• 제목/요약/키워드: Evolving Hardware

검색결과 34건 처리시간 0.027초

Evolutionary Design of Image Filter Using The Celoxica Rc1000 Board

  • Wang, Jin;Jung, Je-Kyo;Lee, Chong-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1355-1360
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    • 2005
  • In this paper, we approach the problem of image filter design automation using a kind of intrinsic evolvable hardware architecture. For the purpose of implementing the intrinsic evolution process in a common FPGA chip and evolving a complicated digital circuit system-image filter, the design automation system employs the reconfigurable circuit architecture as the reconfigurable component of the EHW. The reconfigurable circuit architecture is inspired by the Cartesian Genetic Programming and the functional level evolution. To increase the speed of the hardware evolution, the whole evolvable hardware system which consists of evolution algorithm unit, fitness value calculation unit and reconfigurable unit are implemented by a commercial FPGA chip. The Celoxica RC1000 card which is fitted with a Xilinx Virtex xcv2000E FPGA chip is employed as the experiment platform. As the result, we conclude the terms of the synthesis report of the image filter design automation system and hardware evolution speed in the Celoxica RC1000 card. The evolved image filter is also compared with the conventional image filter form the point of filtered image quality.

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표면실장기의 최적 운영을 위한 모델링 및 알고리듬 개발 (Development of Algorithm for Optimal Operation of Surface Mounters)

  • 이영해;김정
    • 대한산업공학회지
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    • 제20권3호
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    • pp.79-92
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    • 1994
  • Surface mount technology has been evolving in the electronics industries. Efficient operation of surface mounters is closely related with the productivity of the electronic products. In this study, modeling and optimal algorithm for allocating feeders and sequencing mounting jobs in the rotary type surface mounter, which consider all the constraints, in the hardware and are easy to be used in the field, are developed.

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An Analysis Method for Dynamical System

  • Niu, Yu;d'Auriol, Brian J.;Lee, Youngkoo;Lee, Sungyoung
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2009년도 추계학술발표대회
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    • pp.583-584
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    • 2009
  • This paper provides a method to analyze the dynamical system. It considers the fact of realistic delay in dynamical system analysis for the first time. The method uses timeline and state space to emulate the inhibitive coupling nodes evolving procedure in transmission delayed environment. The resultant finite state machine shows the system predictability and hardware implementation feasibility.

A Study on the Automatic Parallelization Method and Tool Development

  • Shin, Woochang
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.87-94
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    • 2020
  • Recently, computer hardware is evolving toward increasing the number of computing cores, not increasing the clock speed. In order to use the performance of parallelized hardware to the maximum, the running program must also be parallelized. However, software developers are accustomed to sequential programs, and in most cases, write programs that operate sequentially. They also have a lot of difficulty designing and developing software in parallel. We propose a method to automatically convert a sequential C/C++ program into a parallelized program, and develop a parallelization tool that supports it. It supports open multiprocessing (OpenMP) and parallel patterns library (PPL) as a parallel framework. Perfect automatic parallelization is difficult due to dynamic features such as pointer operation and polymorphism in C/C++ language. This study focuses on verifying the conditions of parallelization rather than focusing on fully automatic parallelization, and providing advice to developers in detail if parallelization is not possible.

범용 DSP를 이용한 RRS 기반 기지국 통신 플랫폼 구현 (Implementation of RRS-based Base station Communication platform using General-Purpose DSP)

  • 김호일;안흥섭;최승원
    • 디지털산업정보학회논문지
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    • 제14권4호
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    • pp.87-92
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    • 2018
  • One of the problems with the base station equipment is that there is a large difference between the replacement time of the hardware equipment such as the base station equipment and the radio access equipment, and the evolution period of the communication standard. Therefore, the base station communication platform must be flexible enough to handle the evolving communication standards after purchase. Recent research on reconfigurable communications platforms has focused on the efficient architecture of the communications platform to meet these requirements through software downloads while still using existing hardware. This paper presents a prototype of a base station communications platform based on the ETSI standard reconfigurable architecture. The communication platform presented in this paper is implemented as an ETSI standard reconfigurable architecture using a general-purpose DSP (Digital Signal Processor). In the implemented prototype, we verify the real-time feasibility of communication protocol updates through software reconfiguration.

