• Title/Summary/Keyword: Creative Analysis

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Improvement in Creativity Problem Solving based on OTSM-TRIZ for Preschool Students (취학 전 아동을 위한 OTSM-TRIZ 기반의 창의적 문제해결력 신장)

  • Choi, Yun-Hee;Kim, Hun-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.496-504
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    • 2011
  • The purpose of this study is to inquire the technique of creative problem solving based on OTSM-TRIZ. This is necessary to construct and design the contents that can improve the creative thinking skill for preschool students. So the study contents of this paper are as follows : First, it is to understand the concepts of creative problem solving. Second, it is to examine the theoretical background of OTSM-TRIZ. Third, it is to analysis the educational cases based on OTSM-TRIZ. Particularly, this study investigated Russian educational cases which targeted preschool students. OTSM-TRIZ is problem solving tool that TRIZ had to be transformed into the 'General Theory of Strong Thinking'. At present, this tool is applied on the educational program for thinking creatively at kindergarten, elementary school, middle and high school. And TRIZ is the thinking technique of creative problem solving that can be the tool of inventory solutions by finding and get over the key of contradiction that is necessary to obtain ideal final results of suggested problems.

The Effects of Transformational Leadership on the Employee's Innovative Performance: Climate for Creativity as a Mediator and Innovative Tendency as a Moderator (변혁적 리더십이 조직구성원의 혁신성과에 미치는 영향: 창의적 분위기의 매개효과 및 혁신성향의 조절효과)

  • Kim, Young-Myoung;Ahn, Hyoyoung
    • Journal of Technology Innovation
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    • v.22 no.2
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    • pp.247-285
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    • 2014
  • Despite the important role of the transformational leadership and Creative Climate to achieve firms' sustainable competitive advantage, there has been limited empirical studies linking the transformational leadership and creative climate in employee's innovative performance. This study investigated the impact of transformational leadership on innovative performance based on employees of R&D department in IT services. This paper also investigated the mediating role of creative climate and moderating role of employee's innovative tendency in this relationship. Main findings of our empirical analysis are as follows. While the relationships between transformational leadership and innovative performance was positively associated, creative climate had positive effect on innovative performance. As expected, we also found that the creative climate had positively mediated the relationship between transformational leadership and innovative performance. Also, the innovative tendency has statistically significant moderating effect on this relationship. Based on the findings, we have suggested theoretical and practical implications while future research directions with limitations of the research are discussed.

The Effect of Hypothesis Formulation using Abduction on Science Processing Skills and Creative Thinking Activities (귀추를 이용한 가설 설정이 과학 탐구 능력과 창의적 사고 활동에 미치는 영향)

  • Kim, Na-Young;Yoo, Pyoung-Kil
    • Journal of the Korean Society of Earth Science Education
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    • v.5 no.1
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    • pp.60-67
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    • 2012
  • The purpose of this study is to find out the effect of hypothesis formulations using abduction on science processing skills and the creative thinking activities. As the subject, 2 classes in the $6^{th}$ grade of B elementary school located in Busan were selected. Through the pre/post inspection design between experiment and comparison class, the units of science courses in the second semester of $6^{th}$ grade '1. A change in the weather' and '2. Various gases' were applied. The results were as follows: Firstly, the test on science processing skills showed that there was not statistic meaningful differences between the two groups. And, in the sub-parts, there was not statistic meaningful differences between the two groups. Secondly, it was observed that it would have a meaningful effect to improve the creative thinking activities of students who performed hypothesis formulation using abduction. Especially, through this, the experimental class gave a positive effect on the 'Fluency' and 'Elaboration', one of lower categories of the creative activities. The results of 'Flexibility' and 'Originality' in the experimental class were higher than those of students in the comparative class. However, according to statistical analysis, this result is meaningless. Thirdly, on the survey about the hypothesis formulation using abduction, many students thought that this learning method was very interesting and helpful to study science. In addition, it was observed that the ability to use abduct thinking was improved more than ever before.

