I have proposed a few teaching ways for involvement strategies.

The Effects of 4CID Model based Robot Programming Learning on Learners' Flow Level (4CID 모델 기반 로봇 활용 프로그래밍 학습의 몰입 효과 분석)

  • Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.37-46
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    • 2008
  • Using robots in the programming classes may help to induce learners' interest and motivation. However, simple introduction of new media, such as robots, may cause to increase learners' interest level temporarily, but also may give cognitive overload and offense against learning motivation. We developed a robot programming course to induce intrinsic motivation and to reduce cognitive load for learners in the programming education. And then, we implemented the developed course in college programming classes and analysed the educational effects of robot programming learning on novice learners' flow level. We found that robot programming course was helpful in enhancing novice learners' flow level. Especially, the element of 'autotelic experience', which explains an intrinsic motivation, was higher than conventional programming course group. It means that the developed strategies for robot programming course provides positive effects on learners' intrinsic motivation.

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