• 제목/요약/키워드: Cognition.Perception

검색결과 327건 처리시간 0.025초

노화에 따른 여성의 신체변화 자각과 자세교정 기능성 의류 수요 특성 (Women's perceptions of physical deformation from aging and demand on postural correction wear)

  • 이수연;천종숙
    • 복식문화연구
    • /
    • 제20권5호
    • /
    • pp.725-735
    • /
    • 2012
  • This study investigated the demand for functional clothing that compensates for the physical deformation of women due to aging. For this, the degree of perception of physical deformation at the new silver generation was examined. The demand for functional clothing that corrects body shape and posture according to differences in age and degree of perception was analyzed. Study participants(n=138) were women who ranged from 55 to 65 in age. Perception of physical deformation was investigated in the categories of deformation of body posture, cognition of joint pain, and deformation of body shape. Analysis results showed that cognition of joint pain was the largest of the three elements of body deformation, and each element had a high correlation between each other. Perception for degree of body deformation for women in their 50's and 60's was similar. These results show that changes in posture or body shape occur severely from the late 50's, and this appears as joint pain. The group with a high perception of posture deformation showed an especially high demand for functional clothing that corrects body shape and posture. The group with a high perception of body shape deformation had high demand for functional clothing that corrects body shape by lifting the hips and the breasts, and making the abdomen and waist slimmer. The results of this study show that women of the new silver generation are attuned to deformations in body shape and posture as well as joint pain beginning in their mid-fifties. There is a need to develop functional clothing to correct posture and body shape for the new silver generation women.

게이미피케이션을 활용한 과학과 공학의 인식 개선 검증 (A Verification of Cognition Improvement of Science and Engineering using Gamification)

  • 박성진;김상균
    • 한국게임학회 논문지
    • /
    • 제18권2호
    • /
    • pp.37-46
    • /
    • 2018
  • 본 연구는 학습자의 과학과 공학에 대한 '어려움'이라는 부정적 인식 개선이 목적이다. 연구를 위해 4개 구인으로 구성된 설문도구를 개발했다. 실험을 위해 게이미피케이션이 적용된 학습 콘텐츠를 사용했다. 실험은 춘천에 위치한 A 대학교 학생 58명을 대상으로 진행했다. 분석결과에 따르면, 게이미피케이션이 적용된 학습 콘텐츠가 과학 & 공학에 대한 부정적인 인식 개선에 대해 긍정적으로 작용한 것으로 나타났다. 본 연구결과를 바탕으로 과학 & 공학의 부정적 인식 개선과 더불어, 과학과 공학적 지식 습득에 대한 지속가능성에 대해 논의한다.

인공환경 분포방식에 의한 공간크기 인지 변화에 대한 연구 - 대학 캠퍼스 내 공간의 실제크기와 인지크기의 차이를 중심으로 - (Distortion of Spatial Size Perception by the Pattern of Object Distribution - Focused on the Floor-area Estimation of the Spaces in the Campus by Students -)

  • 서경욱
    • KIEAE Journal
    • /
    • 제14권5호
    • /
    • pp.75-80
    • /
    • 2014
  • An attempt has been made to prove the so-called 'feature accumulation theory'. It is the theory describing that people tend to feel the same space with more identifiable objects much larger than that with fewer objects. Applying this theory to our cognition of spatial size, this paper made an experiment. Students were asked that if the lecture room they are sitting becomes a module (module 1), then how large are the questioned spaces in the campus. The result was striking. Through the mental image processing, they answered that the library and the architecture building looks much smaller than they actually are, and more surprisingly the basketball field much more smaller than it really is. This experiment shows that there is a strong tendency by which people regard the space much larger when there are more occupiable or behavior-causing elements in the space. In the case of basketball field, since there is nothing that can be occupied, this open space is seen as a small space for the subjects. This line of cognitive perception can be applied to the practice of urban planning and architectural planning. With the same size of given space, we can make it feel more rich and larger.

교감 이론으로서 메를로퐁티의 '상호 엮임' (Merleau-Ponty's Intertwining as a Theory of Communion)

  • 권택영
    • 영어영문학
    • /
    • 제57권4호
    • /
    • pp.581-598
    • /
    • 2011
  • The recent revival of phenomenology and aesthetics is deeply connected to the development of neuroscience which studies the nervous system and the brain with particular regard to cognition and memory. How are those fields gathered into building up the basis for the communication not only between human beings but also between humanity and its environment? This paper examines the human mind considered unseparable from the body, with reference to Merleau-Ponty's two major works: Phenomenology of Perception (1962) and The Visible and the Invisible (1968). While reading these texts, I investigate the way he overturns the Cartesian cogito and establishes the body as the ground of perception. According to him, human perception is chiefly obtained through the body rather than consciousness. Influenced by William James, who produced the unique concept of cognition and memory through his experiments with the brain, Merleau-Ponty extends Heideggerian Desein to the field of the embodied mind. James also anticipates Bergson, who regards memory as the product of interaction between consciousness and matter (or the body). The intervention of the body which stores the past experiences makes it impossible for us to capture the present moment in itself. This failure, however, is viewed as positive by Merleau-Ponty because the human body is not only a medium of social interaction, but also that of ecological communion.

