• Title/Summary/Keyword: Development of Character

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A Study on the Japanese-style Character Design combined with Ghosts and Gods Culture and the Development of Contents according to Proposal - Focused on Chinese mobile game 'Onmyoji' (귀신문화에 기반한 일본풍의 캐릭터 디자인 분석 및 캐릭터 제작 연구 - 중국 모바일 게임 <음양사>사례를 중심으로)

  • Wang, Hui-Ling;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.119-128
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    • 2022
  • According to Gestalt theories of perception, this paper studies Japanese-style character design combined with ghost culture. This article sorts out the character design elements of the Japanese mobile game "Onmyoji" in China, and then analyzes the design from the perspective of psychology through Gestalt theories. The form is felt through the systematization of the whole rather than the parts, confirming whether the small design elements of the character can be perceived as the whole story.

Development of Automatic Nuclear Fuel Rod Character Recognition System Based on Image Processing Technique (영상처리기술을 이용한 핵 연료봉 문자 자동인식시스템 개발)

  • Woong Ki Kim;Yong Bum Lee;Jong Min Lee;Sung IL Chien
    • Nuclear Engineering and Technology
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    • v.25 no.3
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    • pp.424-429
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    • 1993
  • Numeric characters are printed at the end part of nuclear fuel rod containing nuclear pellets. Fuel rods are discriminated and managed systematically by these characters in the process of producing fuel assembly. The characters are also used to examine manufacturing process of fuel rods in the survey of burnup efficiency as well as in inspection of irradiated fuel rod. Therefore automatic character recognition is one of the most important technologies in automatic manufacture of fuel assembly. In this study, character recognition system is developed. In the developed system, mesh feature extracted from each character written in the fuel rod has been compared with reference feature value stored in database, and the character is thus identified. In the result of experiment, 95.83 percent recognition rate is achievable.

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A Personal Prescription Management System Employing Optical Character Recognition Technique (OCR 기반의 개인 처방전 관리 시스템)

  • Kim, Jae-wan;Kim, Sang-tae;Yoon, Jun-yong;Joo, Yang-Ick
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2423-2428
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    • 2015
  • We have implemented a personal prescription management system which enables resource-limited mobile device to utilize the optical character recognition technique. The system enables us to automatically detect and recognize the text in the personal prescription by using a optical character recognition technique. We improved the recognition rate over a pre-processing in order to improve the character recognition rate of the original method. The examples such as a personal prescription management service, alarm service, and drug information service with mobile devices have been demonstrated by using the our system.

An Implementaion of Mobile e-storytelling Application for Creativity Development using Character Sticker Function (캐릭터스티커 기능을 활용한 창의력 증진용 모바일 e-동화 웹앱 구현)

  • Cho, Hee-Jung;Ahn, Da-Bin;Kim, Mung-Won;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.617-624
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    • 2012
  • The purpose of this paper is to plan and implement e-storytelling for improving children's creativity, which consists of e-storytelling, thinking questions, and character sticker canvas. Especially It makes children draw paintings feel easier by character sticker. This webapp shows the flash animation e-storytelling and gives the question to answer by painting with a fertile imagination on the canvas as transforming the character sticker. A user can input the title of painting and store it when finish the drawing. This is an educational tool which makes educatees think more and express their ideas through questions. Therefore, we can check how much children's imagination is changed and diversed by the stored paintings.

Research about character design development for electromagnetic waves suction of hand phone (전자파 흡수 핸드폰용 캐릭터디자인 개발에 관한 연구)

  • Oh, Sung-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.849-852
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    • 2006
  • In this research electromagnetic waves in interception and that do so that keep in step in trend that develop material that draw water by sucking and material that can absorb electromagnetic waves use and do goods anger focus. Character that electromagnetic waves use and make material that can absorb electromagnetic waves to be happened much in portable phone for instance using sticking on hand phone bar Terry part electromagnetic waves intercept wish to. Wish to study character that can conglutinate by evil worldly affairs reason combined us introducing character concept beside function originally electromagnetic waves interception and use region that intercept this time. Because character application process executes question investigation, design preference degree reflects the highest thing and arranged to conclusion.

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A Study on the Visual Expression of the Characters for the Narrative in Animation - A Focus on Skeleton Character in "Coco(2017)" by Pixar - (장편 애니메이션 내러티브를 위한 캐릭터의 시각적 표현에 관한 연구 -픽사(PIXAR) "코코(2017)"의 해골 캐릭터를 중심으로-)

  • Kim, Soong-Hyun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.451-459
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    • 2019
  • This study is aims to examine how the skeleton character in Pixar's Animation is visualized for the narrative of the film and suggests the direction of attractive character development corresponding to the story. First of all, it was conducted the case studies on the narrative of animation, character design, character's emotion expression, and animations featuring skeleton character. Based on this study, it was derived the visual representation of the skeleton character featuring in and analyzed the role and function in the animation. As a result, the expressions by the skeleton's eyes, eyebrows, mouth, lips, and jaw played the most important role for the emotional expression and lines in , and the major characteristic for human facial expression was reflected in the design of the skeleton character. In addition, the various props were used to provide the detailed informations of the skeleton's character, and it was expressed the movement emphasizing its essential attribute. Finally, the skeleton's symbolic image was strengthened by composing and arranging the skeleton's image through Mise en scene. It is expected that this study will be used as a reference for the animation character related researchers and practitioners in the business and it helps develop attractive characters fir the narrative animation in the future.

