• Title/Summary/Keyword: Havruta Learning

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The Effects of Recruit Training with Havruta on the Satisfaction and Achievement of Trainees (하브루타를 적용한 신병훈련의 효과가 훈련병의 만족도 및 성취도에 미치는 영향)

  • Soo-Yun Kim;Dong-Hyung Lee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.4
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    • pp.210-216
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    • 2022
  • The army is concerned about the decrease in enlistment resources due to the low birth rate and the weakening of military combat power due to the shortening of the military service period. Now, the military's quantitative growth is no longer limited and it is a time for qualitative growth. To this end, the Army has been applying the Israeli learning method Havruta to recruit training to improve the quality of training since 2019. After applying Havruta, several scholars have studied the effect of recruit training applying Havruta. As a result, it was verified that recruit training applying Havruta improves the inner motive, creativity, and military service value of trainees. This study investigated how trainees' inner motive, creativity, and military service value affect their satisfaction and achievement. In addition, it was studied whether the effect of recruit training applied with Havruta on achievement differs according to the educational background (high school graduate or higher) and military family (professional soldiers within 4th degree) of the trainees. To this end, a survey was conducted on 472 recruits, and the structural relationship between each variable and the moderating effect were analyzed using the structural equation model. As a result of the study, military service value did not affect training satisfaction. Also, there was a difference in the effect of creativity on training satisfaction according to the educational background of new recruits, and there was a difference in the effect of military service value on training satisfaction and training achievement according to military family members. The purpose of this study is to contribute to the improvement of the army's recruit training development plan and effective training system.

The Effect of Science Class based on Havruta Learning on the Logical Thinking and the Science Related Attitude of Elementary Students (질문중심 하브루타 과학수업이 학생들의 논리적 사고력 및 과학 관련 태도에 미치는 영향)

  • Kang, Ji-na;Lee, Hyeong-cheol
    • Journal of the Korean Society of Earth Science Education
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    • v.9 no.3
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    • pp.309-322
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    • 2016
  • This study was conducted to investigate the effect of science based on question-centered Havruta learning on the logical thinking and the science related attitude of elementary students. The number of participants were 93, 4 classes of 4th graders in G elementary school in C city. The experimental group, 2 classes including 46 participants, took science lessons based on question centered Havruta learning while the comparative group, 2 classes including 47 participants, took teacher-driven lessons using teacher's guidebook. Pre and post tests were done before and after executing lessons to assess the changing in each group's logical thinking and the science related attitude. And targeting experimental group, a perception survey toward Havruta learning was carried out and the results were arranged. The results of this study can be summarized as follows: First, the pre and post test results of logical thinking revealed that the experimental group showed higher improvement compared to the comparative group and the difference was meaningful. This implies that question centered Havruta classe has the effect of improving students' logical thinking. Second, from the pre and post test results of the science related attitude, we saw that the experimental group showed higher improvement compared to the comparative group and the difference was meaningful. This confirms that question centered Havruta class has the effect of improving students' science related attitude. Third, the survey regarding perspectives of experimental group students toward Havruta learning showed that students had a high satisfaction level.

A study on non-face-to-face 5AL teaching and learning method applying extended reality (XR)

  • Lee, Byong-Kwon;Lee, Kyoung-A
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.125-132
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    • 2021
  • At a time when non-face-to-face classes are being held for a long time due to Corona (COVD-19), research on non-face-to-face teaching and learning methods is needed. Existing teaching and learning methods are limited in their application to non-face-to-face classes as they present face-to-face practical and experiential teaching methods. In this study, we present a method of utilizing the extended reality (XR: eXtended Reality) technology for the 5AL (5 Activity Learning) teaching method, which is a teaching and learning method selected by the Institute for University Education Innovation. The 5AL teaching method consists of PBL Learning, Havruta Learning, Flipped Learning, Smart Activity Learning, and Gamification Learning. In this study, a method of combining the released extended reality contents with 5AL was presented. In addition, we developed content that integrates the 5 learning methods of 5AL and confirmed the learning effect through testing.

