• Title/Summary/Keyword: Convergence Educational Contents

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With Training Creative Convergence Talents, Why is Art Education Noted? (창의적 융합인재양성. 왜 예술교육에 주목하는가?)

  • Tae, Jin-Mi
    • Journal of Gifted/Talented Education
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    • v.21 no.4
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    • pp.1011-1032
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    • 2011
  • For recently training the creative convergence talents, 'art education' is being greatly noted at home and abroad. In the meantime, this art education, which is being paid attention now as the educational trend of 'new alternative' in international society, has great difference in the aspect of objective, contents, and an operating method from the traditional art education in the past. Accordingly, this study analyzed and introduced the international art-education trend in a new concept, pointed out problems of art education as a part of activating the art education at elementary and middle schools, which is being driven now by the government, and of the integrated art education in the science technology field like STEAM, and suggested the desirable art-education orientation direction of satisfying the historical and social needs hereafter.

A Study on Skin Care Program Development by Talent Donation for Community Together (지역사회융합을 위한 재능기부 피부미용 프로그램개발에 관한 연구)

  • Yoon, Jin-Suk;Lee, Jae-Ha
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.403-411
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    • 2017
  • In recent years, various activities have been carried out in terms of talent donation for community together. This study suggests curriculum model about talent donation program centered on beauty majors. The key elements revealed in previous literature studies were used as educational contents of this study. The program presented in this study can be used to expand talent donations by beauty talent. The curriculum of the program for community together consisted of talent donation goals, teaching and learning methods, and evaluation items. This training program is divided into understanding area of talent donation and technique area of skin beauty.

A study on the development of digital board game contents for music education of elementary schoolchild to improve cognitive recognition (인지능력 향상을 위한 초등학생 음악교육용 디지털 보드게임 콘텐츠 개발 연구)

  • Park, Eunee;Jeong, Won Jun;Oh, Seok-Hee
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.133-142
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    • 2020
  • Digital educational game market is growing as it expands to smart platforms such as smart phones and tablet PCs. As games have become digital in the classroom evolving to two-ways. In this paper, it designed that enables elementary students to acquire musical knowledge related to musicians through digital board games. By collecting achievement cards of musicians associated with. Elementary students repeatedly gain relevant musical knowledge in the end. The developed game was simulated using Petri net to check the gameplay flow.

A Study on Medical Serious Game: Classification & Possibility (의료용 기능성 게임에 대한 고찰)

  • Woo, Tack;Yeom, Jin
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.91-99
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    • 2012
  • The purpose of this paper is to study and suggest a new classification method of the medical serious games which take the second major part of serious games after the educational games. Based on the classification suggested, various possibilities of medical serious games are suggested. Especially, how movement based language and contents can be used on various kind of medical serious games such as rehabilitation and cognitive behavioral therapy is explored.

A Study on the Analysis of Participants' Satisfaction Ratings for the Promoting Cyber Education (사이버교육의 활성화를 위한 학습자 만족도 분석을 위한 연구)

  • Kim, Kyung-Hee;Kim, Kyung-Soo;Song, Young-Kee
    • Convergence Security Journal
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    • v.8 no.4
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    • pp.145-151
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    • 2008
  • Korea has constructed a high speed Internet service which is widely used for cyber education by Korean. In composition and operating systems, cyber education is different from off-line education. Colleges have to analyse factors related to active education and make the factors have optimal effect for cyber education. In this paper, we meet the needs of the present trends, arrange and classify activation factors of cyber education. In addition, to improve effective operating systems of cyber education, we survey, and analyse participants' satisfaction ratings. The result of the survey is used in our proposal for promoting cyber education.

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A study on the Image Augmented Reality Card using Augmented Reality (증강현실을 이용한 이미지기반 AR카드 활용방안 연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.467-474
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    • 2014
  • Augmented reality in the smart environments is the interaction between the user and the media through the expansion of a variety of experiences is provided. How to use the location information, how to use markers, utilizing real-time marker-less interaction with the real world and the virtual world, such as the mapping method intermediary situated in real-time. Expansion of the elements of experience, and augmented reality as a tool of information being utilized. Educational Edutainment AR card to take advantage in terms of content was a real-time marker-less approach to create an image map image map was constructed urbanization. Stereoscopic 3D environment, taking advantage of the object produced by combining augmented reality and way of interaction, educational content. Help in terms of active and passive involvement pra realistic interest leads to a way of giving tangible.

