• Title/Summary/Keyword: Good mathematics classes

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Ho-bak-go-nu and Game of Alignment (호박고누놀이와 정렬문제)

  • Kaug, Pyung-Lyun
    • The Mathematical Education
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    • v.45 no.4 s.115
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    • pp.507-518
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    • 2006
  • There is a great need to find new topics which are good to evaluate and to encourage the mathematical creativity of gifted students, For the purpose to find such a topic, we study Ho-bak-go-nu game that is one of Korean traditional games and a typical alignment game. By analyzing patterns of possible alignment, the author gives a complete solution to win or not to lose according to the rules chosen by players. The author also poses several class-models including a test for the class of gifted students based on the analysis of real classes on Ho-bak-go-nu game.

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An Expert System for Short Term Load Forecasting by Fuzzy Decision (Fuzzy Decision을 사용한 단기부하예측 전문가 시스템)

  • Park, Young-Il;Park, Jong-Keun
    • Proceedings of the KIEE Conference
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    • 1988.11a
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    • pp.118-121
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    • 1988
  • Load forecasting is an important issue as for the economic dispatch and there have been many researches which are classfied into two classes, time series method and factor analysis method. But the former is not adaptive for a sudden change of a correlated factor and the latter is not inefficient as the factor estimation is not easy. To make matters worse, both of them are not good for the estimation of special days. It is because the load forecasting is not a problem modeled precisely in mathematics, but a problem requires experience and knowledge those can solve it case by case. In this viewpoint, an expert system is proposed which can use complicated experience of an expert by use of fuzzy decision.

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A survey on the topic introductory materials of the 7th grade mathematics textbooks and its usages - Centered on the 6th and 7th curriculum based textbooks - (수학과 7-가 교과서 단원도입 활동의 내용소재 변화 및 활용실태 조사 연구 -제 6차와 7차 교과서를 중심으로-)

  • 이영하;김미연
    • School Mathematics
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    • v.4 no.3
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    • pp.375-399
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    • 2002
  • When a curriculum change is being an issue, the editorships and the promotive directions reflect to supplement the social requests. However it is often criticized that such changes in the textbook itself are not satisfactory enough as to coherent to the editoships. And we set the following research questions; (1) One of the most important changes in the new 7th curriculum is to encourage the students' activities. We checked if it is well suited in the new textbooks. (2) Often textbook itself is not important In class, while instructor or students want something else other than the one suggested in the textbook. We asked 187 teachers how they use the textbooks in class. To answer (1), we checked up the introductory - activity - contents with 7 categories, which are ${\circled1}$ of real life sources ${\circled2}$ in use of concrete manipulative ${\circled3}$ in use of computers or calculators ${\circled4}$ in use of historical resources ${\circled5}$ stimulating to recall a relevant previous knowledges ${\circled6}$ of coherence between the activity and the exploratory contexts. ${\circled2}$ were increased, rewarding to the decrease of ${\circled5}$, in the new textbooks, while changes in ${\circled3}$ and ${\circled4}$ were not enough to talk about increments. Especially slight decrease in ${\circled6}$ were detected and it seemed to attribute to the unmatchable use of ${\circled1}$ and ${\circled2}$ with the explanation of mathematical subjects, which also implies how difficult to match ${\circled1}$ and ${\circled2}$ with ${\circled6}$. Analyzing the reponses of (2), about 70% of the teachers used the introductory activities in the textbook, which led better attention of sudents, while 30% of teachers do not use it because they felt that its inroductory activities had not been adequate for their purposes. Teachers counted inadequacy reasons for not being helpful in class, lack of time or lack of support of students, etc. Those teachers use introductory activities invented of their own for classes. As some results of the study, we suggest firstly that authors of textbooks have to get more informations to provide ways to entcourage students' interest in mathematics classes. The ways must be practical and brain storming as well as More use of computers and calculators and mathematical history are expected. Secondly, we are emphasizing the feedbacks between the textbook authors and the users(teachers and students) through internet. Which, we anticipate, will get better communications between them and be a good foundations of continuous modifications of textbooks.