Analyzing Types of Styling through Character Customization Games (캐릭터 커스터마이징 게임에 나타난 유형별 스타일링 분석)

  • Seo, Mi-Ra
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.309-316
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    • 2015
  • The styles by character type in customizing systems were analyzed, being classified into creative style, attractive style, grotesque style, usual style, and suit style on the basis of the 'fashion style types of game characters' proposed in the previous research. The creative and convergent designs that couldn't be implemented in reality were expressed in various forms because those designs were created in virtual space, one feature of games. The analysis of the fashion styles of characters was focused on the RPG using the characters with exaggerated body proportions beyond the general body proportions in reality and the features on game characters that were identified by gamers. Thus, the creative style and attractive style showed a high frequency. The common features were identified because the costume designs and colors for characters are generally selected in accordance with the gamers' requests or by reflecting the view on the world. However, it was difficult to find out the representative cases for hair designs and colors because of excessively diverse expressions. The results of this paper will be a valuable reference for the research on the fashion item development manual satisfying the gamers' personalities and requests and relevant research.

Techno-Economic Study on Non-Capture CO2 Utilization Technology

  • Lee, Ji Hyun;Lee, Dong Woog;Kwak, No-Sang;Lee, Jung Hyun;Shim, Jae-Goo
    • KEPCO Journal on Electric Power and Energy
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    • v.2 no.1
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    • pp.109-113
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    • 2016
  • Techno-economic evaluation of Non-Capture $CO_2$ Utilization (NCCU) technology for the production of high-value-added products using greenhouse gas ($CO_2$) was performed. The general scheme of NCCU process is composed of $CO_2$ carbonation and brine electrolysis process. Through a carbonation reaction with sodium hydroxide that is generated from brine electrolysis and $CO_2$ of the flue gas, it is possible to get high-value-added products such as sodium bicarbonate, sodium hydroxide, hydrogen & chloride and also to reduce the $CO_2$ emission simultaneously. For the techno-economic study on NCCU technology, continuous operation of bench-scale facility which could treat $2kgCO_2/day$ was performed. and based on the key performance data evaluated, the economic evaluation analysis targeted on the commercial chemical plant, which could treat 6 tons $CO_2$ per day, was performed using the net present value (NPV) metrics. The results showed that the net profit obtained during the whole plant operation was about 7,890 mKRW (million Korean Won) on NPV metrics and annual $CO_2$ reduction was estimated as about $2,000tCO_2$. Also it was found that the energy consumption of brine electrolysis is one of the key factors which affect the plant operation cost (ex. electricity consumption) and the net profit of the plant. Based on these results, it could be deduced that NCCU technology of this study could be one of the cost-effective $CO_2$ utilization technology options.

A Study on the Impact of Empathy and Creative Personality of a Counselor on the Working Alliance (상담자의 공감과 창의적 인성이 상담협력관계에 미치는 영향)

  • Jung, Han-Nah;Lee, Chang-H.
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1663-1674
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    • 2011
  • The study focused on how the end result of working alliance is affected by empathy on each group and creative personality of the counselor on their counsel. In order to do so, the level of working alliance, empathy, and creativeness of the counselor are evaluated on the survey. And the survey and analysis are performed by two different groups; counselors and clients, among 88 pairs of people who had counseled at least more than three times. The conclusion of the study is as follows. First, it has been found that empathy with each group and creative personality of a counselor is partially significantly correlated with the level of working alliance according to the result from both groups. Second, the consequence of evaluation the empathy of counselor has bigger impact on working alliance in group of counselors. But on working alliance has been affected by empathy for both clients and counselors and creative personality in group of clients. Last of all, level of working alliance has a significant correlation with years of experience and professionalism in group of counselors. However, there was a partially significant correlation between working alliance and professionalism in group of clients.

