• Title/Summary/Keyword: Field-oriented curriculum

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A Curricula Comparison Study of Undergraduate Fashion-related Majors between the Universities in Korea and those in the United States (한국과 미국 대학의 패션관련전공 교과과정 비교 연구)

  • Kim, Sora
    • Journal of Fashion Business
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    • v.19 no.1
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    • pp.1-16
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    • 2015
  • Universities in Korea are already saturated with fashion-related majors, and graduates are having difficulties getting jobs. For this reason, Korean universities should educate students with a competitive curriculum. The purpose of this study was to analyze and compare the curricula of fashion-related majors at universities in Korea and the United States (U.S.) in order to help develop fashion-related curricula at the universities in Korea. The curricula of the 52 majors in 47 Korean universities and the 62 majors in 62 U.S. universities were analyzed. Data was analyzed using MS Excel 2010 and R 3.0.1.; the statistical significance was determined at ${\alpha}$=0.05. There were five main differences between fashion-related majors in Korean universities and those in the U.S. universities: 1) The subjects of the U.S. were more diverse and more business-oriented than those of Korea, but the universities of Korea had more design subjects. 2) The U.S. more often utilized computer technology, than Korea, in the field of fashion design. 3) The U.S. offered more theoretical courses, than Korea, in the field of fashion materials. 4) In the clothing construction field, the U.S. offered more apparel design and technical design than Korea. 5) The U.S. mainly educated on retailing and buying subjects while Korea mainly educated on fashion marketing subjects within the fashion business field.

The Effect of Cooperative Learning-Oriented Teaching Methods by Subject on the Communication and Problem-Solving Ability of Pre-service Early Childhood Teachers (협동학습중심의 교과별교수법 수업이 예비유아교사의 의사소통능력과 문제해결능력에 미치는 영향)

  • Cho, Mi Young;Park, Eun Ju
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.9-22
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    • 2022
  • The purpose of this study was to provide basic data on pre-service teacher's education based on cooperative learning-oriented teaching and learning methods by applying cooperative learning to verify the effectiveness of pre-service early childhood teacher's communication and problem-solving ability. In the first semester of 2021, 4th grade students who took the teaching method by subject class opened by department of early childhood education at C university were taught for 11 weeks from March 1st week to May 2nd week in 2021 for 4 hours a week. The results of this study were as follows: First, the average score of interpretive ability was the highest in the sub-areas of communication ability of pre-service early childhood teachers, followed by message conversion ability, role performance ability, self-presentation ability, and goal setting ability in the cooperative learning-oriented teaching method by subject class. Second, in terms of the overall average score of pre-service teacher's problem-solving ability, the average score of post-test was increased compared to the average score of pre-test. Through the cooperative learning-oriented class experience in the university's early childhood teacher training course, it is possible to cultivate the practical ability that can be used variously for the children such as communication ability and problem-solving ability in the early childhood education field. Therefore, it is necessary to provide opportunities for cooperative learning-oriented teaching methods in the teacher's education curriculum.

A Study on Curricula Development to Accommodate Both Course-Based National Technique Qualification Program and NCS Based Certificate Program of Work and Study in Parallel: A Case on the Qualification of Mechanical Design Engineer (일학습병행제 NCS기반자격과 과정평가형 국가기술자격 연계 과정 개발 연구: 기계설계기사 자격 사례)

  • Choi, Hwan Young
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.51-59
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    • 2019
  • This study includes the possibility of organizing courses that can accommodate both NCS-based and course-based qualifications program in terms of contracting departments operating a college-based work and study in parallel system, examining and comparing differences between the two qualifications. Based on the case study of mechanical design engineer based on the job of machine design, curriculum that meets both composition regulation is developed. The author predicts future operational differences and problems and suggests several ways to overcome them. In conclusion, a few words have been added to modify the composition regulations to help the professional educational institute that simultaneously operates a work parallel system and a course evaluation type as to develop the field-oriented curriculum minimizing the gap between provider-centered education and consumer-centered qualifications, and maximizing the performance of training and education.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

A Study on Teaching Artists competencies as educator for animation arts and culture education (애니메이션 문화예술교육을 위한 에듀케이터로서의 문화예술교육사 역량 연구)

  • Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.45
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    • pp.235-258
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    • 2016
  • As the first class Teaching Artists system is about to be brought to effect, the ability required for Teaching Artists to design educational contents, develop and manage education programs is not much different from that of a museum Educator. This system is necessary for resolving problems in existing Arts and Culture Education, such as overlapping programs and adjusting difficulty levels by age to meet the demand of educatee. It also deals with drawbacks in production-oriented curriculum originating from the preference in some subject. In addition, as progress in science and technology makes rapid changes in digital media and its subculture, increasing need for novel and interdisciplinary curriculum in the field of Arts and Culture Education puts further emphasis on the importance of this system. In this study, we focus on clarifying the significance of Educator as a professional and proposing curriculum for the system, trying to avoid restricting our discussion to current Arts Instructor Supporting Project which are merely aimed at supporting children and adolescents to grow up to enjoy culture and arts. Capacity for designing curriculum for culture and arts, the kernel of qualification for the first class Teaching Artists, requires a variety of comprehensive expertise and qualification such as doing preliminary research on contents related to animation, curating, determining potential of educational contents, organizing educational contents for appropriate educatee, understanding esthetic property and its role in education, and appreciating and enjoying cultural contents. Therefore, Teaching Artists plays roles not only in developing and running educational programs but also in supporting and cooperating with culture and arts institutions, designing and managing creative programs, combining and communicating with different social groups, and emphasizing mutual interchange in culture.

