• 제목/요약/키워드: Design thinking

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디자인사고 기반 의료인문학 수업 개발과 의과대학생의 인식 (Development of a Medical Humanities Course Based on Design Thinking and Medical Students' Perceptions)

  • 노재희;이애화
    • 의학교육논단
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    • 제26권1호
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    • pp.55-69
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    • 2024
  • Amid the increasing interest in medical humanities education, this study developed a medical humanities course that utilized design thinking to foster creative thinking, problem-solving, and collaboration skills that pre-medical students should possess. The course's efficacy was assessed by evaluating improvements in core design thinking skills. The present study was conducted among 83 first-year medical students after planning and implementing a design thinking course. The reflection journals written by students along the course of the class were examined using the template analysis technique to evaluate the effectiveness of the class. The study's primary findings showed the successful development of step-by-step medical humanities education content utilizing design thinking and its practical implementation in a class. Moreover, the course improved students' core design thinking skills effectively, and in a balanced way. These results illustrate the effective application of design thinking in medical school through a medical humanities course. These findings indicate that a medical humanities course can help medical students showcase their abilities to collaborate and solve problems in the real world. This paper suggests the need for further research to develop a curriculum that integrates design thinking and investigate the relationship between medical students' core competencies and design thinking-based courses.

사회혁신 프로젝트 수행을 위한 디자인 씽킹과 비즈니스 모델 젠 연계 방법론 (Design thinking and Business Model Zen linkage methodology for social innovation project implementation)

  • 박상혁;오승희
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.185-196
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    • 2017
  • Today, companies and social actors at the beginning of the Fourth Industrial Revolution are focusing on active innovation and efforts to adapt to rapidly changing environmental changes. Design thinking refers to creative strategies designers utilize during the process of designing. Design thinking is also an approach that can be used to consider issues and resolve problems more broadly than within professional design practice, and has been applied in business and to social issues. However, there are some limitations in the design thinking methodology during the project in the field. This paper presents a novel design - thinking process that incorporates a lean start - up based business model into the design thinking process. We conducted a case study to verify the effectiveness of our new design thinking process in social innovation projects. In this paper, it is meaningful to suggest and verify a new process that combines business model Zen to complement the limit of design thinking. It will also provide guidelines for design thinking projects as tools for social innovation.

비전공자를 위한 알고리즘씽킹 기반 소프트웨어 기초교육 설계 (Design of Algorithm Thinking-Based Software Basic Education for Nonmajors)

  • 박소현
    • 산경연구논집
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    • 제10권11호
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    • pp.71-80
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    • 2019
  • Purpose: The purpose of this study is to design the curriculum of Basic College Software Programming to develop creative and logical-thinking. This course is guided by algorithmic thinking and logical thinking that can be solved by computing for problem-solving, and it helps to develop by software through basic programming education. Through the stage of problem analysis, abstraction, algorithm, data structure, and algorithm implementation, the curriculum is designed to help learners experience algorithm problem-solving in various areas to develop diffusion thinking. For Learners aim to achieve the balanced development of divergent and convergent-thinking needed in their creative problem-solving skills. Research design, data and methodology: This study is to design a basic software education for improving algorithm-thinking for non-major. The curriculum designed in this paper is necessary to non-majors students who have completed the 'Creative Thinking and Coding Course' Design Thinking based are targeted. For this, contents were extracted through advanced research analysis at home and abroad, and experts in computer education, computer engineering, SW education, and education were surveyed in the form of quasi-openness. Results: In this study, based on ADD Thinking's algorithm thinking, we divided the unit college majors into five groups so that students of each major could accomplish the goal of "the ability to internalize their own ideas into computing," and extracted and designed different content areas, content elements and sub-components from each group. Through three expert surveys, we established a strategy for characterization by demand analysis and major/textbook category and verified the appropriateness of the design direction to ensure that the subjects and contents of the curriculum are appropriate for each family in order to improve algorithm-thinking. Conclusions: This study helps develop software by enhancing the ability of students who practice various subjects and exercises to explore creative expressions in various areas, such as 'how to think like a computer' that can implement and execute their ideas in computing. And it helps increase the ability to think logical and algorithmic computing based on creative solutions, improving problem-solving ability based on computing thinking and fundamental understanding of computer coding and development of logical thinking ability through programming.