The Effect of Convergence Lesson Plan and Teaching Demonstration for Enhancing Creative Competency of The Pre-service Teachers' (중등예비교사의 창의역량 강화를 위한 융합수업지도안 작성 및 수업시연의 효과)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.466-474
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    • 2019
  • The purpose of this study was to investigate the enhancing creative competency and changes in academic challenge for the pre-service teachers. For this purpose, 94 pre-service teachers participated in project learning through the preparation of the convergence instruction and the class demonstration during one semester. The pre and post questionnaire survey was conducted the measurement of creative leader competence and K-NSSE for academic challenge. Analysis of data was performed using the IBM SPSS 18.0 program for the corresponding sample t test. The creative competency included 'higher mental thinking', 'problem solving', 'curiosity', 'sensitivity' 'task commitment', 'the pursuit of social value', and 'co-operations and considerations'. This results was significant(p< .05). Academic challenge, high-order learning domain and learning strategies domain were significant(p< .05). Based on this, in order to generalize the convergence education and convergence lesson, it is necessary to design various convergence lessons and practice study to make a plan and practice it. In addition, the implications for the necessity of correcting and supplementing the effects after repeated convergence lessons were discussed.

Direction of Designer-makers Business Activation through Strategic Design Support Policy-Focusing on 'Young man's Creative Work & Startup Support Project' (전략적 디자인 지원정책을 통한 디자이너-메이커스 비즈니스 활성화 방향 -청년 창의인력 취·창업지원사업을 중심으로-)

  • Park, Jun-Hong;Jeon, Young-Ok
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.291-298
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    • 2019
  • This study discusses the core contents and implications of the design support policy of government in the creation of the designer-makers' business ecosystem through the analysis of 'Young man's Creative Work & Startup Support Project'. This case, which aims to cultivate a design brand based on maker technology and to create jobs for young people, suggests the role of government as a creative culture creator so that designer-makers are able to create creative activities in a more free and creative atmosphere. Furthermore, this study emphasizes the importance of efficient integration and reorganization of similar maker support policies implemented by each government department, the necessity of a roadmap for realizing this, and the support for quality improvement. As a result, the design support policy of government for the designer-makers' business activation should evolve into the qualitative development of intellectual property based on a mature shared culture and the discovery of a new production paradigm model of the manufacturing industry based on the open manufacturers beyond the economic and numerical goals of creating new jobs.

Analysis of the Educational Effect of Creative Storytelling Textbooks Incorporating International Baccalaureate (국제 바칼로레아를 접목한 창의적 스토리텔링 교재 교육 효과 분석)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.143-151
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    • 2021
  • In the era of the Fourth Industrial Revolution, where the importance of cutting-edge technology and software is highlighted, there is a growing need for education to think deeply about humans and the future and foster creative human beings who can contribute to the whole of humanity. This paper proposes a plan to introduce core competencies and evaluations analyzed according to international Baccalaureate orientation so that it can be applied to education using creative storytelling applied to the 『Creative storytelling class that is easy even by yourself』 textbook developed by the Science and Technology in Society Research Center at Jeju University. Furthermore, the proposed core competencies, evaluation criteria, and their measures were applied flexibly to existing classes by incorporating IBs to expand utilization opportunities. I hope this paper will help open up positive possibilities for introducing domestic IBs, and further fostering internationally recognized creative convergence talent.

The Effects of LMX on Creativity: The Serial Multiple Mediating Effects of Relational Energy and Creative Process Engagement (LMX가 창의성에 미치는 영향: 관계에너지와 창의과정몰입의 연속다중매개효과를 중심으로)

  • Li, Wei;Tian, Zhi-Rong;Park, Ho-Hwan
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.309-319
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    • 2022
  • As a study on the mechanisms by which creativity is improved in an organization, this study tried to verify the serial multiple mediating effects of relational energy and creative process engagement in the effect of leader-member exchange(LMX) on creativity. To test the hypothesis, a survey was conducted on 200 workers in China, and 154 of them were analyzed. The analysis used model 6 of the PROCESS macro. As a result, first, LMX has positive effects on creativity. Second, relational energy mediated the relationship between LMX and creativity. Third, creative process engagement mediated the relationship between LMX and creativity. Forth, relational energy and creative process engagement continuously mediated the relationship between LMX and creativity. Based on these research results, the implications and limitations of this study were presented, and methods to improve creativity in the organization were discussed.