• Title/Summary/Keyword: Internet activity

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Comparison of Information Security Controls by Leadership of Top Management (최고경영층의 정보보호 리더십에 따른 정보보호 통제활동의 차이 분석)

  • Yoo, Jinho
    • The Journal of Society for e-Business Studies
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    • v.19 no.1
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    • pp.63-78
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    • 2014
  • This paper is to analyze how the information security leadership of top management affects controls of information security. Controls of information security include the activity related to making information security policy, the activity related to making up information security organizational structure and job responsibilities, the activity related to information security awareness and training, the activity related to technical measures installation and operation, and the activity related to emergency response, monitering and auditing. Additionally we will analyze how Internet incidents affect controls of information security and find implications.

Human Activity Recognition using an Image Sensor and a 3-axis Accelerometer Sensor (이미지 센서와 3축 가속도 센서를 이용한 인간 행동 인식)

  • Nam, Yun-Young;Choi, Yoo-Joo;Cho, We-Duke
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.129-141
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    • 2010
  • In this paper, we present a wearable intelligent device based on multi-sensor for monitoring human activity. In order to recognize multiple activities, we developed activity recognition algorithms utilizing an image sensor and a 3-axis accelerometer sensor. We proposed a grid?based optical flow method and used a SVM classifier to analyze data acquired from multi-sensor. We used the direction and the magnitude of motion vectors extracted from the image sensor. We computed the correlation between axes and the magnitude of the FFT with data extracted from the 3-axis accelerometer sensor. In the experimental results, we showed that the accuracy of activity recognition based on the only image sensor, the only 3-axis accelerometer sensor, and the proposed multi-sensor method was 55.57%, 89.97%, and 89.97% respectively.

Design and Implementation of Location and Activity Monitoring System Based on LoRa

  • Lin, Shengwei;Ying, Ziqiang;Zheng, Kan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.1812-1824
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    • 2019
  • The location and human activity are usually used as one of the important parameters to monitor the health status in healthcare devices. However, nearly all existing location and monitoring systems have the limitation of short-range communication and high power consumption. In this paper, we propose a new mechanism to collect and transmit monitoring information based on LoRa technology. The monitoring device with sensors can collect the real-time activity and location information and transmit them to the cloud server through LoRa gateway. The user can check all his history and current information through the specific designed mobile applications. Experiment was carried out to verify the communication, power consumption and monitoring performance of the entire system. Experimental results demonstrate that this system can collect monitoring and activity information accurately and provide the long rang coverage with low power consumption.

Effects of Maximum Repeated Squat Exercise on Number of Repetition, Trunk and Lower Extremity EMG Response according to Water Depth

  • Jang, Tae Su;Lee, Dong Sub;Kim, Ki Hong;Kim, Byung Kwan
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.152-160
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    • 2021
  • The purpose of this study was to investigate the difference in the number of repetitions and the change in electromyographic response during the maximum speed squat exercise according to the depth conditions and the maximum speed squat exercise according to the time of each depth. Ten men in their 20s were selected as subjects and the maximum speed squat was performed for one minute in three environmental conditions (ground, knee depth, waist depth). We found that the number of repetitions according to the depth of water showed a significant difference, and as a result of the post-mortem comparison, the number of repetitions was higher in the ground condition and the knee depth than in the waist depth. And the muscle activity of rectus abdominis, erector spinae, rectus femoris, biceps femoris was increased during ground squat exercise, activity of all muscle was decreased during knee depth squat exercise, and activity of rectus abdominis, erector spinae, biceps femoris, tibialis anterior, gastrocnemius was decreased during waist depth squat. In conclusion, muscle activity of lower extremities during squat exercise in underwater environment can be lowered as the depth of water is deep due to buoyancy, but muscle activity of trunk muscles can be increased rather due to the effect of viscosity and drag.

