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Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability

창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용

  • Hong, Jiyeon (Dept. of Computer Education, Korea National University of Education) ;
  • Kim, Yungsik (Dept. of Computer Education, Korea National University of Education)
  • 홍지연 (한국교원대학교 컴퓨터교육과) ;
  • 김영식 (한국교원대학교 컴퓨터교육과)
  • Received : 2019.10.01
  • Accepted : 2019.10.25
  • Published : 2019.10.31

Abstract

With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

2015 개정 교육과정이 도입됨에 따라 초등학교에서도 소프트웨어 교육이 의무화되었다. 실과 교과의 한 단원으로 구성되는 소프트웨어 교육의 내용은, 정보 윤리, 알고리즘과 프로그래밍, 컴퓨터과학의 원리로 이루어져 있는데 교수 학습 방법으로 놀이 중심의 언플러그드 활동을 권장하고 있다. 하지만 현장 교사들은 적합한 언플러그드 활동 자료의 부재를 가장 큰 어려움으로 생각하고 있었으며, 기존 자료가 성취기준 달성에 적합하지 않다는 점, 단순한 놀이 교육이 많아 컴퓨팅 활동과 연계되지 않는 점 등을 해결해야 할 문제로 지적하였다. 이에 본 연구에서는 초등 소프트웨어 교육의 성취기준으로 제시된 기본 제어구조는 물론 센서를 활용한 다양한 활동을 통해 창의적 문제해결력을 키울 수 있는 언플러그드 활동 중심의 로봇을 개발하였고 이를 활용한 소프트웨어 수업을 통해 효과성을 검증하였다.

Keywords

References

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  1. 전통 민속놀이를 이용한 초등학교 언플러그드 컴퓨팅 교육-윷놀이를 중심으로 vol.23, pp.6, 2019, https://doi.org/10.14352/jkaie.2019.23.6.621