• Title/Summary/Keyword: Creativity improvement

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The Effect of Problem-Based Learning on Student's Creativity in Middle School Science Class (중학교 과학수업에서 문제중심학습이 창의력에 미치는 효과)

  • Oh, Hee-Jin;Kim, Sang-Dal;Lee, Yong-Seob
    • Journal of the Korean earth science society
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    • v.26 no.1
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    • pp.1-8
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    • 2005
  • The purpose of this study is to identify the effect of Problem-Based Learning on Student's Creativity Ability in Middle School Science Class. The experimental group had Problem-Based Learning classes for six weeks and control group had traditional inquiry instruction for the same period. The results of this study presents that Problem-Based Learning is significantly effective for the improvement of creative skills test and creative tendencies. And PBL group student's had positive thinking for PBL. It's not easy to generalize these results because of many different variables. but the results suggests that teachers should make an effort to improve student's creativity applying Problem-Based Learning. And it's necessary to develop many kinds of problems and teacher's instruction method to enrich creativity in the process of Problem-Based Learning.

The Effects of Educational Contents Authoring in a Project-Based Learning using NetLogo for Pre-service Teachers' Creativity (PBL 기반의 NetLogo를 이용한 교육용 콘텐츠 저작이 예비중등교사의 창의성에 미치는 효과)

  • Kim, Jin-Young;Park, Hong-Joon;Jun, Young-Cook
    • Journal of Engineering Education Research
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    • v.14 no.4
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    • pp.29-38
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    • 2011
  • The objective of this study is the analysis of the effects of educational contents authoring in a PBL using NetLogo Pre-service teachers' creativity. With utilization of the analysis, we attempted to draw implications on the factors considered in instructional design. To compare their creativity before and after class, we have done pre-service teachers test for each Pre- and Post- TTCT and LCT. Based on the analysis, as a result, there has been a significant improvement in their creativity, most especially in the 'fluency' subcategory.

An Analysis of Creativity Factors, Family Backgrounds and Parenting Styles of Korean 3 Inventors in Korean Elementary Textbooks through Narrative Inquiry (내러티브 탐구를 통한 초등 교과서에 수록된 한국 발명가 3인의 창의성 요소, 가정환경, 부모 양육방식 특징 분석)

  • Chae, Dong-Hyun;Jo, Dae-Young
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.3
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    • pp.196-210
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    • 2020
  • According to many researches, invention education relates to improvement of students' creativity and problem solving skills, which are essential in future. So effective invention education is necessary. This study is to analyze creativity factor, family background and parenting style of three korean inventors in elementary textbooks through narrative inquiry and find similarities. As a result of study, all three inventors had intellectual curiosity, originality, productive thinking and sophistication. And they were born in wealthy families and had a member who support them. Also, their parents had secure attachments to them, actively participated in their education and were the first person who found their creativity.

The Effects of PBL-based Data Science Education classes using App Inventor on elementary student Computational Thinking and Creativity improvement (앱인벤터를 활용한 PBL 기반 데이터 사이언스 교육 수업이 초등학생의 컴퓨팅 사고력과 창의성 향상에 미치는 효과)

  • Kim, Yongmin
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.551-562
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    • 2020
  • The purpose of this study is to investigate the effects of Data Science Education classes using PBL-based App Inventor on elementary student Computational Thinking and Creativity. Based on the results of the pre-requisite analysis by Rossett's demand analysis model, PBL-based Data Science Education class was designed according to the procedure of ADDIE model which is 42 hours of classroom instruction for elementary student. As a result of the Paired t-test, it was proved that the Computational Thinking was statistically significantly improved in the post-test. In addition, as a result of the Paired t-test and Wilcoxon's signed rank test, it was found that the sub-factors of Creativity were 'Originality', 'Fluency', 'Closure', 'Average', and 'Index'. Therefore, it was confirmed that the PBL-based Data Science Education class using App Inventor is effective in improving Computational Thinking and Creativity of elementary student.

The Effects of a Long Term Robot Based Instruction on the Creativity of Elementary Students (장기간의 로봇활용교육이 초등학생의 창의성에 미치는 효과)

  • Baek, Jeeun;Kim, Kyunghyun
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.45-56
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    • 2015
  • This article examines the effects of a long term robot based instruction on the creativity of elementary students. To explain these effects, we conducted similar creativity test twice to 237 students of schools which had been designated as a robot based instruction model from 2011 to 2012. From these test results, the following three conclusions may be drawn: (1) The creativity of students who had participated in long term robot based instruction increased significantly, especially after the first test. (2) The fluency and originality as two of the sub-creativity factors are also accelerated significantly, especially after the first test. (3) The creativity of male and female students are all improved significantly but the test period factor and the interaction factor between male and female are not significant. (4) All elementary students of the lower grades(1st and 2nd grades), middle grades(3rd and 4th grades) and higher grades(5th and 6th grades) increased significantly but the test period factor and the interaction factor between the grades were not significant. On the other hand, the creativity improvement between lower-middle grades and higher grades is significant.