A Comparative Study by Age in Evaluating Web-based 3D Model House

  • Ha, Jimin;Park, Soobeen
    • Architectural research
    • /
    • 제15권4호
    • /
    • pp.175-182
    • /
    • 2013
  • This study aims to explore age-related differences with the assessment tools in the web-based 3D virtual model house and to propose the 3D model house criteria which everyone can use easily. The participants came from three age groups, ranging from their 20s to their over 40. Presence, Usability and Space perception and cognition in the experiment for navigating and evaluating the web-based 3D model house were measured and compared through one-way ANOVA and two-way ANOVA. The results and conclusions are as follows. (1) The younger the participants were, the more positive they evaluated the experiment on Presence. However, 20s needed higher presence than other two groups. (2) 30s and over 40 groups evaluated that the 3D virtual model house was more efficient than an actual model house on Usability. When the participants were younger, the values of 'expressivity' factor were higher. (3) The younger the participants were, the more positive they perceived the virtual environment (VE) on Space perception and cognition scale. There were no significant differences in the selection of dwelling size and the floor plan type. There were no significant differences of interaction effects between age and online gaming experience on Presence and Usability. The results of the current study demonstrate that there are differences among age groups and older groups have difficulty navigating and assessing in a VE. Although older groups take longer to adapt in the VE, they regard the 3D model house as an effective tool for purchase of house.

Consciousness, Cognition and Neural Networks in the Brain: Advances and Perspectives in Neuroscience

  • Muhammad Saleem;Muhammad Hamid
    • International Journal of Computer Science & Network Security
    • /
    • 제23권2호
    • /
    • pp.47-54
    • /
    • 2023
  • This article reviews recent advances and perspectives in neuroscience related to consciousness, cognition, and neural networks in the brain. The neural mechanisms underlying cognitive processes, such as perception, attention, memory, and decision-making, are explored. The article also examines how these processes give rise to our experience of consciousness. The implications of these findings for our understanding of the brain and its functions are presented, as well as potential applications of this knowledge in fields such as medicine, psychology, and artificial intelligence. Additionally, the article explores the concept of a quantum viewpoint concerning consciousness, cognition, and creativity and how incorporating DNA as a key element could reconcile classical and quantum perspectives on human behaviour, consciousness, and cognition, as explained by genomic psychological theory. Furthermore, the article explains how the human brain processes external stimuli through the sensory nervous system and how it can be simulated using an artificial neural network (ANN) consisting of one input layer, multiple hidden layers, and an output layer. The law of learning is also discussed, explaining how ANNs work and how the modification of weight values affects the output and input values. The article concludes with a discussion of future research directions in this field, highlighting the potential for further discoveries and advancements in our understanding of the brain and its functions.

현상학적 지각체계에 의한 정위와 사건의 형성에 관한 연구 (A Study on the Formation of the Orientation and the Event Through the phenomenological cognitive system)

  • 변대중
    • 한국실내디자인학회논문집
    • /
    • 제21권1호
    • /
    • pp.68-77
    • /
    • 2012
  • Appreciating the aspect of modem architecture requires not only the comprehension of the nature of design and architects' ways of thinking and expression but also observers' views on buildings and their perceptive/cognitive stages. This calls for an in-depth study on the "system of phenomenological perceptions" that works as a new architectural experience system. The system of phenomenological perceptions makes it possible to specify the individual process of understanding architecture, that is, hands-on experiences, participations, feelings, perceptions, and cognition. The value of user experience and cognition has been emphasized by philosophical and aesthetical concepts as well. Therefore, in order to better appreciate the modern architecture, this study suggests theoretical consideration to "orientation and event" that are crucial elements in understanding a phenomenological view and materializing actual space formation. This offers the cognitive system with which we analyze modem architecture and comprehensive expressional methods. In other words, this study contemplates the system of phenomenological perceptions from an existential spatial perspective by structurizing the system of the orientation and the event in order to segmentalize users' current locations, potential directions, the relations with spaces, continual vie'wpoints as well as buildings' functions and interior and exterior division. The system of phenomenological perceptions helps understand and systemize modern architecture through a system based on relations between sensation, perception, cognition, sensitivity, and rationality. This creates a new cognitive system employing the concept of the orientation and the event, which is different from a normal cognitive system basing on the sense of vision. When observers appreciate space, they tend to relate the space to a certain event and to remember their experiences in it. During the process, they draw borders of the space in which the event takes place and give shape to their experiences including actions, movements, cognition and sensation. The process leads to the formation of "placeness," and here, the concept of the orientation comes in as the location and the center of the placeness. This study proves that a determined orientation coupled with individual experience and events settles the place ness; detailed elements in the cognitive system have close relations with one another; the orientation, actions, events, and places are the factors that materialize observers' architectural experience.

