• Title/Summary/Keyword: Combat 21

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Developing an Expert System for Close Combat using Decision Tree (의사결정나무를 이용한 근접전투전문가시스템)

  • Kim, Hyung-Se;Moon, Ho-Seok;Lee, Dong-Keun;Hwang, Myung-Sang;Kim, Young-Kuk
    • Journal of the military operations research society of Korea
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    • v.36 no.3
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    • pp.83-93
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    • 2010
  • In this paper, we propose a new expert system for close combat in military war game model for training. Simulation logic for damage assesment is one of the main simulation functions in military war game. In Changcho 21's model which is the war game model for Republic of Korea Army corps and division, the main function of close combat's damage assessment has not been calculated by Changcho 21's model, but by COBRA which was made by US Army and has been the expert system for close combat. Results which were calculated in COBRA were sent to Changcho 21's model through a cable network. And Changcho 21's model finally calculated the value of damage assessment with the results. In this paper, we develop an new expert system for close combat using decision tree. The experimental results show that the proposed expert system has similar performance to COBRA and has less computing complexity. And it can substitute for COBRA and be applicable to battlefield.

Indoor Noise Analysis of Naval Combat Service Support Boat (전투근무지원정 격실의 실내소음 분석)

  • Park, Mi-You;Han, Hyung-Suk;Cho, Heung-Gi
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.21 no.7
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    • pp.609-614
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    • 2011
  • The ship working environment of combat service support boat is much inferior to the ground working environment. For this reason, the crew of a combat service support boat suffer from an occupational disease such as hardness of hearing. Owing to its small size and low status, the improvement of its working and residential environment was occasionally ignored and its indoor noise was not fully investigated. In this study, for improving its residential environment indoor, the indoor noise of its shipboard compartments was analysed. These studies define the indoor noise level of combat service support boat is very high and some of indoor noise is exceeded the criteria for ship noise. Compared with marine police vessels, the indoor noise levels of marine police vessels are higher than the level of combat service support boat.

Interoperability between Combat 21 and K1 Tank Simulators using a Converter (모델 변환기를 이용한 전투 21과 K1 전차 시뮬레이터의 연동 방안)

  • Ko, Sung-Gil;Lee, Tae-Eog;Kim, Dae-Kyu;Choi, Mi-Seon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.841-851
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    • 2010
  • We examine interoperability for integrated training simulation of a mechanized infantry battalion that uses a war game model of Korean army, Combat 21, and virtual simulators of K1 tanks. We discuss issues and problems for integrated simulation of the virtual and constructive models, including differences between the model scopes, model resolutions, engagement algorithms, and data consistency and training audiences of the war game model and virtual simulators. From these, we identify interoperability requirements. We propose ways of resolving the problems using a model converter.

A Study on the Foot Plantar Pressure and Temperature changes of the Developed Combat boots with Functional Impact Absorption and Ventilation Insole (충격흡수 및 통기기능 인솔을 적용한 개발 전투화의 족저압력 및 온도변화 연구)

  • Han, Ki-Hoon;Lee, Joong-Sook;Bae, Kang-Ho;Shin, Jin-Hyung;Jeong, Sang-Ok
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.1
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    • pp.89-98
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    • 2018
  • The purpose of this study was to compare the foot plantar pressure and temperature changes of the developed combat boots with functional impact absorption and ventilation insole. A total of 11 male subjects(age: $21.8{\pm}2.2yrs$, height: $174.3{\pm}3.6cm$, weight: $71.6{\pm}8.6kg$, foot length: $261.0{\pm}1.0mm$) were recruited to compare the foot plantar pressure and temperature changes of the three types of combat boots: Combat boots A (generalized combat boots), Combat boots B (developed combat boots with ventilation function), Combat boots C (Application of ventilation function and impact absorption insole to combat boots B). Pedar-X and a portable thermistor temperature sensor were used to measure the foot plantar pressure parameters and the internal temperature of the combat boots, respectively. One-way ANOVA was used to compare the results of plantar pressure and temperature changes. The results were as follows: First, in the foot plantar pressure parameters, combat boots C showed the significant lower maximum foot plantar pressure in the right/left rear foot compared with combat boots A and average foot plantar pressure in the left foot compared with combat boots B. Second, after 40 minutes from the start of walking, the developed combat boots B and C showed the significant lower temperature than the general combat boots A.

A Study on the Terrain Information Effects in Combat Simulation (전투 시뮬레이션에서의 지형정보효과에 관한 고찰)

  • Kim, Gak-Gyu;Choi, Kyung-Hwan;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.11-17
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    • 2012
  • The past combats depended often on a number of firepower and manpower. However, integrated decision support viewpoint from communications, surveillance, reconnaissance, intelligence and so forth in combats witnessed in the Gulf, the Middle East, and Afghanistan have changed the trends of combat. That is, the force multipliers which many support systems enhance the combat potential of the fighting forces significantly become big issues to win or not in that combat. According to changing recent combat trend, Lanchester's combat model is being challenged to develop keeping pace with the new trend. We approach this paper as mathematical modeling about how the effect of terrain affects in the combat. Terrain information is invisible, but it is necessary to consider for analysis of warfare. Additionally, tangible or intangible elements affecting to attrition coefficients are continuely reflected to the combat model from decision-makers, then it will be a model closer to the reality and very suggestive to the actual world.