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An Analysis of 2009 Revised Elementary Mathematics 6th Grade Textbooks and Teacher's Manuals Based on STEAM-related Subject Contents (2009 개정 초등 수학 6학년 교과서 및 교사용 지도서의 STEAM 관련 교과 내용 분석)

  • Kim, Hae Gyu
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.1
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    • pp.163-192
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    • 2016
  • In this study, we analyzed what STEAM-related subject contents, except mathematical knowledge, are contained in 2009 revised elementary mathematics 6th grade textbooks and teacher's manuals. The STEAM-related subject contents in the textbooks and the teacher's manuals were examined by unit, by semester, and by strand of the content in the elementary school mathematics curriculum. The results are the following: First, in each unit and in each strand of mathematics, the most frequent STEAM-related subject content is storytelling, followed by the STEAM-related subject contents of technology and engineering, natural science, and social studies in order. On the other hand, the number of culture, physical education, music and fine arts contents is very small. Second, the number of STEAM-related subject contents in the textbook for the second semester(textbook 6-2) of the 6th grade year is 61 more than that in the textbook for the first semester(textbook 6-1). The number of non-storytelling STEAM-related subject contents in textbook 6-2 is 107, 2.7 times more than that in textbook 6-1. Third, the teacher's manual for textbook 6-1 is insufficient in complementing the textbook units which lack in STEAM-related subject contents, while the teacher's manual for textbook 6-2 is comparatively good in its complementing role. Therefore, it is recommended that we develop different STEAM materials for our 6th grade mathematics classes.

Making Good Multiple Choice Problems at College Mathematics Classes (대학수학에서 바람직한 선다형문제 만들기)

  • Kim, Byung-Moo
    • Communications of Mathematical Education
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    • v.22 no.4
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    • pp.489-503
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    • 2008
  • It is not an easy matter to develop problems which help students understand mathematical concepts correctly and precisely. The aim of this paper is to review the merits and demerits of three problem types (i.e. one answer problems, multiple choice problems and proof problems) and to suggest some points that should be taken into consideration in problem making. First, we presented the merits and demerits of three types of problems by examining actual examples. Second, we discussed some examples of misleading problems and the ways to make desirable ones. Finally, on the basis of our examination and discussion, we suggested some points that should be kept in mind in problem making. The major suggestions are as follows; i) In making one answer problems, we should consider the possibility of sitting a solution by wrong precesses, ii) In formulating multiple choice tests which are layered for their easiness of grading, we should take into account the importance of checking whether the students are fully understanding the concepts, iii) We may depend on the previous research result that multiple choice tests for proof problems can be helpful for the students who have insufficient math background. Besides those suggestions, we made an overall proposal that we should endeavor to find ways to implement the demerits of each problem type and to develop instructive problems that can help students understanding of math.

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Updating Algorithms using a Galois-Lattice Structure for Building and Maintaining Object-Oriented Analysis Models (Galois-격자 구조를 이용한 객체지향 분석 모델 구축과 유지에 관한 갱신 알고 리즘)

  • Ahn, Hi-Suck;Jun, Moon-Seog;Rhew, Sung-Yul
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.477-486
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    • 1995
  • This paper describes and constructs object-oriented analysis models using Galois-lattices that we are always studying in discrete mathematics, shows fundamental approaches to maintain the models, analyzes the construction of object-oriented analysis models through good examples. Also, we define several properties of Galois-lattices that have binary relations between class objects, propose the incremental updating algorithms that can update the Galois-lattice whenever new classes are added. This proposal shows that in case of adding new class nodes the results from simulations can implement in constant time and have linearly the incremental structures in worst cases, and in that the growth rate of lattices is proportioned to class nodes in time complexity. This results can achieve the high understandability of object-oriented analysis models and the high traceability of maintenance models. Furthermore it is possible to make more efficient performances of class reusability in advantages of object-oriented systems and support truly the class hierarchical maintenances.

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Development and application of teaching - learning materials for mathematically gifted students by using Fermat Point - ('페르마 점'을 활용한 중학교 수학 영재 교수·학습 자료 개발 및 적용)

  • Yoon, Joon-Ho;Yun, Jong-Gug
    • Communications of Mathematical Education
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    • v.30 no.3
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    • pp.335-351
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    • 2016
  • The purpose of this study is to develop Project-Based Teaching-Learning materials for mathematically gifted students using a Fermat Point and apply the developed educational materials to practical classes, analyze, revise and correct them in order to make the materials be used in the field. I reached the conclusions as follows. First, Fermat Point is a good learning materials for mathematically gifted students. Second, when the students first meet the challenge of solving a problem, they observed, analyzed and speculated it with their prior knowledge. Third, students thought deductively and analogically in the process of drawing a conclusion based on observation. Fourth, students thought critically in the process of refuting the speculation. From the result of this study, the following suggestions can be supported. First, it is necessary to develop Teaching-Learning materials sustainedly for mathematically gifted students. Second, there needs a valuation criteria to analyze how learning materials were contributed to increase the mathematical ability. Third, there needs a follow up study about what characteristics of gifted students appeared.