An Efficient Study of Expression with 2D Game Tool -Focused on Production of a Game "Shooting Monster" with Spine Tool (2D 게임 툴을 이용한 효율적인 표현 연구 - 스파인 툴을 이용한 "슈팅몬스터" 게임제작을 중심으로)

  • Lee, Heon-Woo
    • Journal of Korea Multimedia Society
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    • v.19 no.7
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    • pp.1208-1215
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    • 2016
  • This study suggests efficient production of game with spine tool that is 2D game tool. For this, the researcher studies process and efficiency of game development by focusing on production of a game "Shooting Monster" Version 1 in service of Google Store at present. Production tools in a contents field are sharply changed. In addition, these tools are automatized into new version and efficient product. These tools help manufacturers in increasing quality of contents and time efficiency. Therefore, the researcher examines understanding of development process of existing 2D game and problems in development stage of graphic character, and analyzes production stage of character animation using spine tool, so suggests effective process of production in terms of production. The purpose of this study is to suggest the direction about graphic efficiency of tool by accessing production process to train working-level talented people in 2D mobile game field.

A Proposal on Waterfront Development Reflecting the Placeness of Pusan Port Area (부산항의 장소적 특성에 따른 워터프런트 개발방향)

  • 조은석;이호수;조용수
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.11a
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    • pp.109-117
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    • 2000
  • This study aims at advancing waterfront of Pusan Port and attempting to establish an identity through studying characteristics of place in Pusan Port. The place is consisted of two elements ; orientation and identity, which is expressed clearly the environmental totality including the character and space. The urban waterfront is also one of the place pattern, and that is consist of land area, water area, and transit zone combining two areas. Although there are a lot of primary factors to be able to make the most of the character and identity in Pusan port, badly planned development prevents the plan promoting the sense of place in urban waterfront. The point in the waterfront development plan of Pusan Port is how to secure aminities based on Identity and Orientation; node, landmark, edge, path, district. The result of this study is for planners to develop more and systematic approaches which could utilize waterfront.

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Efficacy Analysis of Developed Course for Promoting Character Education with Women's University Students (대학교의 인성교육진흥을 위한 교양교과 개발 및 효과성 연구)

  • Kim, Ji-Won
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.481-491
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    • 2015
  • This research has verified the efficacy of character education course in Liberal Art Curriculum in accordance with the objective of K Women's University of which is the 'mind sharing through mindfulness, SMART human resources development'. Most of the content of character education is organized aiming to promote values of "appreciation". The subjects are experimental group and control group, of which are 229. Research methods were t-test of between groups. The effects of the course have shown that the experimental group students were higher on the level of connectedness sub-scale in Gestalt Contact Boundary Scale than those of the control group students(t=2.323, p = .021). Although the 'character education' course increased connectedness, but it no positive effect on mindfulness skill and self-esteem. This results showed that character education course is effective to promote mind sharing and connectedness in part. It was discussed about a way of further refining course contents and the need to reflect educational philosophy of the K Women's University.

Influences of positive psychological capital, interpersonal competence, and character on caring efficiency in nursing students (긍정심리자본, 대인관계 유능성, 인성이 간호대학생의 돌봄효능감에 미치는 영향)

  • Kwon, Suhye;Hong, Minjoo;Ryu, Min;Shin, Haeyun
    • The Journal of Korean Academic Society of Nursing Education
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    • v.28 no.4
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    • pp.411-420
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    • 2022
  • Purpose: The purpose of this study was to identify the factors influencing nursing students' caring efficiency. Methods: This study included 212 nursing students from three University nursing departments in Busan metropolitan city. Data were collected from September 1 to September 29, 2021, using self-report questionnaires. For data analysis, descriptive statistics, independent t-test, one-way ANOVA, Pearson's correlation coefficient, and hierarchical multiple regression analyses were conducted with SPSS version 24.0. Results: Positive psychological capital and interpersonal competence on the relationship and character of nursing students were positively correlated with caring efficiency. The variables affecting the caring efficiency of the subjects were character (β=.60, p<.001), amount of participation in a character development program (5 times or more) (β=.16, p=.023), levels of stress (moderate β=.13, p=.037; low β=.15, p=.015), motivation to apply to a nursing program (β=.12, p=.024), and volunteer experience (β=.11, p=.038). The total explanatory power of the variables was 50.0% (F=14.69, p<.001). Conclusion: Character was one of the biggest influential factors on caring efficiency. In order to improve nursing students' caring efficiency, above all, it is necessary to make efforts to raise the level of individual character.