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A Study on the Japanese-style Character Design combined with Ghosts and Gods Culture and the Development of Contents according to Proposal - Focused on Chinese mobile game 'Onmyoji'

귀신문화에 기반한 일본풍의 캐릭터 디자인 분석 및 캐릭터 제작 연구 - 중국 모바일 게임 <음양사>사례를 중심으로

  • Wang, Hui-Ling (Department of Game Design, Kongju National University) ;
  • Lee, Dong-Yeop (Department of Game Design, Kongju National University)
  • 왕혜영 (국립공주대학교 게임디자인학과) ;
  • 이동엽 (국립공주대학교 게임디자인학과)
  • Received : 2021.12.02
  • Accepted : 2022.02.13
  • Published : 2022.02.20

Abstract

According to Gestalt theories of perception, this paper studies Japanese-style character design combined with ghost culture. This article sorts out the character design elements of the Japanese mobile game "Onmyoji" in China, and then analyzes the design from the perspective of psychology through Gestalt theories. The form is felt through the systematization of the whole rather than the parts, confirming whether the small design elements of the character can be perceived as the whole story.

본 논문은 귀신문화에 기반을 둔 일본풍 캐릭터 디자인을 게슈탈트 시지각 법칙을 사용하여 분석한 연구이다. 중국에서 성공한 일본풍 모바일 게임 <음양사>의 식신(Shikigami) 캐릭터의 디자인 요소를 정리하고 분석하였다. 형태는 부분이 아니라 전체적인 체계화를 통해 지각되며 작은 디자인적 요소가 전체 스토리에 영향을 미치는 방식을 확인하였다. 캐릭터의 디자인적 요소가 시각화 되는지를 분석하고 스토리에 관련성이 있다는 것을 확인 하였다. 디자인적 요소가 이야기에 영향을 미친다는 결과를 통해 새로운 캐릭터 디자인을 제안하고 이를 실증 분석하였다.

Keywords

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