1 |
Y. J. Chung. (2009). A study on the character design of pixar animation. MFA dissertation. Sookmyung Women's University, Seoul
|
2 |
H. Chung. (2013). History of Movie Technology. Seoul : Communication Books.
|
3 |
Propaganda. (2008). Movie Dictionary(Online). https://terms.naver.com/entry.nhn?docId=348872&cid=42617&categoryId=42617
|
4 |
S. H. Kim. (2013). The Analysis on Character Design and Storytelling with Basic Shapes(Circle, Square, Triangle) -Focused on the Analysis of the Feature Animation PIXAR's 'UP'-. Bulletin of Korean Society of Basic Design & Art, 14(3), 39-50.
|
5 |
Wikipedia. (2019). (Online). https://ko.wikipedia.org/wiki/%EC%BA%90%EB%A6%AD%ED%84%B0_%EB%94%94%EC%9E%90%EC%9D%B8
|
6 |
J. A. Kim & J. D. Cho. (2005). A Study on the Facial Expression of 2D Animation Character. Bulletin of Korean Society of Basic Design & Art, 6(2), 221-233.
|
7 |
P. Ekman. (2014). Unmasking the Face. Seoul : Chungrim Publishing Co., Ltd.
|
8 |
Seoul National University Hospital Organ Information. (2019). (Online). https://terms.naver.com/entry.nhn?docId=938731&cid=51006&categoryId=51006
|
9 |
K. Waters. (1987). A Muscle Model for Animating Three-Dimensional Facial Expression. Proceeding of SIGGRAPH, 21(4), 17-24.
DOI
|
10 |
J. A. Kim & J. D. Cho. (2005). A Study on the Facial Expression of 2D Animation Character. Bulletin of Korean Society of Basic Design & Art, 6(2), 221-233.
|
11 |
J. A. Kim & J. D. Cho. (2005). The Case Study on the Emotion Expression of 2D Animation Character-Based on Facial Expression of Animation Character-. Journal of Korea Design Forum, 11, 181-192.
|
12 |
P. Ekman. (2014). Unmasking the Face. Seoul : Chungrim Publishing Co., Ltd.
|
13 |
P. Wells. (2002). Animation and America, Animation and modernism. United States : Rutgers University Press.
|
14 |
S. K. Hong. (2006). A Study on Pattern of Facial Expression Presentation in Character Animation. The Journal of the Korea Contents Association, 6(8), 165-174.
|
15 |
J. H. Kim. (2006). A Study on the Key Elements for Facial Expression in Animation Character. Archives of Design Research, 138-139.
|
16 |
S. W. Choi. (2018). An Aesthectic Study on 3D Digital Animation by . Korean Society of Cartoon and Animation Studies, (52), 133-157.
|
17 |
C. Hoffman, J. Hoffman & M. Honsel. (2018). Bringing Skeletons to Life for Coco. SIGGRAPH '18 Talks, August 12-16, 2018, Vancouver, BC, Canada.
|
18 |
J. A. Kim. (2006). A Study on Effective Facial Expression of 3D Character through Variation of Emotions - Model using Facial Anatomy. Journal of Multimedia Information System, 9(7), 894-903.
|