A Study on Team Project Learning in Flipped Calculus Classes (대학 미적분학 플립드 수업에서 팀프로젝트 탐구)

  • Min, Sook
    • Communications of Mathematical Education
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    • v.33 no.2
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    • pp.47-66
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    • 2019
  • The purpose of this study is followings. First, we develop and apply teaching and learning methods for conducting team projects in flipped calculus class. Second we collect data such as team reports, individual reviews, and surveys during class activities. Third we survey the impacts on participation in student team activities, advanced studying, communication and collaboration. A total of 120 engineering and science majoring students participated in the 16-week long class study administered in team project learning styles in Spring 2018. There were two characteristics of this class. First students studied concepts and examples with video in pre-class and did the team project learning in the classroom. Second we used Google Drive to record team project progress, and to make sure the instructor to intervene appropriately in team activities. We conducted a team project inside and outside the classroom. This could lead the instructor to advise students and so their participation in team activity increased. As a result, it not only had a good effect on communication and cooperation, but also had an effect on advanced learning.

Toward Self-Directed Math Learning in College Math Classes (대학수학에서, 자기주도 수학학습)

  • Kim, Byung-Moo
    • Communications of Mathematical Education
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    • v.24 no.3
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    • pp.563-585
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    • 2010
  • The major goals of this study are to find the factors that enhance self-directed math learning in college math classes and to provide the students with the opportunities to check and develop their self-directed math learning attitude. For these research goals, we prepared the questionnaires that asked about their learning motivations, basic learning ability, self-discipline strategies, and self-directed learning strategies. Another purpose of the questionnaires was to give them the chances to check and improve their attitude toward those learning strategies, motivation and ability. From the research results, we find that the important factors for self-directed learning are internal & external motivations, concentration ability, and the goal-setting and plan-making abilities. In addition, concentration ability, good habit, stress-control, recognition of math value, and self-directing ability are found to be necessary for the desirable learning environment. On the other hand, we find that the ability to perform note-taking, class preparation and review, time-control, and test-control is required for the selection and practice of self-fitting learning strategies. Finally, we provided our own self-directed math learning model. Our model, containing the necessary factors for self-directed math learning, is the revised and modified one of Knowles(1975)'s 5 stage self-directed learning model that comprises diagnosis of learning desire, setting learning goals, grasping human&material resources, selection and practice of proper learning strategies, and evaluation of learning results.

A Study on the Effects of Creative STEAM System Given by Center of Gravity Experiment (창의적 융합교육을 위한 무게중심 프로그램 개발과 적용사례 연구)

  • Kim, Su Geum;Ryu, Shi Kyu;Kim, Sun Bae
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.333-357
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    • 2014
  • This study resulted from a study regarding creative STEAM System based upon an experiment with the center of gravity. The results of the study are constructed by a fusion of mathematics and physics, showing that they are the same as mathematical calculations. Also, students can find that center of gravity of an object is in equilibrium on a metal rod when the center of gravity exactly is placed on the rod. The fact that an experimental results are correspond to calculations can maximize the effectiveness of teaching. And also this study has the following effectiveness. First, the exact construction and calculations arouses good competition among students. Second, this experiment can give students a motivation for study and increase their thinking in classes because the theoretical background of center of gravity experiment is basically attributed to math and science classes in school. This study includes three different types of center-of-gravity experiments. One is a simple type of experiment in which center of gravity exists inside of an object. Another is a complicated one in which the center of gravity is also inside of an object. However, the third type is an experiment in where the center of gravity is outside of an object. Therefore, it gives students an opportunity to discuss how to confirm equilibrium on a metal rod when the object has its center of gravity outside. Having discussions in class will allow students to have a critical way of thinking. In addition, searching for a way to solve a problem will increase creativity of students as well. And the last type is finding the center of gravity of a big acrylic panel where multiple objects are on the panel. According to the survey and interview conducted by students who participated in this program, teaching based on creative STEAM system helps students to get a better understanding and more fast acquisition of knowledge. We can expect that a well-planned creative STEAM system through a continuous study will be both effective and efficient in educating critical and creative students.

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