Browse > Article
http://dx.doi.org/10.9717/kmms.2016.19.7.1208

An Efficient Study of Expression with 2D Game Tool -Focused on Production of a Game "Shooting Monster" with Spine Tool  

Lee, Heon-Woo (Dept. Of Game. Division of Digital Contents Dongseo University)
Publication Information
Abstract
This study suggests efficient production of game with spine tool that is 2D game tool. For this, the researcher studies process and efficiency of game development by focusing on production of a game "Shooting Monster" Version 1 in service of Google Store at present. Production tools in a contents field are sharply changed. In addition, these tools are automatized into new version and efficient product. These tools help manufacturers in increasing quality of contents and time efficiency. Therefore, the researcher examines understanding of development process of existing 2D game and problems in development stage of graphic character, and analyzes production stage of character animation using spine tool, so suggests effective process of production in terms of production. The purpose of this study is to suggest the direction about graphic efficiency of tool by accessing production process to train working-level talented people in 2D mobile game field.
Keywords
2D Game; Spine Tool; Shooting Monster; Mobile Game;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 KOCCA, Domestic Content Industry, Settlement and Forecast Report, Mobile Game Status, 2016.
2 Game Industry, http://media.daum.net/breakingnews/newsview?newsid=20160120174831771, (accessed Mar., 20, 2016).
3 Status of 2d mobile games, http://www.slideshare.net/nasmedia/mobile-issue-report, (accessed Mar., 05, 2016).
4 Mobile Game Market, http://www.newstown.co.kr/ news/ articleView.html?I dxno= 237469, (accessed Mar., 16, 2016).
5 H. Kim, and H. Park, "Domestic 2D / 3D Technical Status and Trends of Mobile Games," Journal of Digital Content Journal, Vol. 3, No. 1, pp. 11-18, 2007.
6 2D Game Development, http://cocos2dx.tistory.com, (accessed Mar., 08, 2016).
7 Y. Lee, “Study on Contemporary Applications of Cultural Archetypes : focused on visualization of ‘The Golden Pig’ in Geuknakjeon of Bulguksa Temple," Journal of Korea Multimedia Society, Vol. 19, No. 2, pp. 487-494, 2016.   DOI