디자인 과정에서 나타난 은유사고의 분석 (An Analysis on Metaphorical Thinking in Design Process)

  • 이한석;윤기병;이정규
    • 디자인학연구
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    • 제15권4호
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    • pp.307-316
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    • 2002
  • 본 연구는 디자인 과정 중에 발생하는 디자이너의 사고행위를 해석하는 디자인 과학 연구의 하나로서 인지심리학의 이론을 바탕으로 디자인 과점에 대한 인지실험을 실시하여 은유사고를 이해하고자 하였다. 연구방법으로는 건축 디자이너를 대상으로 디자인 개념 설정 과정에 대한 디자인 리뷰(review)실험을 실시하여 겉으로 드러나지 않는 은유사고를 언어표현으로 끄집어내고 그 내용을 분석하여 디자인 과정에서 은유사고의 특성을 살펴보았다. 주어진 디자인 상황에서 디자이너가 문제를 해결하고 개념을 설정하는 사고과정을 회상해서 이야기한 내용을 분석하여 디자인 과정을 디자인 아이디어의 발생과정으로 재구성하고 이 과정에서 나타난 은유사고를 아이디어 발생 측면에서 분석하여 디자인에서 은유사고의 특성을 파악하였다. 연구결과 디자인 과정에서 발생하는 아이디어의 생성에 가장 중요한 접은 어느 시점에 다수의 새로운 아이디어가 생성되어 디자인 사고가 확산되는 젓이며 이러한 디자인 아이디어의 확산에 은유사고가 결정적인 역할을 담당하고 있는 것이다.

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창조적 사고 방법의 공간디자인 적용에 관한 연구 - 트리즈를 중심으로 - (A Study on the Adaption of Creative Thinking Methodologies in the Spatial Design - Focused on TRIZ -)

  • 김성혜
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.33-40
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    • 2013
  • This study aims to recognize that creative thinking methodologies can be adopted in the spatial design. The concept of 'Convergent' and 'Divergent' used in structure of intellect model by Guilford is chosen to understand the character of creative thinking methodologies. Technical and physical contradictions is analyzed for '40 inventive principles' of TRIZ and spatial design works. Through this study, we recognize that the creative thinking methodologies consist of analysis, idea generation and evaluation phase. The psychological inertia that limits the creative thinking should be move away from solving problem, and convergent and divergent thinking have peculiarities to be adopted in condition and to be harmonized, and to set the direction of solving technical problems through to reach the target point integrated way of thinking is needed. '40 inventive principles' by Altshuller are based on engineering and useful in many areas of fields. However some principles are not accepted in design process because these are not considered in design field and paradigm is changed from machine to nature. Nowadays, nature is a prime issue for sustainable human life, because it has sustainable recycle structure and saving energy ways. Thus, creative thinking, including TRIZ is useful in design education and progress, and should be an essential element to get a new design paradigm.

Suggesting Structure and Direction of a Library and Information Science Curriculum Applying Design Thinking Methods

  • 이경진
    • 한국문헌정보학회지
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    • 제57권1호
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    • pp.339-363
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    • 2023
  • In response to the changing needs of users and library services, there is a need to develop a library information science curriculum that reflects such change and to foster competent librarians. Recent studies abroad have emphasized the need for librarians who can apply design thinking methods which is a problem-solving methodology that expansively explores various alternatives and derives results, in response to recent changes and problems occurring in libraries. In this study, in order to understand how design thinking methods can be taught and to understand the perceptions of the students and librarians involved in the course, a case study is conducted of a class that applied design thinking methods and students and librarians have been interviewed who had experience participating in the class. By reflecting on the needs of students and librarians', this study explored new directions of what forms courses can take for future librarians. Based on the results of the analysis, among the different characteristics of design thinking, the value of cooperation, problem-solving ability, flexibility and iteration of design characteristics was considered as the value of a class for LIS students and librarians where design thinking methods were applied. From the findings, the research suggests future directions of creating more structured courses that involve an element of design thinking.