Characteristics of Individuals Influencing Adoption Intentions for Portable Internet Service

  • Kim, Moon-Koo;Jee, Kyoung-Yong
    • ETRI Journal
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    • v.28 no.1
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    • pp.67-76
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    • 2006
  • This study aims to identify the factors that influence adoption intentions towards portable Internet service, based on the individual characteristics that assist in creating markets and developing strategies. Two types of factors are defined: individual characteristics including demographics, existing services usages, prior knowledge, adoption attitudes, and service evaluations; and adoption intentions including the willingness to subscribe, subscription term, willingness to pay, usage type, and preferred terminal. The results indicate that the importance of demographic variables depends on adoption intentions, and that users of mobile Internet service and wireless LAN are probably targets for portable Internet service. Furthermore, the results demonstrate the need for an enhanced perception of the usefulness and ease of use of service, as well as an intensive marketing activity for potential users and a bearable innovation to stimulate the market for portable Internet service.

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Investigation into Consumers' Shopping Experiences in Internet Used-item Markets - Focused on "I-baby" - (인터넷 중고시장 이용 소비자의 쇼핑경험에 관한 자연주의적 접근 - 아이베이비를 중심으로 -)

  • Yoo, Hyun-Jung
    • Journal of the Korean Home Economics Association
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    • v.44 no.4 s.218
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    • pp.175-190
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    • 2006
  • The purpose of this research is to investigate consumers' experience of using Internet used-item markets in order to determine their motives in such activity. In terms of the Internet used-item market, (1) it contributes to a sound culture of consumption by recycling, (2) as a C2C market, it retains characteristics fundamentally different from the existing one-way type of market, (3) and it offers different characteristics from existing offline-based flea markets. Two significant themes emerged from the study results. First, users of Internet used-item markets passed through various stages such as novice, addict, and expert and learned the techniques for utilizing the used-item market. Second, for fast transactions with generalized Internet banking and the increasing trend for price bargaining emotional exchange among members is being transformed into the pursuit of transactional efficiency.

Review of today's internet architecture problems (인터넷 주소 구조의 문제점에 관한 연구)

  • In, Min-Kyo;You, Tae-Wan;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.819-821
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    • 2007
  • The explosive growth of the Internet brought serious problems to the Internet routing infrastructure. Especially scaling problems is recognized more seriously. The ever increasing user population, as well as multiple other factors including multi-homing, traffic engineering, and policy routing, have been driving the growth of Default Free Zone (DFZ) routing table size at an alarming rate. While it has been long recognized that the existing routing architecture may have serious scalability problems, effective solutions have yet to be identified, developed, and deployed. Recently, several attempts for finding the concrete problems are made. Especially the report of the routing and addressing workshop which the IAB (Internet Architecture Board) held on 2006 is described the problems of the current internet in detail. This document describes those problems and introduces the related activity to solve the problems.

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Suggestion on Korean Internet governance system by multi stakeholder approach and Introduction of Korean Internet address law (한국 내 인터넷 거버넌스 형성과 인터넷주소에 관한 법률)

  • Yun, Boknam
    • Review of Korean Society for Internet Information
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    • v.14 no.3
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    • pp.68-77
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    • 2013
  • This article consists of 3 parts. Part I is multi stakeholder approach on Internet governance system. Part II is analysis of the Korean Internet governance system. In this part, I explain relevant laws in Korea, including Korean Internet Address Resources Act. Part III is my suggestion on Korean Internet governance system using a multi stakeholder approach. First of all, the keyword of the Internet governance system is decision making process: that is, consensus based versus top-down approach. Then who are major players in Internet governance in national level? Government, or Private sectors such as business and civil society. Korean legal system for Internet governance shows a top-down decision making process. Major players are the government (that is, Ministry of Science, ICT and Future Planning) and KISA affiliated with the government. Other players include Internet Address Policy Committee, Korea Internet Governance Alliance, and NGOs. The key statute for Internet governance in Korea is Internet Address Resources Act of 2004. Articles 3 and 5 require the Ministry of Science, ICT and Future Planning to take a proactive role in Internet governance. The government shall consult with the Internet Address Policy Deliberation Committee for Internet governance. Yet this Committee is established under the control of the Ministry of Science, ICT and Future Planning. All members of this Committee are also commissioned or nominated by the Chairman of the Ministry. Meanwhile, there are also non-official organizations, including Sub-committee on Address & Infrastructure of Korea Internet Governance Alliance. I suggest to reform decision making process of Korean Internet governance system based on BOTTOM-UP process for CONSENSUS BASED DECISION. My suggested system includes the following: (1) The government hands over a major role in Internet governance to INDEPENDENT Internet policy organization. And the government participates in such organization as ONE of the players. (2) Nomination of this committee member must be bottom-up process for a genuine multi-stakeholder model including civil society, commercial organization, end-users and experts. (3) The government should establish plan for supporting the private sector's international activity on the long-term basis.

