• Title/Summary/Keyword: Development Character

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Control of a Three-Dimensional Character Animation Based on H-Anim (H-Anim 기반의 3차원 캐릭터 애니메이션 제어)

  • Kim, Young-Shin;Lee, Min-Geun;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.4
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    • pp.1-6
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    • 2007
  • In this paper we describe the method of controlling the animation of 3D characters according to ISO/IEC 19774 (H-Anim) specification, which has been released by Wed3D Consortium and ISO/IEC SC24 WG6. The animation structure of the H-Anim character can be defined and modified in our H-Anim editor program. Our H-Anim animator generates the character's motion automatically according to the input of motion parameters at the character's joints interactively. This paper is focused on the development of a motion generation tool for human-like characters defined by H-Anim structures.

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A Personal Prescription Management System Employing Optical Character Recognition Technique (OCR 기반의 개인 처방전 관리 시스템)

  • Kim, Jae-wan;Kim, Sang-tae;Yoon, Jun-yong;Joo, Yang-Ick
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2423-2428
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    • 2015
  • We have implemented a personal prescription management system which enables resource-limited mobile device to utilize the optical character recognition technique. The system enables us to automatically detect and recognize the text in the personal prescription by using a optical character recognition technique. We improved the recognition rate over a pre-processing in order to improve the character recognition rate of the original method. The examples such as a personal prescription management service, alarm service, and drug information service with mobile devices have been demonstrated by using the our system.

Development of Automatic Nuclear Fuel Rod Character Recognition System Based on Image Processing Technique (영상처리기술을 이용한 핵 연료봉 문자 자동인식시스템 개발)

  • Woong Ki Kim;Yong Bum Lee;Jong Min Lee;Sung IL Chien
    • Nuclear Engineering and Technology
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    • v.25 no.3
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    • pp.424-429
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    • 1993
  • Numeric characters are printed at the end part of nuclear fuel rod containing nuclear pellets. Fuel rods are discriminated and managed systematically by these characters in the process of producing fuel assembly. The characters are also used to examine manufacturing process of fuel rods in the survey of burnup efficiency as well as in inspection of irradiated fuel rod. Therefore automatic character recognition is one of the most important technologies in automatic manufacture of fuel assembly. In this study, character recognition system is developed. In the developed system, mesh feature extracted from each character written in the fuel rod has been compared with reference feature value stored in database, and the character is thus identified. In the result of experiment, 95.83 percent recognition rate is achievable.

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Vehicle License Plate Text Recognition Algorithm Using Object Detection and Handwritten Hangul Recognition Algorithm (객체 검출과 한글 손글씨 인식 알고리즘을 이용한 차량 번호판 문자 추출 알고리즘)

  • Na, Min Won;Choi, Ha Na;Park, Yun Young
    • Journal of Information Technology Services
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    • v.20 no.6
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    • pp.97-105
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    • 2021
  • Recently, with the development of IT technology, unmanned systems are being introduced in many industrial fields, and one of the most important factors for introducing unmanned systems in the automobile field is vehicle licence plate recognition(VLPR). The existing VLPR algorithms are configured to use image processing for a specific type of license plate to divide individual areas of a character within the plate to recognize each character. However, as the number of Korean vehicle license plates increases, the law is amended, there are old-fashioned license plates, new license plates, and different types of plates are used for each type of vehicle. Therefore, it is necessary to update the VLPR system every time, which incurs costs. In this paper, we use an object detection algorithm to detect character regardless of the format of the vehicle license plate, and apply a handwritten Hangul recognition(HHR) algorithm to enhance the recognition accuracy of a single Hangul character, which is called a Hangul unit. Since Hangul unit is recognized by combining initial consonant, medial vowel and final consonant, so it is possible to use other Hangul units in addition to the 40 Hangul units used for the Korean vehicle license plate.

A Study on the Japanese-style Character Design combined with Ghosts and Gods Culture and the Development of Contents according to Proposal - Focused on Chinese mobile game 'Onmyoji' (귀신문화에 기반한 일본풍의 캐릭터 디자인 분석 및 캐릭터 제작 연구 - 중국 모바일 게임 <음양사>사례를 중심으로)

  • Wang, Hui-Ling;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.22 no.1
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    • pp.119-128
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    • 2022
  • According to Gestalt theories of perception, this paper studies Japanese-style character design combined with ghost culture. This article sorts out the character design elements of the Japanese mobile game "Onmyoji" in China, and then analyzes the design from the perspective of psychology through Gestalt theories. The form is felt through the systematization of the whole rather than the parts, confirming whether the small design elements of the character can be perceived as the whole story.

A Study on the Visual Expression of the Characters for the Narrative in Animation - A Focus on Skeleton Character in "Coco(2017)" by Pixar - (장편 애니메이션 내러티브를 위한 캐릭터의 시각적 표현에 관한 연구 -픽사(PIXAR) "코코(2017)"의 해골 캐릭터를 중심으로-)

  • Kim, Soong-Hyun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.451-459
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    • 2019
  • This study is aims to examine how the skeleton character in Pixar's Animation is visualized for the narrative of the film and suggests the direction of attractive character development corresponding to the story. First of all, it was conducted the case studies on the narrative of animation, character design, character's emotion expression, and animations featuring skeleton character. Based on this study, it was derived the visual representation of the skeleton character featuring in and analyzed the role and function in the animation. As a result, the expressions by the skeleton's eyes, eyebrows, mouth, lips, and jaw played the most important role for the emotional expression and lines in , and the major characteristic for human facial expression was reflected in the design of the skeleton character. In addition, the various props were used to provide the detailed informations of the skeleton's character, and it was expressed the movement emphasizing its essential attribute. Finally, the skeleton's symbolic image was strengthened by composing and arranging the skeleton's image through Mise en scene. It is expected that this study will be used as a reference for the animation character related researchers and practitioners in the business and it helps develop attractive characters fir the narrative animation in the future.

