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http://dx.doi.org/10.7583/JKGS.2018.18.2.37

A Verification of Cognition Improvement of Science and Engineering using Gamification  

Park, Sungjin (Industrial Engineering, Kangwon National University)
Kim, Sangkyun (Industrial Engineering, Kangwon National University)
Abstract
Purpose of this study was to improve students' negative perception of 'difficulties' in science & engineering. a survey tool consisting of four questionnaire for research had developed. For the experiment, this study used the gamified contents and used to 58 students of A University in Chuncheon. According to the results of the analysis, it was found that the gamified contents influenced a positive in improving the negative perception of science & engineering. Based on the results of this study, we will discuss the sustainability of knowledge acquisition along with the improvement of negative perception of science & engineering.
Keywords
Gamification; Gamification in Education; Cognition Improvement;
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