Media Education Methodology in Smart Media Era (스마트 미디어 시대의 미디어 교육 방안)

  • Do, Joonho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.245-250
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    • 2018
  • The diffusion of smart media based on Internet has brought great changes on existing media business model. This changes also affect the core competence of jobs in media industry. This study performed two focus group interviews among professionals in media industry. The interviews examined the changes that media professionals recognize in the field and requirement changes to meet the job core competence. The interviews also examined the media education method in university that can respond to the changes in the media industry. Breaking away from the classical theory oriented education, university should develop the curriculum that can support competence required in the media industry. Media education in university should focus on fostering problem solving ability that can work regarding various issues in new media environment.

A Study on Artificial Intelligence Education Design for Business Major Students

  • PARK, So-Hyun;SUH, Eung-Kyo
    • The Journal of Industrial Distribution & Business
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    • v.12 no.8
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    • pp.21-32
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    • 2021
  • Purpose: With the advent of the era of the 4th industrial revolution, called a new technological revolution, the necessity of fostering future talents equipped with AI utilization capabilities is emerging. However, there is a lack of research on AI education design and competency-based education curriculum as education for business major. The purpose of this study is to design AI education to cultivate competency-oriented AI literacy for business major in universities. Research design, data and methodology: For the design of AI basic education in business major, three expert Delphi surveys were conducted, and a demand analysis and specialization strategy were established, and the reliability of the derived design contents was verified by reflecting the results. Results: As a result, the main competencies for cultivating AI literacy were data literacy, AI understanding and utilization, and the main detailed areas derived from this were data structure understanding and processing, visualization, web scraping, web crawling, public data utilization, and concept of machine learning and application. Conclusions: The educational design content derived through this study is expected to help establish the direction of competency-centered AI education in the future and increase the necessity and value of AI education by utilizing it based on the major field.

The Development and Application of Elementary Science Convergence Program using Anamorphic Optical Illusion Art (아나모픽 착시예술을 활용한 초등 과학 융합 프로그램 개발 및 적용)

  • Ahn, Jaehong;Kwon, Nanjoo
    • Journal of Korean Elementary Science Education
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    • v.34 no.2
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    • pp.224-237
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    • 2015
  • In this study, in regard to the change of the paradigm to STEAM (Science, Technology, Engineering, Arts, and Mathematics), we have looked into the ways to apply scientific inquiry through the arts, discussed the educational implications for the ways to step forth with the science and the arts in educational field. In the development of the strategies related to the optical illusion arts, to make sure that the design-oriented science education to reach its goal to make effective teaching, students need to be understood in the method of the artistic designs. Totally it had two rounds for inspection about operation of the convergence with curriculum. As a result, students changed attitude to concentrate in class naturally while doing their art work, participating in person rather than simply looking. It is caused by the scientific approach to strategy of illusion arts. In addition, we could see that students change into a proactive manner as well as teachers comments that they are communicate and make a complete the work with others. A lot of researches give that science can provide the ideas as a method to arts, arts can provide creative ideas to science, but it is still lacking that research can be applied to education specifically on how to. An efforts in the number of collaborative research will continue to introduce, as this study STEAM of science and arts in the field of education be shifted paradigm.

The Impacts of Field-oriented Curriculum Operation and System Support for the Internet Startup Support on Self-Efficacy - Focused on the Operation of Department‘s Shopping Mall (http://www.bc2d.com) - (인터넷 창업 교육과 시스템 지원이 자기유능감 형성에 미치는 영향 - 학과 쇼핑몰(http://www.bc2d.com) 운영을 중심으로 -)

  • Han, Suk-Hee;Chung, Mi-Hye;Park, Key-Yoon;Moon, Young-Ae;Park, Sun-Ui;Park, Chan-Mee
    • The Research Journal of the Costume Culture
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    • v.14 no.6
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    • pp.987-1003
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    • 2006
  • Recent economic depression aggravates the difficulty in employment, and it has been expanded to a social issue. Even worse, low wage structure in the textile and fashion industry, and inferior working environment make it difficult for fashion design graduates to stably settle down in society. To tackle all these problems, the demand of a new educational model is on the rise. In responding to such economic and educational environment changes, we can actively cope with structural problems in the textile and fashion field, and a social problem of youth unemployment by vigorously using the Internet as a tool for practice. In other words, Startups are reinvigorated through hands-on education, focused on information by introducing the factor of supply chain management (SCM), which efficiently manages resources within the supply chain, and a business to customer (B2C) model, and by utilizing these for startup education.

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Study on Customized Education through Job Analysis for the Department of Furniture Design -Focusing on the Computer Application-Oriented Education for Furniture Design Coordinator-

  • Lee, Young-Choon;Shin, Rang-Ho
    • Journal of the Korea Furniture Society
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    • v.21 no.6
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    • pp.505-514
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    • 2010
  • The aim of study is to suggest the improvement of the major curriculum used in the department of furniture design in two-year colleges. For this purpose two processes were conducted step by step. The first phase was to evaluate the jobs selected by job analysis specialist and staffs in charge in July 2009, and to analyze what are the desired points for the good adaptability and business improvement in case that student would find job in relevant field after graduating from colleges. Furniture design coordinator hereupon was selected as the object and DACUM (Developing A CurriculUM) was applied to the method of job analysis. In the second process conducted from September 2009 to October 2010, the customized curriculum based on the result from the first phase was newly opened to help student create any design result. This study was composed of the result of job analysis, the customized curriculum based on it and the research of efficiency through the end result and finally the discussion how to improve the customized education for the future. It is no doubt very important process for the step up of quality of college education, the improvement of students' competence and their good adaptability after finding jobs. This study should lay the foundation of different job analysis and the customized curriculums accordingly for not only furniture design coordinator, also for various furniture design-related jobs, and furthermore it should be expected that the continuous research and development contributes to the realization of college education to raise excellent students.

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