A Study on the Model Driven Development of the Efficient Combat System Software Using UML

  • Jung, Seung-Mo;Lee, Young-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.10
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    • pp.115-123
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    • 2016
  • In this paper, we propose a Model Driven Development using UML(Unified Modeling Language) in an efficient Combat System Software development methods. UML is managed by the OMG (Object Management Group) as a Unified Modeling Language. Recently, In developing the software for the system, development time is contrary to a short, while it must meet a number of requirements of our customers. If you develop a non-efficient software early, the structure of the software become more complex in proportion to the number of requirements. As a result, a serious problem in the system, such as an increase in defective products due to the lowering of the reliability and communication problems between the developer has occurred. To overcome those problems, the aim of this paper is to develop a reusable high efficient Combat System Software by applying Model-Centric Development (Not Code-Centric Development). If Combat System Software development method using the UML proposed in this paper is used, easy communication among developers can help reduce the serious errors in systems. Also, it has the advantage that the future needs of software maintenance/repair become easy by using high readability object Model.

Studies on the Operating Requirements of Multi-Resolution Modeling in Training War-Game Model and on the Solutions for Major Issues of Multi-Resolution Interoperation between Combat21 Model and TMPS (훈련용 워게임 모델의 다중해상도모델링 운영소요 및 전투21모델과 TMPS의 다중해상도 연동간 주요 이슈 해결 방안 연구)

  • Moon, Hoseok;Kim, Suhwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.6
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    • pp.865-876
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    • 2018
  • This study focuses on the operating requirements of multi-resolution modeling(MRM) in training war-game model and proposes solutions for major issues of multi-resolution interoperation between Combat21 model and tank multi-purpose simulator(TMPS). We study the operating requirements of MRM through interviews with defense M&S experts and literature surveys and report the various issues that could occur with low-resolution model Combat21 and high-resolution model TMPS linked, for example, when to switch objects, what information to exchange, what format to switch to, and how to match data resolutions. This study also addresses the purpose and concept of training using multi-resolution interoperation, role of each model included in multi-resolution interoperation, and issue of matching damage assessments when interoperated between models with different resolutions. This study will provide the common goals and directions of MRM research to MRM researchers, defense modeling & simulation organizations and practitioners.

Reconnaissance-Strike-Logistics Complex Systems for Future Warfare in the 21st Century (21세기 미래전의 정찰.타격.군수 복합체계)

  • 권태영;이재영
    • Journal of the military operations research society of Korea
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    • v.27 no.1
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    • pp.1-9
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    • 2001
  • In this paper, "a conceptual model of Reconnaissance-Strike-Logistics Complex(RSLC) in future warfare" is proposed. Basic idea of the RSLC model is to combine logistics and the pre-existing Reconnaissance-Strike Complex(RSC) through a C4 network system. That is, the RSLC model consists of reconnaissance, strike, logistics, and C4 network systems. The C4 network system creates new combat power by integrating all the other systems. The RSLC model generates three conceptual complex circles; the RSC, the SLC(Strke-Logistics Complex), and the RSLC circles. The RSC circles describes direct combat behaviors in the battlefield. On the other hand, the SLC circle indicates combat sustainment capabilities. The RSLC circle including the RSC and the SLC circles, can present a more complete combat process. There are two key advantages of the RSLC model. First of all, logistics is considered one of key combat components to form IDA(Information-Decision-Action) cycle for combat decision-making process more completely. Secondly, the capabilities of battlefield awareness which reconnaissance and war-net systems provide, can be applied not only to the strike system in the RSC circle, but also to the logistics system in the SLC circle. Thus, the RSLC model can maximize combat synergy effects by integrating the RSC and the SLC. With a similar logic, this paper develops "A Revised System of Systems with Logistics (RSSL)" which combines "A New system of Systems" and logistics. These tow models proposed here help explain several issues such as logistics environment in future warfare, MOE(Measure of Effectiveness( on logistics performance, and COA(Course of Actions) for decreasing mass and increasing velocity. In particular, velocity in logistics is emphasized.

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A Study on the Future Army's Development of Combined Combat System with Manned and Unmanned Forces (미래 육군의 유·무인복합 전투체계 발전방향에 관한 연구)

  • Sang-Hyuk Park;Seung-Pil Namgoong
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.295-299
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    • 2023
  • In Korea, the birth rate is rapidly decreasing in the 21st century. Accordingly, if the current military service and personnel system are maintained, it will be difficult to maintain even the number of the Army reduced to 365,000. Nevertheless, the Army has a mission to protect the country from external aggression as the last bastion of national defense. To fulfill this mission, there are ways to improve the military service and personnel system, but there are ways to maximize individual combat power to create one warrior that is worth a hundred and overcome the insufficient number of troops through superior mobility to the enemy. This study studied how to solve the shortage of troops as well as strengthen combat power through a combined combat system that can maximize individual combat power and mobility by applying the latter concept, and further analyzed the future battle environment and suggested the developmental direction of the army's combined combat system.

Military Training Schedule Optimization Model for Improving the Combat Power of Troop (부대 전투력 향상을 위한 군 교육훈련 일정계획 최적화 모형)

  • Park, Cheol Eon;Jeong, Chang Soon;Kim, Kyung Sup
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.240-247
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    • 2020
  • The Korean military is having difficulty maintaining combat power due to the insufficient troop numbers caused by a demographic cliff and the reduction of the mandatory military service period. Recently, discussions on improving the military training system have increased significantly. This paper proposes an optimization model to establish military training schedules to improve combat power. The oblivion and learning effects on training tasks were quantified through a survey and applied to the model. The objective value, combat power, was calculated based on the total task scores of the unit members and the number of task failures after four weeks. The scenarios were configured by the change in educational conditions and initial scores of some tasks. As a result of scenario experiments, combat power has increased by at least 10% and up to 77%, which is sufficient to maintain combat power considering the change in troops. In addition, the planning of combat skill tasks has a significant impact on combat power. Through this research model, it is expected that military training managers will be able to establish a training schedule that maintains or improves the combat power of troops effectively.