The Effect of Havruta Teaching Method Applying Flipped learning on Communication Competency, Academic Achievement, and Academic Self-efficacy of Nursing Students (플립러닝을 활용한 하브루타 교수법이 간호대학생의 의사소통능력, 학업성취도, 학업적 자기효능감에 미치는 효과)

  • Sang-Ju Lee;Boc-Nam Park
    • Journal of the Health Care and Life Science
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    • v.11 no.2
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    • pp.321-330
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    • 2023
  • This study was designed to determine the effects of the Havruta teaching method using flipped learning on the communication competency, academic achievement, and academic self-efficacy of nursing students. The subjects of the study were nursing students, with a total of 134 participants: 68 in the experimental group and 66 in the control group. The collected data were analyzed with SPSS 21.0 program. As a result of the study, the experimental group had better communication competency(t=2.160, p=..048) and academic self-efficacy(t=1.578, p=.042) than the control group. There was no significant difference in academic achievement (t=1.240, p=.515). In conclusion, teaching-learning methods should be developed and applied to develop the capabilities of nursing students.

Development of a Havruta Learning model and exploring its applicability in non-face-to-face real-time online classes (비대면 실시간 온라인 수업을 위한 하브루타 학습모델 개발 및 적용가능성 탐색)

  • Byon, Kil-Hee;Choi, Dea-Hun;Cho, Woo-Hong;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.129-130
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    • 2021
  • 본 연구의 목적은 학생의 주도적 학습을 돕는 하브루타 학습방법을 대학의 비대면 실시간 온라인 수업에서 활용할 수 있는 하브루타 학습모델 개발과 그 적용 가능성을 탐색하는 것이다. 이를 위해 온라인 학습환경에서 하브루타 학습법 적용사례에 대한 선행연구 고찰과 관련 이론들을 분석하고 하브루타 수업운영 경험자 2인의 인터뷰를 통해 비대면 실시간 온라인 수업 상황에서 적용 가능한 학습 모델안을 고안할 것이다. 이를 하브루타 수업 운영 경험이 풍부한 6인의 전문가를 대상으로 수업 모델안의 적절성과 적용가능성에 대한 평가를 실시하여 비대면 실시간 온라인 수업을 위한 하브루타 학습모델을 개발하고자 한다. 이 연구를 통해 비대면으로 수업을 해야 하는 상황에서도 학습자의 주도적 학습을 가능하게 함으로써 학습효과를 높여 미래 사회에 필요한 역량을 개발하는 데 기여할 수 있을 것이라고 기대한다.

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The Effects of Video and Online Discussion Activities based on Havruta Style in Social Studies Communication Skills (화상·온라인 하브루타 토론활동이 사회과 의사소통능력에 미치는 영향)

  • Shin, Ho-Jin;Kim, Dae-Myung
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.25-32
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    • 2016
  • The current research was to investigate the effects of discussion activities based on Havruta style on elementary school students' social studies communication skills. For this purpose, we examined a comparative study between 5th grade students and other students of partner schools. As research results, first, online classes using video conference equipment and smart devices will enhance the students' interest and participation in class. Second, the Havruta style helps students not only acquire and internalize knowledge by themselves through the course of reciprocal questions and discussions but also improve presentations and participations. Third, it is necessary not only to draft a new lesson plan and to reconstruct the education process for video and online classes but also to develop the classes with a lesson plan after preparations and discussions with colleague teachers; the process of reflection, such as writing a lesson research journal, has a positive effect to improve the quality of cooperative classes. Fourth, using SNS discussion activities to serve as a complementary activity is good, and two teachers can evaluate each of the students' achievement. It is necessary to have a sufficient number of schools where video and online cooperative learning is possible with video equipment provided. To maximize the effect of video and online classes, various studies and teacher trainings are needed. Education office needs to provide a server that enables students in small and large classes to freely engage in cooperative learning.

