• 제목/요약/키워드: Future Problem Solving Program

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Effect of Health Education Program on the Ego-identity, Social problem-solving ability and Self-leadership of Health college students

  • Choi, Ye-Sook;Oh, Eun-Young
    • 한국컴퓨터정보학회논문지
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    • 제22권9호
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    • pp.141-148
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    • 2017
  • In this paper, we propose that Health Education Program can be a competency strengthening program based on the training of excellent healthcare professional in the future by confirming that this paper is effective in improving social problem solving ability and self-leadership in health college students. Methods: This study was designed using the nonequivalent control group pre-posttest design. Sixty students were assigned either to the experimental group (30 students) or control group (30 students). Data were analyzed with $x^2-test$ and t-test using SPSS/WIN 20.0 program. Results: The experimental group showed significant higher scores for social problem-solving ability (t=2.12, p=.038) and self-leadership (t=2.91, p=.007) compared to the control group 5 weeks after the program finished was supported by significant differences in the scores between the two groups. Conclusion: These findings showed that the Health Education program has a significant effect on improving social problem-solving ability and self-leadership in nursing college students and the program can be used as a tool to promote the social problem-solving ability and self-leadership of Health college students. Further studies are warranted to examine long term effects of health education.

3D 프린터를 활용한 호흡계의 융합 수업이 초등학생의 과학 탐구 능력, 창의적 문제해결력, 과학 흥미도 및 STEAM 프로그램 만족도에 미치는 영향 (The Effects of 3D Printing STEAM Class for Respiratory System on the Science Process Skill, Creative Problem Solving Ability, Scientific Interest and STEAM Program Satisfaction of Elementary Students)

  • 고동국;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제37권3호
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    • pp.323-338
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    • 2018
  • The aims of this study are to develop the STEAM program focused '3D printing for respiratory system' and to ascertain its influence on elementary student's science process skills, creative problem solving abilities and scientific interest. The developed STEAM program was applied to 5th grade students of O elementary school located in J city. As a result of applying the STEAM program, the experimental group of the STEAM program class improved significantly in creative problem solving abilities and scientific interest than the control group of the theoretical class. The result of learner satisfaction survey of the STEAM program was high. Meanwhile, there was no significant difference in science process skills between the two groups. Therefore, the STEAM program class with the theme of '3D printing for respiratory system' could be meaningful works to encourage students' interest as well as their creative problem solving ability and scientific interest. In future, continuous and systematic studies on STEAM programs focused on 'structure and function of our body' are needed for elementary students' cognitive and affective developments.

'우리 몸의 구조와 기능' 애니메이션 제작을 활용한 프로그램 개발 및 적용 효과 (The Development and Application Effects of STEAM Program Utilizing Animation Production about 'Structure and Function of the Our Body')

  • 이상호;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권2호
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    • pp.263-274
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    • 2019
  • The purpose of this study is to investigate the effect of STEAM program on students' academic achievement, creative problem-solving ability, scientific inquiry ability and scientific interests of elementary school students. For this, we developed a STEAM program to utilize animation production about 'structure and function of the our body' unit in 5th grade. The STEAM program was developed for a total of 9 sessions and was applied to the experimental group. The theoretical lesson of the 2009 revised curriculum was consisted of 11 sessions and was applied to the comparative group. The results of study showed significant differences of the students' academic achievement, creative problem-solving ability to the experimental group participating in the STEAM program and also showed significant effects in the domains of subject contents and teacher preference, which are the areas of scientific interests compared to the comparative group. This means that the STEAM program to utilize animation production about 'structure and function of the our body' developed in consideration of the characteristics of elementary students positively influenced the academic achievement, creative problem-solving ability and scientific interests of elementary school students. In the future we need to develop STEAM programs more variously that utilize animation production and that it needs to be applied to elementary schools.