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Leisure activity and self-concept of adolescents in cyberspace: With specific focus on elementary school, middle school, high school and university students (청소년 놀이공간으로서 사이버 세계에서의 자기개념: 초, 중, 고, 대학생을 중심으로)

  • Young-Shin Park;Uichol Kim;Soo Yeon Tak
    • Korean Journal of Culture and Social Issue
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    • v.17 no.1
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    • pp.81-113
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    • 2011
  • This study investigates leisure activity, involvement and self-concept in cyberspace of various age groups of adolescents. A total of 1,388 students (elementary school=337, middle school=326, high school=361, university=364, consisting of 696 male and 692 female) participated in the study. The results are as follows. First, although the vast majority of adolescents (96.9%) had a computer at home, majority of adolescents visited Internet cafe. Second, 70.3% of adolescents visited Internet cafe to play Internet games, followed by engaging in information search, chatting, and participated in cyber community. Third, on average adolescents spent 5.43 hours per week playing Internet games, with more males playing Internet games than female adolescents. As for information search, the weekly average was 2.60 hours, with university students spending more time than the other groups. As for chatting, the weekly average was 1.69 hours, with no significant differences among the groups. The weekly average of Internet use was 9.65 hours, with older groups spending more time. The weekly average use of computer was 10.91 hours, with older groups spending more time and more males using more computer than females. Fourth, as for self-concept in cyberspace, elementary and middle school students reported that they had fun, while high school and university students reported that they were the same as in the regular daily life. In addition, adolescents reported that they spent leisure activity in cyberspace and they become a fictional character in cyberspace. Fifth, when they played Internet games, regardless of age and gender, adolescents reported that they had fun, followed by that they were absorbed, that they became aggressive, and that they were the same as in the regular daily life. Sixth, when they chatted on Internet, regardless of age and gender, adolescents reported that they had fun, followed by that they were not interested, that they were the same as in the regular daily life, and that they do not chat on Internet. Seventh, when they interacted with their friends on Internet, regardless of age and gender, majority of adolescents reported that they had fun, followed by that they conversed, that they were the same as in the regular daily life, and that they felt closer. These results indicate that Korean adolescents view Internet as a place to spend their leisure time and that they enjoyed spending time on Internet.

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Internet Addiction and Health Behaviors & Mental Health among Adolescents - The 2010 Korean Youth Risk Behavior Web-based Survey (청소년의 인터넷중독과 건강행태 및 정신건강 요인 - 2010년 청소년건강행태온라인조사 자료를 이용하여)

  • Kim, Dae-Hwan
    • Korean Journal of Health Education and Promotion
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    • v.30 no.2
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    • pp.1-10
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    • 2013
  • Objectives: The objective of this study was to assess the relationship between internet addiction and health behaviors & mental health among Korean adolescents. Methods: Data from the 2010 Korean Youth Risk Behavior Web-based Survey was analyzed. Using the Korean Internet Addiction Proneness Scale for Youth-Short Form: Self Report developed by the Korean National Information Society Agency in 2008, subjects were classified into 3 groups for internet addiction including general user, potential-risk group, and high-risk group. The health behaviors and mental health were compared among the groups for internet addiction by gender. Results: There was significantly higher prevalence of internet addiction including potential-risk group and high-risk group in boys(14.1%) than in girls(8.8%). There were significant odds ratios of perceived stress, perceived depression, perceived health and happiness, and satisfaction of sleeping in both genders at potential-risk group and high-risk group compared to general user for the internet addiction. The odds ratios of smoking at high risk group, alcohol drinking at potential risk group, eating breakfast at high risk group, and moderate physical activity at both risk groups among boys were significant. Among girls at both risk group, the odds ratios of smoking, alcohol drinking, and eating breakfast were significant. Conclusions: This study reveals a significant association among internet addiction, and health behaviors, and mental health in Korean adolescents.