  • PDF

N-BACK 프로그램이 뇌졸중 환자의 인지, 시지각, 우울, 불안과 일상생활활동에 미치는 효과 (Effect of N-BACK Program for Cognition, Visual-Perception, Depression, Anxiety, Activity of Daily Living in Stroke Patients)

  • 김소영;권상남;김지훈
    • 재활복지공학회논문지
    • /
    • 제9권3호
    • /
    • pp.185-193
    • /
    • 2015
  • 본 연구의 목적은 임상에서 사용하고 있는 뇌 자극 훈련인 N-BACK 프로그램을 뇌졸중 환자들에게 적용하여 인지, 시지각, 우울, 불안과 일상생활활동에 미치는 임상적 효과를 증명하고자 하는 것이다. 이를 증명하기 위해 뇌졸중으로 진단받고 유병기간이 6개월 이상인자로 한국판 정신상태판별검사(MMSE-K)에서 18~23점으로 인지기능 손상이 의심되는 자로써 무작위로 실험군과 대조군 각각 10명씩 선정하였다. 연구자 1인의 진행 하에 임상경력 5년 이상의 숙련된 치료사 8명에 의해 연구가 진행되었으며, 4주간 주 5회 1일 30분, 총 20회를 실시하였다. 그 결과 뇌졸중 환자에게 뇌 자극 훈련인 N-BACK 프로그램을 적용한 실험군이 대조군보다 인지, 시지각, 우울, 불안과 일상생활활동 기능 향상에 긍정적인 결과를 보였다. 이 연구로부터 얻은 결과들은 뇌졸중 환자의 인지, 시지각, 우울 및 불안의 향상을 위해 N-BACK 프로그램을 적용하면 환자의 재활에 긍정적인 효과가 있음을 기대할 수 있고, 그로 인해 일상생활 활동이 보다 독립적으로 향상될 것으로 기대할 수 있다.

  • PDF

교통 시뮬레이션 모텔의 인지공학적 평가에 관한 연구 (Cognitive Model-based Evaluation of Traffic Simulation Model)

  • 강명호;차우창
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2002년도 춘계학술대회논문집
    • /
    • pp.163-168
    • /
    • 2002
  • The road sign in dynamic traffic system is an important element which affects on human cognitive performance on driving. Web-based vision system simulator was developed to examine the cognition time of the road sign in dynamic environment. This experiment was designed in within-subject design with two factors; vehicle speed and the amount of information of the traffic sign. It measured the cognition time of the road sign through two evaluation methods; the subjective test with vision system simulator and computational cognitive model. In these two evaluations of human cognitive performance under the dynamic traffic environment, it demonstrated that subject's cognition time was affected by both the amount of information of traffic sign and driving speed.

  • PDF

Visual Perception in Autism Spectrum Disorder: A Review of Neuroimaging Studies

  • Chung, Seungwon;Son, Jung-Woo
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
    • /
    • 제31권3호
    • /
    • pp.105-120
    • /
    • 2020
  • Although autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by social impairments, patients with ASD frequently manifest atypical sensory behaviors. Recently, atypical sensory perception in ASD has received much attention, yet little is known about its cause or neurobiology. Herein, we review the findings from neuroimaging studies related to visual perception in ASD. Specifically, we examined the neural underpinnings of visual detection, motion perception, and face processing in ASD. Results from neuroimaging studies indicate that atypical visual perception in ASD may be influenced by attention or higher order cognitive mechanisms, and atypical face perception may be affected by disrupted social brain network. However, there is considerable evidence for atypical early visual processing in ASD. It is likely that visual perceptual abnormalities are independent of deficits of social functions or cognition. Importantly, atypical visual perception in ASD may enhance difficulties in dealing with complex and subtle social stimuli, or improve outstanding abilities in certain fields in individuals with Savant syndrome. Thus, future research is required to elucidate the characteristics and neurobiology of autistic visual perception to effectively apply these findings in the interventions of ASD.