팀기반학습(Team-Based Learning)이 간호학생의 문제해결능력과 비판적사고 및 자기주도학습에 미치는 효과 (The Effects of Team-Based Learning on Problem Solving Ability, Critical Thinking Disposition and Self-Directed Learning in Undergraduate Nursing Students)

  • 최경옥;박영미
    • 동서간호학연구지
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    • 제20권2호
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    • pp.154-159
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    • 2014
  • Purpose: The purpose of this study was to examine the effects of team-based learning (TBL) program on problem solving ability, critical thinking disposition and self-directed learning in junior nursing students caring for patients with respiratory diseases. Methods: One-group pretest-posttest design was used. TBL program was carried out for 2 hours a week for 6 weeks. Data were collected by questionnaires from 167 nursing students from March 6 to June 5, 2013. Data were analyzed by paired t-test and Pearson correlation coefficient. Results: At the completion of TBL program, significant improvement was found in problem solving ability (t=-6.04, p<.001), critical thinking disposition (t=5.02, p<.001) and self-directed learning (t=5.96, p<.001). There was a significant positive correlation among problem solving ability, critical thinking disposition and self-directed learning. Conclusion: In conclusion, TBL is a useful teaching and learning method on nursing students. We suggest that it is needed to measure the educational effects of TBL against other teaching methods in the future studies.

게임적 요소를 활용한 대학 신입생의 창의적 문제해결 교육 프로그램 개발 및 효과 (Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component)

  • 전신영;박주희
    • 한국게임학회 논문지
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    • 제21권2호
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    • pp.139-150
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    • 2021
  • 본 연구는 게임적 요소를 활용한 대학 신입생 대상의 협력적 문제해결역량 강화 온라인 프로그램을 개발하여 효과성을 분석하였다. 연구결과, 게임적 요소를 활용한 협력적 문제해결역량 강화 온라인 프로그램의 운영 모델은 ①사전준비, ②팀빌딩, ③평가, ④피드백, ⑤공유의 5단계로 제시하였으며, 창의적 문제해결역량의 사전-사후 T-검정 결과, 창의적 문제해결 역량 관련 변인인 학업도전, 창의적 사고능력, 융합적 가치창출이 유의미하게 향상된 것으로 나타났다. 향후 논의되어야 할 사항으로 온라인에서 협력적인 문제해결과정을 경험하고, 토론, 의사소통이 가능한 게임설계 및 플랫폼 개발의 필요성을 제시하였다.

Development of Storytelling Program for Science Learning Utilizing Local Myths as Contents

  • Kang, Kyunghee
    • International Journal of Contents
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    • 제10권3호
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    • pp.55-63
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    • 2014
  • Existing science education that excludes narrative thinking impedes the understanding of the context of workbook content. The object of this research is to develop a storytelling-learning program based on narrative thinking to elevate learners' interest in science and expand their inventive problem-solving abilities. Following an analysis of the current Korean curriculum, eight types of storytelling materials that utilize local content were developed for grades 7-9. The learning program used quest storytelling and was designed such that learning activities such as investigation, discussion, and experimentation were included in the process of solving each quest. Learners experienced an interest in storytelling learning resulting from participation in this storytelling-learning program. Moreover, learners demonstrated inventive problem-solving abilities in the process of completing the stories. During the process of assembling the storytelling materials, the students interacted with enthusiasm and generated ideas. The teachers indicated a positive feedback to the storytelling program as a new attempt to stimulate learners' interests. In the future, with continuous development and application, storytelling-science-learning programs that base science learning on narrative thinking are expected to be successful.

문제해결력 신장을 위한 CAI프로그램 개발 및 적용에 관한 연구 - 원의 방정식을 중심으로 - (A study on the development of CAI program and its application for improving problem-solving - Focused on circular equations -)

  • 박달원;홍성기
    • 한국학교수학회논문집
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    • 제2권1호
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    • pp.231-242
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    • 1999
  • The focus of this development program is to input multimedia materials into learning according to the trend of recent social changes and to maximize the learning effect for improving problem-solving by offering familiar teaching materials. The expecting effects of this study are as follows: 1. This program helps students acquire mathematical concepts and principles about circular equation through concrete examples using a variety of media - text, voice, sound, and animation and so on - , makes it possible individual learning which was difficult for students to expect at the existing multitude class as progressing learning each unit on the screen and the perfect learning by offering FEED BACK 2. This program varied the difficulty of learning contents to learn according to learning abilities of learners by using animation and making the most of merits of computer and was able to improve learning effect by studying in a mutual way with managing learning procedure nonsuccessively. 3. Class using CAI program about developed circular equation unit has a positive effect on improving problem-solving by becoming from teacher centered class to student centered one. 4. This program makes students understand the contents of auxiliary learning in multimedia computer more efficiently, and cultivate abilities to adopt in accordance with changes in the future society by forming familiar computer mind.

