Browse > Article
http://dx.doi.org/10.14352/jkaie.2020.24.6.551

The Effects of PBL-based Data Science Education classes using App Inventor on elementary student Computational Thinking and Creativity improvement  

Kim, Yongmin (Jeju City Office of Education)
Publication Information
Journal of The Korean Association of Information Education / v.24, no.6, 2020 , pp. 551-562 More about this Journal
Abstract
The purpose of this study is to investigate the effects of Data Science Education classes using PBL-based App Inventor on elementary student Computational Thinking and Creativity. Based on the results of the pre-requisite analysis by Rossett's demand analysis model, PBL-based Data Science Education class was designed according to the procedure of ADDIE model which is 42 hours of classroom instruction for elementary student. As a result of the Paired t-test, it was proved that the Computational Thinking was statistically significantly improved in the post-test. In addition, as a result of the Paired t-test and Wilcoxon's signed rank test, it was found that the sub-factors of Creativity were 'Originality', 'Fluency', 'Closure', 'Average', and 'Index'. Therefore, it was confirmed that the PBL-based Data Science Education class using App Inventor is effective in improving Computational Thinking and Creativity of elementary student.
Keywords
PBL; App Inventor; data science; computational thinking; creativity;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
연도 인용수 순위
1 ByeongSu Kim(2014). Programming education progra based on PPS to improve computational thinking ability. Jeju National University of Education doctoral dissertation.
2 Dukhoi Koo(2018). The Development of A Micro:bit-Based Creative Computing Education Program. Journal of The Korean Assocaition of Information Education, 22(2), 231-238.   DOI
3 Hwakyung Rim(2013). Android App. Implementation Teaching using App Inventor for Elementary school students. Journal of Korea Multimedia Society, 18(7), 1495-1507.
4 Jinho Kim(2017). Creativity and data analysis. https://m.blog.naver.com/PostView.nhn?blogId=bizinfo1357&logNo=220982421959&proxyReferer=https:%2F%2Fwww.google.com%2F
5 Jinyoung Kim(2016). Hello Data Science, Seoul: Hanbit Media.
6 Keohyun Kim, Inhwan Yoo(2017). Effects of SW Education Using App Inventor on Computational Thinking and Attitude towards Computer of Elementary School Students. Journal of The Korean Assocaition of Information Ecucation, 21(4), 371-380.   DOI
7 Jinyoung Youn, Yumi Kim, Jaehwan So, Yeon hyeoung Kim(2019), A Study on the Media Art STEAM Education Program Using Data Science and Artificial Intelligence. The Korean Society of Science & Art 37(5), 265-276.   DOI
8 J. M. Wing. (2006). Computational Thinking. Communication of the ACM, 49(3), 33-35.   DOI
9 Jungsook Kim, Taewuk Lee(2018). Improving Computational Thinking by creating Apps that combine Havruta. Korea Society of Computer Information Winter Conference Proceedings, 26(1), 223-226.
10 Kyungmi Lee(2013). Computer-Aided Education : Development of PBL-Based Computer Application Instruction Model. The Journal of Korean Assocaition of Computer Education, 16(2), 29-37.
11 Kyungwon Jeon(2006). Introduction to creative education: theory & practice. seoul: changjisa.
12 Seungki Shin, Ikseon Choi, Youngkwon Bae(2015). Development of STEAM Program using App Inventor-Focusing on the Concept of Speed in Elementary Science Education. The Journal of the Korea Contents Association, 15(4), 530-544.   DOI
13 Echeol Kang(2011). Introduction to Educational Methods and Educational Engineering, seoul: yswpub.
14 Youngsoog Chae(2017). Case study on Game Production Project Class with Project-Based Learning. The Journal of Image and Cultural Contents, 13, 55-69.   DOI
15 Shi, Y., P. S. Yu., Y. Zhu., Y. Tian(2014). Explore New Field of Data Science Under Big Data Era: Preface for ICDS 2014. Procedia Computer Science, 30, 1-3.   DOI
16 Subin Kim, Kisang Song(2017). Development of Elementary School Education Program of App Inventor Applying Project Based Learning. Korean Assocaition of Computer Education Conference Proceedings, 21(1), 49-52.
17 Yongmin Kim(2018). Data Science Education Program to Improve Computational Thinking and Creativity, Jeju National University of Education doctoral dissertation.