A Study on a Geodesign Interface for Creative Spatial Design (창의적 공간설계를 위한 Geodesign Interface 연구)

  • Lee, Sol-Ji;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.2
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    • pp.325-340
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    • 2016
  • Geodesign was suggested by Dangermond(2009) as a next paradigm of GIS to be a future basis for spatial planning and design. Ko(2015) also suggested a geodesign methodology that uses spatial information from a landscape designer's perspective. Spatial planning and design fundamentally require creativity and efficiency but Ko's methodology did not include the creativity aspect. To complement the deficiency, this paper expand the research scope to deal with a designer's cognitive limits and to provide better experiences for the landscape designers. An interface was designed to improve the designer's creativity based on interactions that were derived from a script of landscape design. The expanded methodology for both efficiency and creativity is suggested for the interface by analyzing preceding researches. ESRI's GeoPlanner for ArcGIS, as a first geodesign software, is compared to improve the interface in terms of creativity. One of the difficulties as a thesis is that it is not easy to measure the improvement of design creativity physically and quantitatively. This paper tried to eliminate any stumbling block in supporting creativity and to help designers find new orders in design subconsciousness and to reach a new concept. In addition, the interface to express instantaneous design ideas would be a guide to overcome the designer's cognitive limits.

Verification of the Mediation Effect of Creativity in the Relationship between the Core Competencies of Lifelong Educators and the Life Competencies of Adult Learners (평생교육자의 핵심역량과 성인학습자 생애능력의 관계에서 창의성에 대한 매개효과 검증)

  • Kim, Eun Im
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.180-190
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    • 2019
  • This study aims to investigate the mediation effect of creativity in the relationship between the core competencies of lifelong educators and the life competencies of adult learners. A survey was conducted for adults participating in the lifelong education programs in lifelong education institutes in Gyeonggi-do. Consequently, a toows. First, among the life competencies of adult learners, the problem solving ability showed the highest correlations with the planning, action, and support competencies, which are the sub-factors of the core cotal of 520 questionnaires were used for research analysis. The main findings of this study are as follmpetencies of lifelong educators. Among the creativity factors of adult learners, unique flexibility showed high correlations with the life competencies of adult learners. Second, the core competencies and creativity of lifelong educators had a 74.6% effect on the life competencies of adult learners. Among them, creativity was a variable that had a greater effect on the life competencies of adult leaners than on the core competencies of lifelong educators. Third, the mediation effect of creativity in the relationship between the core competencies of lifelong educators and the life competencies of adult learners was verified. The results of this study proved that the creativity of adult learners is an important variable for improving life competencies and that qualitative improvement through the core competencies of lifelong educators is required.

Development of Practical arts Subject's Lesson Plan for Creativity and Personality (창의.인성 함양을 위한 실과 수업 과정안 개발)

  • Park, Jong-Seon;Choi, Ji-Yeon
    • 대한공업교육학회지
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    • v.37 no.1
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    • pp.165-182
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    • 2012
  • The purpose of this study was to develop practical arts' lesson plan for creativity and personality. In order to achieve the objectives of the study creativity and personality factor were derived on the basis of previous research and literature review and expert groups to develop lesson plan through the modification of the validity assessment. This study was conducted in three phases: preparation, development, and improvement. In the preparation phase, educational needs of teachers were developed and analyzed. And theme for activity was selected. In the development phase, activity were selected based on the contents of practical arts and presentation of educational objective, development of lesson plan. In the improvement phase, the lesson plan was completed through the modification of the validity assessment by expert group. The characteristics of the developed lesson plan were followings; First, Developed lesson were based on the contents of practical arts for creativity and personality Second, Developed lesson were designed for project method. Third, this developed lesson plan is made up of six parts 'Study cook', 'Cooking lunchbox for health', 'Cooking fusion food', 'Sowing and growing sprouts', 'Cooking with growing sprout', 'Food for life exhibition'. Forth, developed lesson plan can use practical arts class and creative activity class.

Effect of Pre-service Child Care Teacher's Child Care Teacher Aptitude on The Teaching Professionalism Recognition, Efficacy of Child Care and Multicultural Teaching Efficacy (예비보육교사의 보육교사적성이 교사전문성인식과 보육효능감 및 다문화교수효능감에 미치는 영향)

  • Bae, Moon-Jo;Park, Se-Jeong
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.485-494
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    • 2013
  • In child care teacher aptitude, it is identified that there is difference between male and female in sociability for the infants, but it shows that there is no difference in other field and implies that compared with gender of child care teacher, desire and qualification are more important for child care teaching. In addition,, in child care teacher aptitude, it is identified that as variable, commitment for duty expressively explicates child care teacher's professional perception, and the following things are shown as the variables to meaningfully explain the child care efficacy : creativity, self-improvement, sociability for infants, receptiveness, sensitiveness and safety management capacity significantly. Finally, it is turned out that creativity and self-improvement as main variable, expressively explains multicultural teaching efficacy. It is suggested the necessity to instruct pre-service child care teachers to possess creativity and be able to develop themselves, and improve multicultural teacher competencies.

Study on Monitoring and Controling Device of Farm Produce Growing Environment (농작물 생육환경제어 모니터링 장치에 관한 연구)

  • Lee, Hyun Chang;Jin, Chan Yong;Kim, Do Kwan;Lijiapei, Lijiapei;Shin, Seong Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.271-272
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    • 2016
  • Owing to the development of information communication technology(ICT), there are many changes taking place in the agriculture sector. As an example, an effective agricultural activities with ICT have brought an increase in agricultural production. On the other hand, these technology investment activities are very costly. Until recently, the technology development has been made in agricultural technology development perspective. This view, however, has been changed to production increase in accordance with the crop growth conditions. In this paper, we propose a device which can maintain an optimal crop growing environment. It is economic by utilizing the existing facility of farmhouse and can reduce the cost of crop growth environment improvement.

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