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지역기관을 활용한 중·고등학교 융합인재교육(STEAM) 프로그램 개발 및 적용 (A Study on Development and Application of STEAM Program for Middle and High School Students using Local Institution(KAIST))

  • 최진수;김영민;이영주
    • 공학교육연구
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    • 제23권5호
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    • pp.3-15
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    • 2020
  • With the 4th Industrial Revolution, educational change is required to cultivate the ability to adapt in the rapidly changing future. Accordingly, the importance of nurturing convergent talents to create new values using the humanities imagination, science and technology creativity, and engineering problem solving ability has emerged. The purpose of this study is to develop STEAM education program with Daedeok R&D Zone and KAIST resources for middle school and high school level. With this program, we investigated the effectivenss of STEAM education on creative problem solving ability, self-efficacy and the perception of STEAM education with pre-test and poste-test model. For this study, 91 students(46 middle school, 45 high school) participated in STEAM education program. As a result student participated in the STEAM program improved the creative problem-solving ability and students' interest in math and science. Also, students perceived STEAM program provided benefits of science-related career information. The suggestions were discussed based on the results.

액션러닝 교수설계에 의한 창의적 문제해결 교과의 학습성과 (Effects of an Action Learning based Creative Problem-Solving Course for Nursing Students)

  • 장금성;김남영;박현영
    • 간호행정학회지
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    • 제20권5호
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    • pp.587-598
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    • 2014
  • Purpose:This study was conducted to identify the effects of an action learning based creative problem-solving (CPS) course on problem solving, creativity and team-member exchange in nursing students. Methods: A quasi-experimental study applying a non-equivalent control group pre-post design was employed. Sophomore nursing students (32 in the experimental group and 33 in the control group) were recruited from a university in G-city, Korea. Problem solving, creativity and team-member exchange were measured for the pretest and posttest using self-report questionnaires. Kolmogorov-Smirnov test, Chi-square, Fisher's exact test, t-test, and ANCOVA with SPSS/Win 20.0 program were used to analyze the data. Results: The scores for problem solving, creativity and team-member exchange in the experimental group were significantly higher than those of the control group. Conclusion: Results of this study indicate that an action learning based CPS course is an effective teaching method to improve nursing students' competencies. In the future longitudinal studies are needed to assess the long term effects of the course.

일부 치위생과 학생의 문제해결능력과 임상실습만족도와의 관계 (The Relation between the Problem Solving Ability and Clinical Practice Satisfaction of Dental Hygiene Students)

  • 소미현;이명선
    • 한국학교ㆍ지역보건교육학회지
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    • 제17권1호
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    • pp.49-58
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    • 2016
  • Objectives: This study was carried out to provide basic materials to draw up measures for courses operation and effective clinical practice operation for the cultivation of future effective problem solving ability by identifying the relationship between problem solving ability and clinical practice satisfaction of dental hygiene students. Methods: This study targeted 215 dental hygiene students from 3 universities located in Gyeonggi-do from November 30 to December 4, 2015. We analyzed the data with frequency analysis, descriptive statistics, t-test. One-way ANOVA, Pearson correlation coefficient, Regression analysis by using SPSS. Results: Clinical practice satisfaction between grades according to the general characteristics of the study subjects was analyzed and as a result, clinical practice satisfaction showed a significant difference depending on grade (t=-2.355, p=.019), major satisfaction(F=9.548, p=.000), health status(F=4.909, p=.008). The problem solving ability according to the general characteristics of the study subjects was compared and as a result, the problem solving ability score of students 'living apart from their family or living in lodgings' was found to be higher than that of students 'living with their family' (p=.023) and the problem solving ability of students who answered 'satisfied' with their major was higher than that of students who answered 'moderate' (p=.000). As the problem solving ability and major satisfaction are higher and health status is better, clinical practice satisfaction showed higher results (p<.01). Conclusions: The above results showed a correlation between the problem solving ability and clinical practice satisfaction of dental hygiene students and clinical practice satisfaction showed higher scores as the problem solving ability level was higher. Therefore, efforts to enhance dental hygiene students' clinical practice satisfaction are considered necessary by developing and providing a program to strengthen students' problem solving ability.