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http://dx.doi.org/10.7583/JKGS.2021.21.2.139

Development and Effect of the Creative Problem Solving Capacity Education Program for University Freshmen Using Game component  

Jeon, Shin-young (Sangmung University)
Park, Joo-Hee (Yewon Arts University)
Abstract
This study analyzed the effectiveness by developing an online program to enhance collaborative problem-solving capabilities for college freshmen using gamification. According to the research results, the operational model of the online program for enhancing collaborative problem-solving capabilities using gamification was presented in five stages: 1 preparation, 2 team building, 3 assessment, 4 feedback, and 5 achievement sharing. The results of the "pre-test" and post T-test of creative problem-solving capabilities, the variables related to creative problem-solving skills, academic challenge, creative thinking ability, and convergence value creation have been significantly improved. What should be discussed in the future is the need to experience collaborative problem solving process online, and to develop game design and platform that can discuss and communicate.
Keywords
Game; Collaborative problem-solving; College freshman program; Game component;
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