A Proposal on Waterfront Development Reflecting the Placeness of Pusan Port Area (부산항의 장소적 특성에 따른 워터프런트 개발방향)

  • 조은석;이호수;조용수
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.11a
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    • pp.109-117
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    • 2000
  • This study aims at advancing waterfront of Pusan Port and attempting to establish an identity through studying characteristics of place in Pusan Port. The place is consisted of two elements ; orientation and identity, which is expressed clearly the environmental totality including the character and space. The urban waterfront is also one of the place pattern, and that is consist of land area, water area, and transit zone combining two areas. Although there are a lot of primary factors to be able to make the most of the character and identity in Pusan port, badly planned development prevents the plan promoting the sense of place in urban waterfront. The point in the waterfront development plan of Pusan Port is how to secure aminities based on Identity and Orientation; node, landmark, edge, path, district. The result of this study is for planners to develop more and systematic approaches which could utilize waterfront.

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An Efficient Study of Expression with 2D Game Tool -Focused on Production of a Game "Shooting Monster" with Spine Tool (2D 게임 툴을 이용한 효율적인 표현 연구 - 스파인 툴을 이용한 "슈팅몬스터" 게임제작을 중심으로)

  • Lee, Heon-Woo
    • Journal of Korea Multimedia Society
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    • v.19 no.7
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    • pp.1208-1215
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    • 2016
  • This study suggests efficient production of game with spine tool that is 2D game tool. For this, the researcher studies process and efficiency of game development by focusing on production of a game "Shooting Monster" Version 1 in service of Google Store at present. Production tools in a contents field are sharply changed. In addition, these tools are automatized into new version and efficient product. These tools help manufacturers in increasing quality of contents and time efficiency. Therefore, the researcher examines understanding of development process of existing 2D game and problems in development stage of graphic character, and analyzes production stage of character animation using spine tool, so suggests effective process of production in terms of production. The purpose of this study is to suggest the direction about graphic efficiency of tool by accessing production process to train working-level talented people in 2D mobile game field.

Effectiveness of mathematics education through the process-oriented evaluation - Focusing on Geometry and vector subjects - (과정 중심 평가를 통한 수학교과 인성 함양 효과 - 기하와 벡터 과목을 중심으로 -)

  • Kim, Hyunjoo
    • Journal of the Korean School Mathematics Society
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    • v.22 no.4
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    • pp.369-393
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    • 2019
  • The purpose of this study is to find the commonality between process-focused assessment and existing performance evaluation and to find out whether the process-focused assessment is effective for the development of the character of school mathematics. By analyzing the previous research, this study defined the meaning of process-focused assessment as an evaluation that can improve students' growth and quality of class through immediate feedback by introducing various performance tasks and evaluation methods. The character of school mathematics refers to personality factors that are easily expressed and cultivated during math classes. Therefore, this study presented examples of the feasibility of process-focused assessment focusing on geometry and vector subjects and examined the effectiveness of mathematics and character development through process-based evaluation. Four course-based assessments (math experiments, logic, proof, and communication) aimed at cultivating the character of school mathematics were conducted from March to June 2019 for the third year of high school. The index was measured. Analysis of the results using the corresponding variable t-test showed that the process-based evaluation in this study had a significant effect on the character of school mathematics development.

A Study on the Development of Parents' Character Competency Reinforcement Program for the Prevention of Child Abuse (아동학대 예방을 위한 부모 인성역량 강화 프로그램 개발 연구)

  • Kim, Bong Je;Kwon, Ki Nam
    • Korean Journal of Child Education & Care
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    • v.18 no.4
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    • pp.109-121
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    • 2018
  • Objective: The purpose of this study is developing parents' character competency reinforcement program for the prevention of child abuse based on the critical competencies suggested by Character Education Promotion Act. Methods: For the development of the program, the literature review about child abuse prevention program in domestic and international research was conducted. Also, we conducted focus group interviews with kindergarten (n = 3) and elementary school (n = 4) teachers who experienced abusive parents for grasping their characteristics as a qualitative data collecting strategy. Results: As a result, parents' character competency reinforcement program for the prevention of child abuse was composed of a total of 7 activities; 'Understanding me and child', 'Anger management training for parent', 'Improving effective communication skill with child', 'Practicing two-way communication with child', 'Arts and Culture experience with child', 'Understanding my and child's feelings', 'We need a whole village to raise a child'. This program curriculum can be greatly four parents' character competency parts; self-management competency, communication competency, sensitivity competency, community competency. Conclusion/Implications: The program developed in this research can utilize the basic framework of the program to strengthen parent's toughness ability and it is crucial to develop customized toughness capacity increasing plan according to parent's characteristics It will be essential information.