• Title/Summary/Keyword: Engineering education-Engineering design education

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An Approach to Implementation of Creative Design-Oriented Curriculum and Engineering Design Complex (창의설계교육을 위한 교과과정 및 종합설계실 구축 방안 (전자공학전공을 중심으로))

  • Lee, Jae Min
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.53-61
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    • 2015
  • Recently a demand for student-centered creative design education is rapidly growing, but well organized design curriculum and design practice complex are not established properly in most universities. In this paper, we present a scheme for design-centered engineering curriculum and a method to build a design practice complex for creative design education which it is currently attracting a lot of interest in engineering education. Based on the analysis of the conventional curriculum of electronic engineering, a new curriculum and a design practice complex that is suitable for enhancement of professional practice capability and by which an effective engineering education through introductory design, element design and advanced design steps can be performed is described.

An Analysis of the Design Activities in Appropriate Technology based Engineering Design in order to utilize the Concept of Design Thinking (적정기술기반 공학설계에서 디자인 사고의 적용을 위한 대학생들의 설계활동 분석)

  • Kim, Yun-Ah;Han, Youn-Shik
    • Journal of Engineering Education Research
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    • v.19 no.5
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    • pp.25-34
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    • 2016
  • The concept of the design thinking can be effective in engineering design process especially in developing the appropriate technology product. In this paper we analyze the student's design activities during the 'Creative and Integrated Design Academy for the other 90%' to solve the problems in the developing countries from the perspective of the design thinking. Based on this analysis we propose the direction of the creative and integrated design activities to solve the appropriate technology products and also the direction of the future engineering design process.

Abstraction of the Definition of Engineering Design Ability and its Subdivision and Element by the Survey of Experts' Recognition (전문가 인식 조사에 의한 공학 설계 능력의 정의 및 하위 영역과 요소 도출)

  • Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.18 no.3
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    • pp.24-32
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    • 2015
  • The purpose of this research is to consider theoretical points of view on a preceding research related to an engineering design and abstract the definition of engineering design ability, its subdivision and element on the basis of experts' recognition. To achieve this goal, various literature researches were carried out by examining domestic and foreign articles in journals, lots of dissertations, and books related to engineering design through theoretical consideration. And to secure the validity on the definition of engineering design ability, its subdivision and element through the theoretical study, a feasibility evaluation method by the experts was applied. And the feasibility evaluation of the experts was conducted through 2 stages. The major conclusions of this study are as follows. Firstly, based on the experts' recognition on the definition of engineering design ability, its subdivision and element, which were revised through the 1st feasibility evaluation and then utilized in the 2st one, the validity was confirmed, and the subdivisions of the engineering design ability were divided into 5 and the elements of the subdivision ability were 33. Secondly, the engineering design ability was defined as "the one to design a realizable product with consumers' demand fully satisfying, based on a knowledge application ability, thinking ability, communication ability, problem-solving ability, and teamwork ability to solve engineering problems." Thirdly, the subdivisions of the engineering design ability were divided as a knowledge application ability, thinking ability, communication ability, problem-solving ability, and teamwork ability.

A study on the procedure and method for engineering comprehensive design for collaboration between engineering and design (공학과 디자인의 협업을 위한 공학 계열 종합설계의 수행절차와 방법 연구)

  • Huh, Won-Whoi
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.125-130
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    • 2020
  • Universities that hold engineering education accreditation emphasize the importance of design education. In particular, comprehensive design courses in the engineering field are designed to produce the result reflecting the functional and limiting factors of the design. Systematic design education is also important, but the application of multidisciplinary convergence education is very high in view of the comprehensive design curriculum as a creative education program. This study describes a case study of convergence of curriculum and engineering and design, focusing on the 2019 comprehensive engineering design subject of the researcher. For the collaboration between engineering and design, the process of developing students' ideas and applying them to actual results was presented as the procedures of planning and theme selection, content design, software design, presentation and evaluation. As a result, it is meaningful that the method of convergence between engineering and design was presented without focusing only on technology in the comprehensive design subject of engineering by applying a design that considers the user in producing the work.

A Case Study: Designeer Education Program and Application of Capstone Design - Focusing on Design Thinking Process of a Robot Vacuum Cleaner (디자이니어 양성 커리큘럼 및 캡스톤 디자인 응용 사례연구: 로봇청소기의 디자인적 사고 프로세스 사례를 중심으로)

  • Lim, Dokshin;Ahn, Junghyun
    • Journal of Engineering Education Research
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    • v.22 no.2
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    • pp.61-70
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    • 2019
  • This paper deals with a 'Designeer' education program that has a specific objective of educating design to undergraduate students in mechanical engineering with the aim of enhancing their ability of collaboration with designers when they are going to work in the field after graduation. The entire curriculum of the Designeer education program is introduced first, the end of which two-semester Capstone Design Courses for senior students is offered to let them practice all the knowledge and skills in a project-based learning environment. Learning specific matters such as sketching & visual thinking, prototyping and user experience design is one thing and practicing those knowledge and skills into a Capstone Design project is another. At this point, design thinking process needs to be in place to give students a foresight of one-year journey and to ensure that they will produce a desirable, feasible and viable product at the end of the year when they define the right problem at the beginning. Their frustrations and discoveries while applying design thinking throughout the year is explained by taking an example of a Robot Vacuum Cleaner design project. Finally, we provide real examples of effective methods to practice divergent and convergent phases.