Middle-School Programming Classes Utilizing App Inventor Game Creation and the Analysis of their Educational Outcomes (앱 인벤터 게임 작성을 활용한 중학생의 프로그래밍 수업 및 학습 성과 분석)

  • Kim, Sungkyung;Kim, Sangchul
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.49-60
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    • 2018
  • In many countries, recently computer programming eduction has become mandatory for K-12 students. Generally since programming is difficult for K-12 students to learn, a lot of previous works have been published in which the study motivation and class satisfaction increased when game programming was applied to programming classes. We investigated a research in which we used game programming in the programming classes for middle-school students, and analyzed educational effects. In this paper, we described the specification of the games and our class model that were applied in the research. Also, we analyzed changes made to computation thinking abilities, creative thinking abilities, and perceived support for programming after the programming classes. As a result, it was found that those abilities and the perceived support were increased. Additionally, we applied Havruta learning, a kind of paired learning, in the programming class, and have known that it increased the educational outcome with respect to the traditional method.

Suggestions for Using Flipped Learning Videos and a Study on the Educational Value (플립러닝의 동영상 활용시 제안과 교육적 가치 고찰)

  • Yi, Eun-Seon;Lim, Heui-Seok
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.87-95
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    • 2020
  • Previously, there were no studies that were not aware of the importance of video, were interested in the educational value of Flipped Learning, and there were many wrong experiments because they did not understand Flipped Learning. Therefore, an accurate understanding of Flipped Learning is needed. This study proposed the caution of video learning of Flipped Learning and presented the papers and grounds to support to examine the educational value of Flipped Learning. A video of the lecture should be produced with a core content of 10 to 15 minutes, and found that the educational value of Flipped Learning lies in self-directed learning, cooperative learning, habruta, overcoming the oblivion curve and metacognition. It is hoped that this study will provide good guidance and direction of education for teachers who have difficulty Flipped Learning.

Undergraduate Students' Perspectives towards Modernization of Historical Costume in Historical Drama -Focused on Havruta Learning- (사극 드라마에 나타난 고증 의상의 현대화에 대한 대학생들의 인식 -하브루타 학습법을 중심으로-)

  • Kim, Jang-Hyeon;Lee, Yu-Rim
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.343-353
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    • 2021
  • Historical dramas are changing in response to the public who wants more dramatic development, and historical costumes are also expressed in a modern sense. The purpose of this study is to examine the modernization of historical costumes in historical dramas and how the modernization of historical costumes in historical dramas is fostered from the learner's point of view with suggesting implications. As a result of this study, first, the essential problem with the modernization of historical costumes was the excessive modern transformation that undermines historical facts in historical dramas. Second, the negative perceptions of the modernization of historical costumes in historical dramas included the loss of the unique Korean identity, decreased immersion in drama, and the educational influence of media. Positive perceptions focused on the increased interest through raising awareness of traditional culture, compromises on changes in the times, and increased visual play of the public. Third, the implications of the modernization of historical costumes in historical dramas require the awareness improvement of participants in historical drama and a thorough preliminary investigation by the costume designer on the historical costume, an in-depth study of traditional costumes, a systematic educational approach, viewers' attention, and government effort.

A Study on the Development of Home Humanity Education Mobile Application (밥상머리교육 모바일 애플리케이션 개발 연구)

  • Kim, Jung-Jin
    • Journal of Industrial Convergence
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    • v.19 no.4
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    • pp.1-8
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    • 2021
  • This study was conducted with the aim of developing a mobile app so that parents and children can provide questions and conversation-based Home Humanity Education. App development was developed in four stages: analysis, design, development, and evaluation by modifying the ADDIE model. In the analysis stage, education goals were set and seven core competencies were extracted for the app. In the design stage, 15 menus, including character to implement seven core competencies, were selected for learning contents. In the development stage, questions were asked based on 1,000 photos, and parents and children naturally talked to strengthen their core competencies. In the evaluation stage, the user's evaluation interview was followed by a reflux process that produced and reflected improvements. Based on research results, it is going to suggest follow-up research on developing apps for home humanity education. First, it is necessary to verify the learning experiences and changes that occur when parents and children use apps for a long time through longitudinal research. Second, a follow-up study is needed on how to use the home humanity education app by age and how to improve it accordingly. Third, as the number of cases in which grandparents raise their grandchildren increases, it is necessary to study the process and learning effects of grandparents and grandchildren using the app.