The Development of a Measurement Tool for Educational Satisfaction of Sport Ethics Program (스포츠윤리교육 프로그램의 교육만족도 측정도구 개발)

  • Choi, You-Lee
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.381-391
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    • 2018
  • The purpose of this study was to develop a measurement tool for education satisfaction of sport ethics program and to verify its validity. To achieve this goal, 3 steps of experimental processes were carried out. In the first step, the pilot questionnaires was created on the basis of previous researches regarding sport ethics education, education satisfaction, and response assessment. In the second process, as a pilot survey step, construct validity was obtained through exploratory factor analysis and confirmatory factor analysis of the measure constructed by the first process. In the third process, as a main survey step, external validity was obtained through difference verification, then questionnaires were constructed based on the analyzed contents. As a result of these steps, a measurement tool for educational satisfaction of sport ethics program composed of 17 questionnaires was developed. It consists of education contents (6), instructor competency (5), and education effect (6).

A study of kinetic narrative educational contents based on English literature: A convergent approach (영문학 기반 키네틱 교육 콘텐츠의 교육적 유의미성과 현장 활용 방안 탐구)

  • Kim, Eun-Jung;Shin, Dong-il;Kim, Keum-Sun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.43-53
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    • 2016
  • The purpose of this study is to examine the meaningfulness and the possibility of developing kinetic narrative educational contents based on English literature with convergent approaches. To accomplish the objective, this paper examines three areas of research such as kinetic education, English literature education, and total physical response-storytelling method. It introduces the following three stages of development procedure: 1) selecting and analyzing English literature, 2) designing a prototype including the story flow, the movement and the motion interaction design, and 3) constructing motion database using Laban movement analysis. Then, how to apply it to young learners is illustrated with 'the story of the three little pigs,' Finally, implication for the field of young learner English education and English literature is discussed.

A Study on the Strategy to Develop Human Resources in the Green Health Industry (녹색건강산업의 인력양성 발전방안에 관한 연구)

  • Han, Jin-Young;Choi, Eun-Mi;Ji, Ke-Yung
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.297-308
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    • 2012
  • This study is intended to estimate the demand for the green health industry market, to seek for the strategies to develop human resources and to provide fundamental data for development of local green health industry specialization programs in the manner of investigating the intentions to participate in and opinions about the green health industry. Data were collected from 190 and surveyed from 5 to 19 in November 2010. Based upon the priority survey and factor analyses of educational contents for development of human resources specializing in the green health industry, there is some difference in the classification of all domains between the two groups, however the results concerning the cognition of the language education of educational contents and the priority of medical tourism marketing are similar between the two groups. As one of the biggest problems with medical tourism is the difficulty of communication during medical examination and treatment, it is desirable to develop professional human resources with global competitiveness based on customized education as well as excellent language skills by the specialized fields of green health industry.

Design of Convergence Roadmap for Development and Operation of the Duksung IiRUM Personality Education Curriculum of Duksung Women's University: Alternatives for Educational Innovation (덕성여자대학교 덕성이룸(IiRUM)인성교육과정 개발 및 운영 융합적 로드맵 설계: 교육혁신의 대안)

  • Kim, Young-Jun;Kwon, Ryang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.79-87
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    • 2021
  • This study was conducted with the main purpose of designing a roadmap for the development and operation of the Duksung IiRUM personality education curriculum from the perspective of alternatives to the educational innovation of Duksung Women's University. The research method consisted of a procedure of analyzing the literature dealing with theoretical considerations or case plans to establish the foundation of the university personality education curriculum, along with an expert meeting. The contents of this study are presented a roadmap of how the personality education curriculum, which should be newly constructed from the alternative point of view of educational innovation, which has not been established the foundation of personality education throughout the current curriculum of Duksung Women's University, can be designed in a convergent manner in the current curriculum composition. Accordingly, various measures have been suggested to develop and operate the Duksung IiRUM personality education curriculum across subject matters education and extracurricular education programs. As a result of the study, it was analyzed that the Duksung IiRUM personality education curriculum at Duksung Women's University could be developed in a balanced and convergent manner with the existing and current curriculum composition, and could also be expected to operate effectively.