Analysis and Suggestion on Experiment Education in Mechanical Engineering of Universities in USA (미국 대학 기계공학 실험교육 분석 및 제안)

  • Park, Chan-Il
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.46-51
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    • 2012
  • This work investigated experiment education in mechanical engineering of universities in USA. Through the investigation, characteristics of each university were analyzed. Finally, the study suggested new contents of experiment education, full-time professors and staffs for experiment, cooperation with design and experiment education, and incentive for the development of experiment education.

A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education (레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구)

  • Shin, Youn-Soon;Sohn, Dai-Geun;Lee, Kyung-Ho;Hong, Sung-Ho;Lee, Kangwoo;Jung, Jin-Woo
    • Journal of Engineering Education Research
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    • v.19 no.2
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    • pp.60-69
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    • 2016
  • This paper deals with the selection method of effective engineering design problem based on LEGO Mindstorm NXT for basic design education. By YouTube case study of various LEGO-based engineering designs for olympic sports, performance criteria have been developed including programming complexity, structural complexity, sensor/actuator complexity and variety of game operation. Programming complexity includes range of programming code length and possible program variety. Structural complexity includes variety of structural elements such as length, shape, weight, and volume to overcome design restrictions. Sensor/actuator complexity includes variety of sensor used and number of possible actuator assemblies. Variety of game operation includes game complexity and required creativity to make LEGO robots. Based on these performance criteria, four representative sports were selected as the candidates for effective engineering design problem. Finally, feasibility and attributes of each candidate were verified by real implementation examples.

Analysis of the Relationship between Technological Problem-Solving Traits and Engineering Design Competency of Universities (대학생의 기술적 문제해결 성향과 공학설계 역량 간의 관계 분석)

  • Wee, Seonbouk;Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.25 no.6
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    • pp.103-113
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    • 2022
  • The purpose of this study is to correlation analysis between technological problem-solving traits and engineering design competency. To this end, correlation analysis and regression analysis between technological problem-solving traits and engineering design competency were used to analyze the relationship between each other. To collect data on individual characteristics, technological problem-solving traits, and engineering design competency, a survey was conducted with university students. As a result of the analysis, there was no difference in engineering design competency by gender, but there was a difference in technological problem-solving traits. There was no difference in technological problem-solving traits by major, but there was a difference in engineering design competency. As a result of correlation analysis, the correlation was found. In the case of regression analysis, a statistically significant result was found in the problem-solving trait domain, and the regression analysis model was found to be suitable. The results of the analysis of differences in engineering design competency according to technological problem-solving traits showed that the effective problem solvers were significantly higher.

Development of Program Outcomes Evaluation System for Multidisciplinary Major in Design and Software (디자인과 소프트웨어 융합전공의 프로그램 학습성과 평가체계 개발)

  • Choi, Ji-Eun;Kim, Hakil;Jin, Sung-Hee
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.74-88
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    • 2019
  • In recent years, the design has formed and operated convergence education in conjunction with many other academic fields, and ABEEK also encourages the participation of convergence engineering programs. The purpose of this study is to require design and software convergence major to operate program that accord engineering education certification criteria to develop a program outcomes evaluation system and examine its validity. The program outcomes evaluation system was developed in accordance with development research methods and procedures. As a result, developed evaluation system program outcomes for convergence-based program outcomes: convergence ability, creative thinking ability, entrepreneur ability, and design ability. Finally, it revised and supplemented them through expert validity examine. Expert validity review included 9 experts in engineering, IT engineering, education technology, and design. The validity, usefulness, intelligibility, universality, and explanatory power of the evaluation system were reviewed. The results of this study are expected to provide practical tools for operating ABBEK of convergence programs between design and engineering.

Applications of 3D CAD and 3D Printing in Engineering Design Education (3D CAD 와 3D프린팅을 연계한 공학설계교육 활용)

  • Park, Keun
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.12
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    • pp.1085-1091
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    • 2014
  • Recently, 3D printing has received increasing attention due to its boundless potentials. Because 3D printing starts from 3D geometry information, computer-aided design (CAD) is an essential technology to build 3D geometry data. These days, education of 3D CAD for engineering students has been changed from the theoretical lecture to practical design training using commercial CAD software. As a result, open-ended design projects have replaced the traditional theoretical examinations to evaluate students' outcomes. However, such design projects are not enough to evaluate students' outcomes because their results are expressed in two-dimensional ways. In this paper, applications of 3D printing in engineering design education are discussed by describing the procedure and outcomes of design projects. It was found that the use of 3D printing could improve students' outcomes by fabricating real physical models out of their designs.