Design-Thinking 5 Step 메이커 모형 적용 SW코딩 교수학습에 대한 연구 (A Study on the Teaching of SW coding by Design-Thinking 5 Step Maker Model)

  • 김명숙;정종인;김창석;강신천;김의정
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.309-313
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    • 2018
  • Design-Thinking 5 Step 기반 메이커 활동은 사용자의 상황에 공감하여 필요와 요구를 분석한 뒤, 이를 디자인에 적용시켜 사용자들에게 더 필요한 경험을 제공하기 위한 사용자중심의 디자인 접근 방식이다. 본 논문은 학습자의 의도에 따라 다양한 도구를 활용하여 만든 결과물을 다른 사람들과 공유하고 개방하는 것을 강조하는 메이커 교육의 가치와, 인간에 대한 관찰과 공감 그리고 사용자 중심의 결과물 도출이라는 Design-Thinking의 기본 마인드를 SW코딩 교육과정에 적용한 교수학습 방법을 제안한다. 이를 위하여 중등 교육과정에서 다루어지는 정보 교과교육 내용 중에서 코딩교육이 필요한 단원을 중심으로 Design-Thinking 기반의 교수학습 방법을 연구하였다. Design-Thinking 기반 교수학습 지도안으로 교육 전문가 집단을 대상으로 수업을 시연하고, 전문가들의 평가와 의견을 수집하고, 수집된 평가내용을 반영하여 교수학습 지도안을 수정하였다. Design-Thinking 5 step 기반의 SW코딩 교수학습은 학생들로 하여금 무한한 발상을 가능하게 하는 확산적 사고와 확산된 사고로부터 최적의 결정을 이끌어내야 하는 수렴적인 사고를 체득하기에 적합한 학습 기회가 될 것이라고 기대한다.

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비판(-창의)적 사고를 접목한 기초 설계 교육 자료 개발: 계란 낙하 기구 설계 (Development of Basic Design Education Materials Incorporating Critico(-Creative) Thinking: Egg Drop Device Design)

  • 박상태;구진희
    • 공학교육연구
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    • 제25권6호
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    • pp.58-68
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    • 2022
  • This paper aims to prepare basic design education materials explaining the design process of egg drop device by incorporating critico(-creative) thinking. To this end, in this paper, by utilizing the creative problem solving process and the elements and standards of critical thinking, 'the five-step creative engineering design education guidelines' have been prepared so that engineering freshmen can effectively participate in engineering design projects without major knowledge. We would like to apply them to the egg drop device design. The egg drop device design, which is experiment to make and drop a drop device that can protect an egg from breaking when it is dropped freely from high places, is an engineering design project that is widely used not only in elementary, middle and high school science events but also in engineering education courses under the name of 'stunt egg'. Perhaps the basic design education material on the egg drop device design incorporating critico(-creative) thinking in this paper will contribute to incorporating critico(-creative) thinking into engineering education, as well as to achieving the educational goals of the basic design subject.

창의적 사고에 기반한 패션디자인 창의융합교육 프로그램이 창의성 향상에 미치는 영향 (The Effect of a Creative Thinking-Based Fashion Design Creative Convergence Education Program on Creativity Improvement)

  • 임소영
    • 패션비즈니스
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    • 제27권3호
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    • pp.150-165
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    • 2023
  • The purpose of this study is to propose a fashion design creativity convergence education program based on creative thinking that can be effectively used to create a creative fashion design in the fashion education field, and to verify the suitability of this program and its effectiveness in improving creativity. To this end, a fashion design creative convergence program combining divergent thinking and convergence thinking was designed, and an experimental study was conducted among college students in the fashion design department. Creativity evaluation was conducted by evaluating students' creative ability and creativity of fashion design results. In addition, an open survey was conducted to collect learners' opinions on the suitability of the program and the convergence process of divergent and convergent thinking. As a result of this study, it was found that the fashion design creative convergence education program based on creative thinking improves the creative competency of major learners of fashion design and is the learning performance competency in the process of producing creative results. This study is meaningful as it is a basic study that proposes a fashion design education program to foster the creative competency of fashion design majors, and is expected to be used in various ways in the educational field.