A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • 한국멀티미디어학회논문지
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    • 제8권6호
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    • pp.807-813
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    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

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금형 냉각 최적화를 위한 기체 보조 냉각 (Gas cooling for optimization of mold cooling)

  • 임동욱;김지훈;신봉철
    • Design & Manufacturing
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    • 제12권1호
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    • pp.18-25
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    • 2018
  • Both injection and injection molding dies have evolved into advanced technology. Product quality is also evolving day after day. Therefore, the conditions of the injection mold and the injection conditions are becoming important. In order to improve the quality of the product, the Hardware part of the mold has developed as an advanced technology, and the Software part has also developed with advanced technology. This study deals with the cooling part, which is part of the hardware. In addition to fluid cooling, which is commonly used in the industry, by using gas cooling identify the phenomena that appear on the surface of the product and the critical point strain of the product to find the optimal cooling. Electronic parts and automobile parts whose surface condition is important, the cooling process is important to such a degree that they are divided with good products and defective products according to the cooling process at the time of injection. By controlling this important cooling and reducing the injection time with additional cooling, the product quality can be increased to the highest production efficiency. In addition, high efficiency can be achieved without additional investment costs. This study was conducted to apply these various advantages in the field.

하드웨어 기반 Anti-DDoS 대응 장비 고속 패킷 필터링을 위한 Hi-DPI 알고리즘 연구 (Development Hi-DPI Algorithm for High Speed Packet Filtering of Anti-DDoS based on HW)

  • 김점구
    • 융합보안논문지
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    • 제17권2호
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    • pp.41-51
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    • 2017
  • 인터넷 활용 범위의 폭발적인 증가는 점차적으로 네트워크 속도와 용량을 초고속화 하고 대용량화로 빠르게 진화해 가고 있다. 이에 따라 스위치 라우터 등 네트워크 장비들은 하드웨어에 기반 한 빠른 기술 진화로 대처를 하고 있으나 초연결사회에 가장 기본적이고 필수적인 네트워크 보안시스템의 기술 진화는 수만 가지의 보안 이슈와 시그니처(signature)에 대해서 수시 변경과 갱신을 필요로 하기 때문에 소프트웨어에 기반 한 기술적인 한계를 극복하기가 쉽지 않다. 본 논문은 이와 같은 DDoS 대응 장비를 설치 운영할 때의 패킷 필터링 속도 저하 문제점을 개선하고자 FPGA(Field Programmable Gate Array)의 하드웨어적인 특성과 병렬처리 특성을 최대한 반영한 DPI 알고리즘인 Hi-DPI를 제안하고 실용성을 검증하고자 한다.

Case Study of Short Animation with Facial Capture Technology Using Mobile

  • Jie, Gu;Hwang, Juwon;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.56-63
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    • 2020
  • The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.

ISDN가입자와 기존 교환망간의 신호방식 정합에 관한 연구 (A Study on the Signalling Conversion between the ISDN Subscriber and the Conventional Exchange)

  • 곽경원;김근배;이주식;박영덕;조규섭;박병철
    • 한국통신학회논문지
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    • 제14권6호
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    • pp.621-632
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    • 1989
  • 기존망이 ISDN으로 가는 과도기적 단계에서 발생할 수 있는 다양한 망 접속 및 가입자/망간 접속에 대처하기 위해서는 각종 정합 장치 및 이에 적용될 실현 기준과 알고리즘의 개발이 필수적이다. 본 논문에서는 ISDN신호 방식과 기준망의 신호 방식을 정합 시킬 수 있는 방안을 연구, 검토한 후 ISDN 가입자 단말 장치를 기존망이 효과적으로 수용 가능한 신호 정합 방안을 제안하였다. 또한 이에 기초한 신호 정합 장치를 구현하여 본 연구의 타당성과 그 효용성을 검증하였다.

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