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http://dx.doi.org/10.7236/IJIBC.2020.12.3.56

Case Study of Short Animation with Facial Capture Technology Using Mobile  

Jie, Gu (Dept of Media Contents, Dongseo University)
Hwang, Juwon (China-Korea Institute of New Media)
Choi, Chulyoung (Dept of Media Contents, Dongseo University)
Publication Information
International Journal of Internet, Broadcasting and Communication / v.12, no.3, 2020 , pp. 56-63 More about this Journal
Abstract
The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.
Keywords
Facial Capture; Animation; ARkit; Virtual YouTuber; Facial Rig;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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