Browse > Article
http://dx.doi.org/10.14400/JDC.2014.12.8.467

A study on the Image Augmented Reality Card using Augmented Reality  

Park, Ki-Deok (Dept. of Digital Image and Contents, Dongguk Graduate School)
Chung, Jean-Hun (Dept. of Digital Image and Contents, Dongguk Graduate School)
Publication Information
Journal of Digital Convergence / v.12, no.8, 2014 , pp. 467-474 More about this Journal
Abstract
Augmented reality in the smart environments is the interaction between the user and the media through the expansion of a variety of experiences is provided. How to use the location information, how to use markers, utilizing real-time marker-less interaction with the real world and the virtual world, such as the mapping method intermediary situated in real-time. Expansion of the elements of experience, and augmented reality as a tool of information being utilized. Educational Edutainment AR card to take advantage in terms of content was a real-time marker-less approach to create an image map image map was constructed urbanization. Stereoscopic 3D environment, taking advantage of the object produced by combining augmented reality and way of interaction, educational content. Help in terms of active and passive involvement pra realistic interest leads to a way of giving tangible.
Keywords
Augmented Reality; AR Card; Interaction; Markless; Education Content; Smart Environment;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 http://news.naver.com/main/read.nhn?mode=LSD& mid=sec&sid1=102&oid=087&aid=0000317876
2 S. A. Oh, A Study on Using the Augmented Reality for the Effect of the Transforming Messages in the Museums. Korea Digital Design, Vol. 13, No. 2, pp. 152, 2013.
3 H. N. Chung, A Study of the Convergent Educational Contents Design and Implementation Using Augmented Reality Technology.Sangmyung University, pp. 60, 2013.
4 S. H. Hah, Elements of user experience for augmented reality books reproduce illustration images. Korean Society of Illustration Research, Vol. 37, No. -, pp. 131, 2013.
5 C. W. Lee, Consideration for cognitive effects in smart environments for effective UXD. Jouranl of Digital Convergence, Vol. 11, No. 2, pp. 405, 2013.
6 E. S. O, A Study of Convergent Content Design Using 3D Stereoscopy and Augmented Reality. Hanyang University, pp. 30, 2011.
7 http://news.naver.com/main/read.nhn?mode=L SD&mid=sec&sid1=104&oid=105&aid=0000010061
8 http://cafe.naver.com/eyemania/9136